Why aren't rates above 1.0 counting for scores?

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  • HalfStep
    Can't AAA anything
    • Sep 2007
    • 1391

    #46
    Re: Why aren't rates above 1.0 counting for scores?

    Originally posted by drizzleRomanceGirl
    I'm against the idea of having rates count for levelranks. Can you imagine playing Sail Away on 1.5x? It doesn't sound fun to listen to, at least IMO. If rates count and people use them often, many people will be missing out on listening to some great music. >.<
    By that logic scores shouldn't save to levelranks unless the audio was on. A lot of people including myself mute the game sometimes, since it makes it easier for some songs.

    Besides, I'm sure it's better to listen to a song on 1.5 than not at all (by never playing the song cause it's a 45) If you find a song you enjoy on rates, you can always play it again on 1.0 or find the original etc..

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    • Tim Allen
      B^)
      • Jul 2013
      • 1129

      #47
      Re: Why aren't rates above 1.0 counting for scores?

      plus people like hakulyte will do 1000x rate on vRofl's intro and get a trillion GT a day I guess IDK bleh

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      • Tarrik
        D7 Elite Keymasher
        • May 2007
        • 2240

        #48
        Re: Why aren't rates above 1.0 counting for scores?

        Originally posted by drizzleRomanceGirl
        I'm against the idea of having rates count for levelranks. Can you imagine playing Sail Away on 1.5x? It doesn't sound fun to listen to, at least IMO. If rates count and people use them often, many people will be missing out on listening to some great music. >.<
        Some people have been here for years though and have listened to it all. Most new players wouldn't use rates for a long time either i wouldn't think as some songs get really difficult the more you up the rates.

        I would personally like the rates to count in some way, just because it would add some nice competition to the game. It doesn't necessarily need to have it's own scoreboards or anything, but maybe do what others have said and just count the AAA as a AAA or something, and just have the person post the accomplishment in the brag board.

        I really only play rates now because i find it more fun, playing songs like "AAA" on 1.5-1.7 is fun as hell to try and push yourself to manage the speed and consistency of which the file then requires. Rates are like upgrading a song from Heavy to Oni, or even Edit. Even if rates don't ever count for anything other than just bragging rights in the rate scores thread, i'm atleast really happy their in the game. There are so many low level songs (40+) that turn into FMO or higher given the right rates, and my god it's fun to play them again.

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        • PaperclipGames
          Mrow~
          • May 2008
          • 648

          #49
          Re: Why aren't rates above 1.0 counting for scores?

          If rates were to count to levelranks, then AAAing those last remaining nasty easy Legacy files would be so much easier for me, rofl.

          (I'm against it, BTW.)
          948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs
          Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)

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          • drizzleRomanceGirl
            It's okay to be yourself.
            • Oct 2012
            • 2963

            #50
            Re: Why aren't rates above 1.0 counting for scores?

            I agree that rates are really exciting when testing your speed and are fun to use when competing and bragging about scores. I just hope that if rates count that the majority of the community will play FFR not just for the game, but for the music too.
            hi

            my discord username is drizzleRomanceGirl0706 in case anyone wants to message me

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            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #51
              Re: Why aren't rates above 1.0 counting for scores?

              Originally posted by Tim Allen
              plus people like hakulyte will do 1000x rate on vRofl's intro and get a trillion GT a day I guess IDK bleh
              another compromise, rates counting towards level rank but not towards GT

              really simple stuff


              Originally posted by Charu
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              • Tim Allen
                B^)
                • Jul 2013
                • 1129

                #52
                Re: Why aren't rates above 1.0 counting for scores?

                Originally posted by YoshL
                another compromise, rates counting towards level rank but not towards GT

                really simple stuff
                i'd be 100% for this lol

                Comment

                • r
                  FFR Veteran
                  • Jun 2006
                  • 173

                  #53
                  Re: Why aren't rates above 1.0 counting for scores?

                  Originally posted by DossarLX ODI
                  What is this thread actually asking? If it's about saving score tables for every possible rate, the site does not have nearly enough facilities for it.
                  Rates come in say goodbye to 1.6B GT

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                  • Coolboyrulez0
                    VICES
                    FFR Simfile Author
                    FFR Music Producer
                    • Aug 2006
                    • 10042

                    #54
                    Re: Why aren't rates above 1.0 counting for scores?

                    yes it should count
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                    • TheSaxRunner05
                      The Doctor
                      • Apr 2006
                      • 6144

                      #55
                      Re: Why aren't rates above 1.0 counting for scores?

                      Rates should give credits regardless, credits are a reward for playing! Also misses happen much more on rates, so many players may get less credits than playing on x1.0. It would also make the next GWC much more interesting!


                      Comment

                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #56
                        Re: Why aren't rates above 1.0 counting for scores?

                        to sum it up

                        rates should count towards levelranks, arguments like skeletor wall is like, ok if you're good enough to AAA the jumpstream on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall; that argument kinda baseless.
                        There could possibly be, instead of a whole extra leaderboard for rates, have just an extra data field (all set to 1.0 initially) that reads what rate the score was gotten at

                        rates should not count for grand total because lol obvious reasons. (vrofl 1.5 super GTS whoring)

                        rates should not give credits. This would be more of a compromise for the people against this, cause in a sense, it's unfair that people can get credits faster. also, it just kinda seems dumb to add ways to get credits faster with the crapton of credits already in circulation.

                        rates should be on multiples of .1 above 1. none of this 1.1375 BS for frame manipulation, and of course, nothing below 1.0. allowed stuff is 1.0, 1.1, 1.2, 1.3, etc.
                        Last edited by YoshL; 08-5-2013, 11:15 AM.


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                        • Choofers
                          FFR Player
                          FFR Music Producer
                          • Dec 2008
                          • 6205

                          #57
                          Re: Why aren't rates above 1.0 counting for scores?

                          Originally posted by YoshL
                          to sum it up

                          rates should count towards levelranks, arguments like skeletor wall is like, ok if you're good enough to AAA the jumptrills on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall; that argument kinda baseless.
                          agreed

                          There could possibly be, instead of a whole extra leaderboard for rates, have just an extra data field (all set to 1.0 initially) that reads what rate the score was gotten at
                          disagree, I think this will ultimately undermine the achievements of newer/lower division players

                          rates should not count for grand total because lol obvious reasons. (vrofl 1.5 super GTS whoring)
                          agreed

                          rates should not give credits. This would be more of a compromise for the people against this, cause in a sense, it's unfair that people can get credits faster. also, it just kinda seems dumb to add ways to get credits faster with the crapton of credits already in circulation.
                          reduced credit gain would be cooler, i think

                          rates should be on multiples of .1 above 1. none of this 1.1375 BS for frame manipulation, and of course, nothing below 1.0. allowed stuff is 1.0, 1.1, 1.2, 1.3, etc.
                          playing files on lower rates help A TON for harder files with weird patterns, it gives you a chance to see how to hit those said patterns

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                          • YoshL
                            Celestial Harbor
                            FFR Simfile Author
                            FFR Music Producer
                            • Aug 2008
                            • 6156

                            #58
                            Re: Why aren't rates above 1.0 counting for scores?

                            2 clarifications,

                            for the leaderboard, it's not saying that higher rates will award higher ranks or anything, an AAA on 2.0 will still be rank 1 along with an AAA on 1.0

                            second clarification

                            any rate is allowed to be selected, score just wouldn't record



                            also yeah, reduced credit gain is a cool idea yeah


                            Originally posted by Charu
                            Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                            • foxfire667
                              The FFRchiver
                              FFR Music Producer
                              • Jun 2009
                              • 2169

                              #59
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by YoshL
                              rates should not count for grand total because lol obvious reasons. (vrofl 1.5 super GTS whoring)
                              I do not agree with this. If people are legitimately playing files on rates (ie: not breaking the rules with DS or whatever) then they deserve the faster GTS accumulation. Since people can already super GTS boost with consistent RATO / vROFL DS this seems like a rather silly reason to restrict GTS accumulation for actually playing a song.

                              In my opinion, rates should give GTS (and credits for that matter, FFR the game itself really isn't a credit gold mine, most credits people get are from events and tourneys anyway). If people are cheating, as in using DS, they can be called out just like anything else, and have to prove themselves (and appropriate action will be taken). Otherwise they are completely deserving of every single point they receive.
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                              • Xx{Fallen}xX
                                Hugs 4 Hire
                                • Feb 2008
                                • 464

                                #60
                                Re: Why aren't rates above 1.0 counting for scores?

                                Originally posted by Choofers
                                reduced credit gain would be cooler, i think
                                I dont think the credit gain should be reduced at all, in most cases you are going to be getting a much worse score on higher rates and already earn less credits than what you would get from a song on x1.0 rate. Even if you were to put the song on a relatively easy rate like x1.1 the song would only be shorter by like 10 seconds, and since credits are based on combo you would have to fc to get an equal amount of creds as the x1.0 rate. You are only saving a couple seconds on lower rates and for the higher rates you have to play a much harder version of the song while not missing to be more efficient at gathering creds over playing the original which is slightly longer and easier.

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