Why aren't rates above 1.0 counting for scores?

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  • mi40
    FFR Simfile Author
    • Aug 2008
    • 3655

    #91
    Re: Why aren't rates above 1.0 counting for scores?

    Originally posted by PaperclipGames
    UHHHHHHHHHHHHHHH

    no
    clearly u dont get how this works

    if somebody can't AAA a wall on 1.0 like skeletor/DIS then they clearly don't have enough speed for it

    chances are on rates like 1.1 and 1.2 it's going to get even faster (doesn't matter if framers are 'fixed') and that'll create worse scores

    and btw stifling development of additional features just because of one or two songs' levelranks (which aren't even that big of an issue) is just downright stupid

    Comment

    • Kibblre
      Caelondia Represent
      • Jul 2004
      • 1984

      #92
      Re: Why aren't rates above 1.0 counting for scores?

      Originally posted by TheSaxRunner05
      Has anyone tried Within Life on rates, btw?
      If you're hinting at the rolls in Within Life, yeah they're super easy on rates just can you can jump trill them. At 1.5 even the opening slow rolls can be jump trilled.
      Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник.

      Comment

      • PaperclipGames
        Mrow~
        • May 2008
        • 648

        #93
        Re: Why aren't rates above 1.0 counting for scores?

        Originally posted by mi40
        clearly u dont get how this works

        if somebody can't AAA a wall on 1.0 like skeletor/DIS then they clearly don't have enough speed for it

        chances are on rates like 1.1 and 1.2 it's going to get even faster (doesn't matter if framers are 'fixed') and that'll create worse scores

        and btw stifling development of additional features just because of one or two songs' levelranks (which aren't even that big of an issue) is just downright stupid
        Point out where I was speaking about Skeletor. I know fuck all about Skeletor. My point is that I'm pretty sure that rates changes frames, and thus may fix framers or create any - in general.
        948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs
        Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)

        Comment

        • mi40
          FFR Simfile Author
          • Aug 2008
          • 3655

          #94
          Re: Why aren't rates above 1.0 counting for scores?

          Originally posted by Kibblre
          If you're hinting at the rolls in Within Life, yeah they're super easy on rates just can you can jump trill them. At 1.5 even the opening slow rolls can be jump trilled.
          some of the 23 123 123 4 321 321 patterns on 1.5 get really hard though lmfao

          Comment

          • mi40
            FFR Simfile Author
            • Aug 2008
            • 3655

            #95
            Re: Why aren't rates above 1.0 counting for scores?

            Originally posted by PaperclipGames
            Point out where I was speaking about Skeletor. I know fuck all about Skeletor. My point is that I'm pretty sure that rates changes frames, and thus may fix framers or create any - in general.
            yeah what im saying is this speculation of 'fixed framers' isn't a valid argument against higher rates recording, save for <3 songs on rates probably higher than 1.2, and even those songs should not prevent higher rates from recording

            Comment

            • Kibblre
              Caelondia Represent
              • Jul 2004
              • 1984

              #96
              Re: Why aren't rates above 1.0 counting for scores?

              Originally posted by mi40
              some of the 23 123 123 4 321 321 patterns on 1.5 get really hard though lmfao
              Yeah, I put it on 1.5 just to see how easy the rolls are but like you said those patterns are pretty hard. Doesn't seem that bad on 1.2 though.
              Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник.

              Comment

              • foxfire667
                The FFRchiver
                FFR Music Producer
                • Jun 2009
                • 2169

                #97
                Re: Why aren't rates above 1.0 counting for scores?

                Originally posted by mi40
                and btw stifling development of additional features just because of one or two songs' levelranks (which aren't even that big of an issue) is just downright stupid
                Pretty much. The worst possible scenario I could foresee is perhaps one or two people luck out and fix a Skeletor BF or something, and I imagine even that is a bit of an exaggeration. Going to play a few songs people are bring up on rates so I can see if the trade off actually turns out in favor of the player:

                These are just rate scores on the fly, and obviously aren't absolute proof or anything. I just wanted to see if I could get any scoring benefits overall, from playing some files on various rates.

                Skeletor

                This is Skeletor normally:


                This is Skeletor on 1.3x rate:


                The JS becomes ridiculously fast, and I would be pretty satisfied with myself getting into the wall with a mid SDG. I would definitely NOT use rates on Skeletor to pull the AAA on it, as it is too difficult to get to the wall with an AAA unless you have the speed for it. The reason why I chose 1.3x to post is because the wall on 1.1x / 1.2x for me felt more awkward to hit, and I really couldn't get it down even after several isolation attempts.

                Here is the Skeletor wall normally.


                Here is the wall on 1.3x rate.


                Both of these walls to me pretty much felt like a luck fest, and it was only after several attempts and jumping around between the rates that I actually pulled the AAA's off in the first place. I will say that 1.3 has more reliable jump-trilling, but compared to the rest of the file it really isn't worth it.

                Within life:
                It was argued at 1.5 the rolls could be jump-trilled. Though within life at 1.5x rate does create some new jump-trilling possibilities, holy crap the rest of the file.

                I have a AAA on it normally, and here is 1.5x rate:


                My goodness, the jacks, the transitions, and pretty much everything about this file becomes really tough to keep PA at 1.5x. If you haven't AAA'd at 1x, you aren't touching 1.5x, ever.
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                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 15000

                  #98
                  Re: Why aren't rates above 1.0 counting for scores?

                  If the idea is to have rates count towards normal rate levelranks, that should be further discussed with someone in power that is editing the engines (e.g. Velocity or arcnmx)

                  I have no problems with higher rates being recorded. Worse scores don't overwrite someone's previous best anyways unless there's a glitch I don't know of.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • mi40
                    FFR Simfile Author
                    • Aug 2008
                    • 3655

                    #99
                    Re: Why aren't rates above 1.0 counting for scores?

                    hooray someone go bring this up or thread to velocity or arcmnx

                    Comment

                    • HalfStep
                      Can't AAA anything
                      • Sep 2007
                      • 1391

                      #100
                      Re: Why aren't rates above 1.0 counting for scores?


                      Made an image for people that don't know how rates affect frames (they dont)
                      note: Pure Ruby ending rolls on 2.75x speedmod

                      4th Official Tournament - D1 34th Place
                      5th Official Tournament - D3 Last Place
                      8th Official Tournament - D3 3rd Place
                      TSR's Summer Golf Tournament - D4 2nd Place
                      FFR Multiplayer Tournament 2013 - D5 12th Place
                      YoshL's Tournament of Mediocrity - 2nd Place
                      TSR's Rates Tournament - Standard 2nd Place
                      DRG's Team Tournament - Intermediate 1st Place
                      9th Official FFR Tournament - D5 35th Place

                      Comment

                      • Zapmeister
                        FFR Player
                        • Sep 2012
                        • 466

                        #101
                        Re: Why aren't rates above 1.0 counting for scores?

                        ffr on rates uses millisecond timing, not frame timing. i found that in a post somewhere. will edit this post when i find the link to it

                        edit: found it here and a few posts before it in that thread
                        Last edited by Zapmeister; 08-5-2013, 03:09 PM.

                        Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

                        ask me anything here

                        mashed FCs: 329

                        r1: 5
                        r2: 4
                        r3: 6
                        r4: 8
                        r5: 3
                        r6: 5
                        r7: 15
                        final position: 4th

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                        • YoshL
                          Celestial Harbor
                          FFR Simfile Author
                          FFR Music Producer
                          • Aug 2008
                          • 6156

                          #102
                          Re: Why aren't rates above 1.0 counting for scores?

                          Originally posted by PaperclipGames
                          Point out where I was speaking about Skeletor. I know fuck all about Skeletor. My point is that I'm pretty sure that rates changes frames, and thus may fix framers or create any - in general.
                          argument invalidated by previous 2 posts

                          also, 100% yes to what ji said. hindering forward progress towards fun ffr because a couple songs. Plus, all of the people actually putting the argument against to the test are proving that it really holds no ground almost


                          Originally posted by Charu
                          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                          • Fission
                            no
                            FFR Simfile Author
                            • Jan 2004
                            • 1850

                            #103
                            Re: Why aren't rates above 1.0 counting for scores?

                            i want to see what one of the game managers thinks because other than a possible few files, everything is more difficult on higher rates.

                            semi-related: why not record scores on frame rates above 30?

                            Comment

                            • HalfStep
                              Can't AAA anything
                              • Sep 2007
                              • 1391

                              #104
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by Fission
                              semi-related: why not record scores on frame rates above 30?
                              They do record.

                              4th Official Tournament - D1 34th Place
                              5th Official Tournament - D3 Last Place
                              8th Official Tournament - D3 3rd Place
                              TSR's Summer Golf Tournament - D4 2nd Place
                              FFR Multiplayer Tournament 2013 - D5 12th Place
                              YoshL's Tournament of Mediocrity - 2nd Place
                              TSR's Rates Tournament - Standard 2nd Place
                              DRG's Team Tournament - Intermediate 1st Place
                              9th Official FFR Tournament - D5 35th Place

                              Comment

                              • Choofers
                                FFR Player
                                FFR Music Producer
                                • Dec 2008
                                • 6205

                                #105
                                Re: Why aren't rates above 1.0 counting for scores?

                                Originally posted by Fission
                                i want to see what one of the game managers thinks because other than a possible few files, everything is more difficult on higher rates.

                                semi-related: why not record scores on frame rates above 30?

                                wat

                                60 fps records score for me

                                Comment

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