Re: Why aren't rates above 1.0 counting for scores?
clearly u dont get how this works
if somebody can't AAA a wall on 1.0 like skeletor/DIS then they clearly don't have enough speed for it
chances are on rates like 1.1 and 1.2 it's going to get even faster (doesn't matter if framers are 'fixed') and that'll create worse scores
and btw stifling development of additional features just because of one or two songs' levelranks (which aren't even that big of an issue) is just downright stupid
clearly u dont get how this works
if somebody can't AAA a wall on 1.0 like skeletor/DIS then they clearly don't have enough speed for it
chances are on rates like 1.1 and 1.2 it's going to get even faster (doesn't matter if framers are 'fixed') and that'll create worse scores
and btw stifling development of additional features just because of one or two songs' levelranks (which aren't even that big of an issue) is just downright stupid















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