Why aren't rates above 1.0 counting for scores?

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  • popsicle_3000
    Legendary Noob
    FFR Simfile Author
    • Sep 2005
    • 4641

    #286
    Re: Why aren't rates above 1.0 counting for scores?

    yes halogen.

    it's not that complicated, in order to play the song in a different way and have it record, must have played through once normally. what's the big deal w/ that??

    and if someone else brings up this whole "well boredom isn't a skill"...... WTF??!?!?!!
    you want to work on level ranks? then be prepared to play the song normally first!!! gosh...

    you can still have fun on ffr without clearing level ranks. if you don't want to put in the time to play easy songs, then tough cookies. I've spent hours and hours working through level ranks, playing SSSG over and over, playing... anyways,

    if you're a high ranked player, and want to get to ave rank 1, then be prepared to grind it out.
    I've seen a few people now like hakulyte and godnick who've reset their level ranks and then go through and re-aaa everything. it's not the worst thing.
    i'm tired of people wanting shortcuts to being lazy with the game.

    people like eze and leonid who haven't played through all the songs, it doesn't make them any less good. they are among the top, and we know that cuz of their scores on hard songs.

    you don't see doss complaining now do you about having to aaa all the easy songs since he's been inactive for the last 8 months or so...

    Originally posted by One Winged Angel
    39,000 popsicles pro bg blue note arrow slayer whoa damn..
    Originally posted by Xx{Midnight}xX
    one way to stream them all
    Originally posted by Xiz
    Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

    But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
    Originally posted by thesunfan
    replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
    Originally posted by reuben_tate
    Title: Popsicle Three

    Thousand the farthest
    He's gone in an official
    Whoop hip hip hooray!
    Originally posted by U.N. Owen
    kjwkjw: "oh my god, Tosh. Post that in the thread."

    @popsicle_3000:
    Danger incoming
    The popsicles are melting
    Three thousand of them
    Originally posted by Wayward Vagabond
    you got to ease the topic into some conversation and let it go from there

    dynam0: man friend that was an intense sm session right?
    friend: haha yeah you really nailed those patterns
    dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
    friend: hey bro can i tell you something
    dynam0 yeah man whats up?
    friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
    dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
    friend: thanks man
    dynam0: no problem man
    Originally posted by One Winged Angel
    pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
    Originally posted by Xiz
    Well, Popsicle won every award this year so it was canceled.

    Comment

    • i love you
      Live a wonderful life~
      FFR Simfile Author
      • Oct 2006
      • 7315

      #287
      Re: Why aren't rates above 1.0 counting for scores?

      I think I am pretty much in the middle of both arguments.

      While I do agree with AJ about people taking advantage of rates on easy files, I also have to agree with foxfire that players should be encouraged to play the game...

      Honestly, after looking through this thread several times, I do not know who to agree with. Basically, if we can not get most of the community to agree with one side of the debate along with whoever is higher in power then arcnmx, this thread will probably go no where.
      ===============================
      The idea that RDCP 3 may come out in the future is a fun thought to have~
      ===============================

      Comment

      • EzExZeRo7497
        • Dec 2010
        • 6858

        #288
        Re: Why aren't rates above 1.0 counting for scores?

        Originally posted by TC_Halogen
        EDIT: also: @ Eze -- the difference between avmiss and this is that avmiss affected the overall gaming mechanic as a rhythm game - rate mods don't detrimentally affect anything involving the game itself.
        I'm aware of that, avmiss is probably a bad example to begin with since although it does force players to hit some parts of the file in a different way (aka making it harder), it is a flaw in the gaming mechanics in itself. Sorry about that. Yeah, I agree that the argument can't really be resolved to begin with since both sides of the argument can be backed up with objective evidence/reasoning but it's also a subjective thing in that which side of the argument has more weightage.

        On another note, I probably wouldn't be playing all of the long easy songs either way, since I really have no interest in fixing my levelranks at all. Sorry Pop

        Comment

        • Hakulyte
          the Haku
          • Jul 2005
          • 4682

          #289
          Re: Why aren't rates above 1.0 counting for scores?

          It should be left to 1.0x because people could use rates to sandbag their own levelranks for tournaments.
          Not even going to bother about grandtotal farming because it's debatable but it's not changing that faster farming become possible.
          Last edited by Hakulyte; 08-9-2013, 11:32 PM.

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #290
            Re: Why aren't rates above 1.0 counting for scores?

            Originally posted by Hakulyte
            It should be left to 1.0x because people could use rates to sandbag their own levelranks for tournaments.
            Not even going to bother about grandtotal farming because it's debatable but it's not changing that faster farming become possible.
            - holy shit at the bolded point, NEVER would have thought of that
            - the second point is arguable - it comes with a tradeoff with not having a particularly good choice in files to consistently GTS boost because those densely layered files start to kill you pretty fast, haha

            Comment

            • Choofers
              FFR Player
              FFR Music Producer
              • Dec 2008
              • 6205

              #291
              Re: Why aren't rates above 1.0 counting for scores?

              Just have arc flip a coin

              heads, rates count
              tails, rates don't count

              Comment

              • HalfStep
                Can't AAA anything
                • Sep 2007
                • 1391

                #292
                Re: Why aren't rates above 1.0 counting for scores?

                Originally posted by TC_Halogen
                - holy shit at the bolded point, NEVER would have thought of that
                There's many many many ways to sandbag a tournament, if someone so desires. Rates won't prevent or enable people to do that either way.

                4th Official Tournament - D1 34th Place
                5th Official Tournament - D3 Last Place
                8th Official Tournament - D3 3rd Place
                TSR's Summer Golf Tournament - D4 2nd Place
                FFR Multiplayer Tournament 2013 - D5 12th Place
                YoshL's Tournament of Mediocrity - 2nd Place
                TSR's Rates Tournament - Standard 2nd Place
                DRG's Team Tournament - Intermediate 1st Place
                9th Official FFR Tournament - D5 35th Place

                Comment

                • Hakulyte
                  the Haku
                  • Jul 2005
                  • 4682

                  #293
                  Re: Why aren't rates above 1.0 counting for scores?

                  My point is that you can play at your best while conserving horrible scores which wasn't possible before.

                  Comment

                  • Choofers
                    FFR Player
                    FFR Music Producer
                    • Dec 2008
                    • 6205

                    #294
                    Re: Why aren't rates above 1.0 counting for scores?

                    Rates would just make it a lot easier to sandbag.

                    Maybe rates showing on levelranks would be a good idea then, but as a flag showing that the current score was done with rates, without showing what the actual rate was.

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #295
                      Re: Why aren't rates above 1.0 counting for scores?

                      Originally posted by Choofers
                      Just have arc flip a coin

                      heads, rates count
                      tails, rates don't count
                      (y)

                      honestly, you really could fight both ways pretty strongly -- it might as well just be a coin-toss. The most feasible solution requires a lot of data storage, and that would of course be a separate leaderboard that in no way affects public ranks... this way, people would have to still play their files on 1.0 rate for rank improvement, but could also put their names up on leaderboards for accomplishments of higher rates, haha.

                      Originally posted by HalfStep
                      There's many many many ways to sandbag a tournament, if someone so desires. Rates won't prevent or enable people to do that either way.
                      You are correct - it certainly doesn't prevent or enable people. It does make it easier to do in a faster period, but that's about it. It's still something I never would have even considered, though.

                      Comment

                      • HalfStep
                        Can't AAA anything
                        • Sep 2007
                        • 1391

                        #296
                        Re: Why aren't rates above 1.0 counting for scores?

                        Originally posted by Hakulyte
                        My point is that you can play at your best while conserving horrible scores which wasn't possible before.
                        Just play with no background mod. Now no scores record and you can play at your best. Or with Judge Window that doesn't actually change Judge Windows. Or play without logging in.

                        4th Official Tournament - D1 34th Place
                        5th Official Tournament - D3 Last Place
                        8th Official Tournament - D3 3rd Place
                        TSR's Summer Golf Tournament - D4 2nd Place
                        FFR Multiplayer Tournament 2013 - D5 12th Place
                        YoshL's Tournament of Mediocrity - 2nd Place
                        TSR's Rates Tournament - Standard 2nd Place
                        DRG's Team Tournament - Intermediate 1st Place
                        9th Official FFR Tournament - D5 35th Place

                        Comment

                        • Hakulyte
                          the Haku
                          • Jul 2005
                          • 4682

                          #297
                          Re: Why aren't rates above 1.0 counting for scores?

                          Cool examples, but irrelevant since they don't record to begin with. :'(

                          Comment

                          • HalfStep
                            Can't AAA anything
                            • Sep 2007
                            • 1391

                            #298
                            Re: Why aren't rates above 1.0 counting for scores?

                            Originally posted by Hakulyte
                            Cool examples, but irrelevant since they don't record to begin with. :'(
                            Exactly. Now you can skillboost with no one noticing and keep all your shitty scores in your levelranks.

                            4th Official Tournament - D1 34th Place
                            5th Official Tournament - D3 Last Place
                            8th Official Tournament - D3 3rd Place
                            TSR's Summer Golf Tournament - D4 2nd Place
                            FFR Multiplayer Tournament 2013 - D5 12th Place
                            YoshL's Tournament of Mediocrity - 2nd Place
                            TSR's Rates Tournament - Standard 2nd Place
                            DRG's Team Tournament - Intermediate 1st Place
                            9th Official FFR Tournament - D5 35th Place

                            Comment

                            • foxfire667
                              The FFRchiver
                              FFR Music Producer
                              • Jun 2009
                              • 2169

                              #299
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by TC_Halogen
                              honestly, you really could fight both ways pretty strongly -- it might as well just be a coin-toss. The most feasible solution requires a lot of data storage, and that would of course be a separate leaderboard that in no way affects public ranks... this way, people would have to still play their files on 1.0 rate for rank improvement, but could also put their names up on leaderboards for accomplishments of higher rates, haha.
                              Just going to say that although I agree having a rates leader-board would be pretty awesome, I'm not exactly sure how it should be done. If we were to have a new board for every rate (the only way I can imagine scores being compared objectively that aren't AAA's) it could lead to a large number of pretty dead or unused score pages (by someone playing a file on a bunch of crazy rates that people probably won't repeat, or if we are locked into .1x multiples, really high rates to ensure 1st place on a new board. If we only looked at AAA scores, it would take away the ability to compete well with harder files. How would we reach some sort of ideal when talking about something like this?

                              Also, no matter what happens with this whole rates thing, can we at least all agree that rates should give GTS and credits? Can we at least give some sort of reward for playing the files?
                              SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

                              Comment

                              • Choofers
                                FFR Player
                                FFR Music Producer
                                • Dec 2008
                                • 6205

                                #300
                                Re: Why aren't rates above 1.0 counting for scores?

                                credits / rate

                                Comment

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