Re: Why aren't rates above 1.0 counting for scores?
Originally posted by Xx{Fallen}xX
My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.
Exactly. If people actually want to whore for GTS with files on rates, I don't see the problem with that. If they have the skill (or vibrating skills) to obtain FC's and rack it up, they deserve it. If they are breaking the rules, that is a completely different case and can be dealt with separately.
Seems strange to me why you'd want to limit GTS gain on rates (if it's for mashing / vibrating, people already have files to do that with).
Re: Why aren't rates above 1.0 counting for scores?
Originally posted by foxfire667
Exactly. If people actually want to whore for GTS with files on rates, I don't see the problem with that. If they have the skill (or vibrating skills) to obtain FC's and rack it up, they deserve it. If they are breaking the rules, that is a completely different case and can be dealt with separately.
Seems strange to me why you'd want to limit GTS gain on rates (if it's for mashing / vibrating, people already have files to do that with).
The only thing GT effects is veteran status, i dont see it as a bad thing that GT whoring could be made a little easier. It could just be that im the one of the few who dont care about overall rank at all.
Re: Why aren't rates above 1.0 counting for scores?
hmmm that could be a good idea too
but im afraid of people whoring shit on like 3.0 rate for credits because FCs (even mashed FCs) give a lot of credits
Re: Why aren't rates above 1.0 counting for scores?
Originally posted by Xx{Fallen}xX
The only thing GT effects is veteran status, i dont see it as a bad thing that GT whoring could be made a little easier. It could just be that im the one of the few who dont care about overall rank at all.
Well, 3 billion points is 3 billion points, no matter how you look at it (at least in my opinion). If you are vibrating like all hell and pushing yourself to the limit for those points, then you probably deserve that veteran title anyway.
GTS whoring takes dedication, especially if you are going to vibrate your way there. In terms of that, all this would do is give people more songs to listen to while they attack their overall rank really (as opposed to just RATO, or vROFL if they have it).
As for what mi40 said, I'm unsure about how I feel about giving more credits for rate, but I doubt crazy levels of credit boosting would occur even with that addition. Like, I would love to see you actually play EHHS 2.0 rate for even 1 hour and tell me approximately how many credits you got (x2 like the suggestion). You'd probably be ridiculously exhausted after like a half hour.
EDIT: Multiplying the base value by rates might actually be a bad idea, due to extremely easy songs that only give out a credit or two. For example, you could play power at 40x, get 1 credit, which would then turn into 40. You would get 40 credits in like 7 seconds, consistently, without all that much effort.
Re: Why aren't rates above 1.0 counting for scores?
I think credits should be increased by the muliplyer of the rate
Bad idea for reasons given above.
For comparison, take a 4 minute song at 5 nps, and a 2 minute song at 10 nps. Both will have roughly equally as many arrows.
Playing the 4 min song on 2.0 rate would be of same difficulty as the 2 minute one, but if the rate is a multiplier, it will yield twice as many credits; in other words, things get skewed, and playing very easy songs on high rates will get an inappropiately high amount of credits.
948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)
Re: Why aren't rates above 1.0 counting for scores?
if you do something at 1000000000000000000000x rate, and just vibrate as fast as you can, you'll hit maybe like 40 goods ish? i forget if that's good enough for even 1 credit, but if it is, you'd get so many credits lol
Originally posted by Charu
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Re: Why aren't rates above 1.0 counting for scores?
Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)
4th Official Tournament - D1 34th Place
5th Official Tournament - D3 Last Place 8th Official Tournament - D3 3rd Place TSR's Summer Golf Tournament - D4 2nd Place
FFR Multiplayer Tournament 2013 - D5 12th Place YoshL's Tournament of Mediocrity - 2nd Place TSR's Rates Tournament - Standard 2nd Place DRG's Team Tournament - Intermediate 1st Place
9th Official FFR Tournament - D5 35th Place
Re: Why aren't rates above 1.0 counting for scores?
Originally posted by YoshL
if you do something at 1000000000000000000000x rate, and just vibrate as fast as you can, you'll hit maybe like 40 goods ish? i forget if that's good enough for even 1 credit, but if it is, you'd get so many credits lol
Re: Why aren't rates above 1.0 counting for scores?
Originally posted by HalfStep
Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)
Re: Why aren't rates above 1.0 counting for scores?
Originally posted by HalfStep
Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)
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no
948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)
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