Why aren't rates above 1.0 counting for scores?

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  • Fission
    no
    FFR Simfile Author
    • Jan 2004
    • 1850

    #61
    Re: Why aren't rates above 1.0 counting for scores?

    Originally posted by YoshL
    arguments like skeletor wall is like, ok if you're good enough to AAA the jumptrills on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall
    disagree. the walls are a lot easier to PA on 1.2/1.3 for me than 1.0 because my jumptrilling doesn't have to be as precise since all of the arrows are closer together. you are writing off the argument without really thinking about it or trying it yourself.
    Last edited by Fission; 08-5-2013, 11:02 AM.

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    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 15000

      #62
      Re: Why aren't rates above 1.0 counting for scores?

      From what I remember OWA did upload my fixes for Skeletor. The wall is still hard to time though.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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      • Fission
        no
        FFR Simfile Author
        • Jan 2004
        • 1850

        #63
        Re: Why aren't rates above 1.0 counting for scores?

        yeah, it's hard, but it's easier on higher rates even though it's faster because the arrow spacing makes it more forgiving

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        • YoshL
          Celestial Harbor
          FFR Simfile Author
          FFR Music Producer
          • Aug 2008
          • 6156

          #64
          Re: Why aren't rates above 1.0 counting for scores?

          Originally posted by Fission
          disagree. the walls are a lot easier to PA on 1.2/1.3 for me than 1.0 because my jumptrilling doesn't have to be as precise since all of the arrows are closer together. you are writing off the argument without really thinking about it or trying it yourself.
          you miss my point. I'm not saying the walls aren't getting easier.

          I agree, they get easier on 1.2/1.3. What i'm saying is, the trade off sucks.

          Having to do the first half of the song on 1.2/1.3 is horrid, unless you're already at the skill where you can PA the wall on 1.0 already. I'm not writing off the argument, and I even got TC_Halogen to do it, and he agrees.


          Originally posted by Charu
          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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          • Fission
            no
            FFR Simfile Author
            • Jan 2004
            • 1850

            #65
            Re: Why aren't rates above 1.0 counting for scores?

            Originally posted by YoshL
            What i'm saying is, the trade off sucks.

            Having to do the first half of the song on 1.2/1.3 is horrid
            you never said this in your first post. you only mentioned the wall (you also said jumptrills, but not sure if you meant these interchangeably), so that's what i was arguing against.

            this is the only file i can think of that this is even relevant, so i'm still all for rates counting.

            if there is still uncertainty to allow rate scores to count because of the aformentioned arrow spacing, just count scores on 1.5 or higher.
            Last edited by Fission; 08-5-2013, 11:15 AM.

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            • Choofers
              FFR Player
              FFR Music Producer
              • Dec 2008
              • 6205

              #66
              Re: Why aren't rates above 1.0 counting for scores?

              jumptrilling walls

              lol

              Comment

              • YoshL
                Celestial Harbor
                FFR Simfile Author
                FFR Music Producer
                • Aug 2008
                • 6156

                #67
                Re: Why aren't rates above 1.0 counting for scores?

                Originally posted by YoshL
                if you're good enough to AAA the jumpstream on like 1.2/1.3 (somewhere around AJ skill or higher apparantly), then you're already good enough to AAA the wall
                derp (my bad lmfao)


                Originally posted by Charu
                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                • Fission
                  no
                  FFR Simfile Author
                  • Jan 2004
                  • 1850

                  #68
                  Re: Why aren't rates above 1.0 counting for scores?

                  ahh, ok, that makes a lot more sense now :P. in that case, 100% agree with everything you mentioned. make it happen pls rahbie :>

                  Comment

                  • mi40
                    FFR Simfile Author
                    • Aug 2008
                    • 3655

                    #69
                    Re: Why aren't rates above 1.0 counting for scores?

                    i think good thing should be

                    Rates: must be in increments of 0.1 (1.1, 1.2..)
                    Levelrank: works as the same, except AAA's and better scores on higher rates will override worse scores, no matter what rate they were achieved on.
                    Credits: Normal credit gain, it does take a LOT of credits to unlock the purchased & secret songs - more reason for people to PLAY FFR, and maybe get rewarded while doing so!
                    Grandtotal: Grandtotal is something that's been around for a long time, and since we've had gamewhore competitions and such, either rates should give NO grandtotal or VERY LITTLE grandtotal (maybe, reduced by what rate you used.) The reasoning for this is that it is very easy to exploit vastly sped up songs for grandtotal.

                    My suggestion for grandtotal: reward grandtotal, but divide it by the rate with which it was achieved.


                    Example: You want to whore EHHS on 1.5 for grandtotal, but you receive your grandtotal divided by 1.5 This way, let's say you played EHHS 3.0. You receive your grandtotal divided by 3. The reasoning is, you can play EHHS 3.0 THREE times during the time in which you can EHHS 1.0 ONCE. Either way, if you received the same scores, you will be given the SAME GRANDTOTAL.

                    EHHS 1.0 GT: 1,000,000 (120 seconds long, 8333 GT per second played)
                    EHHS 1.5 GT: 666,666 (80 seconds long, 8333 GT per second played)
                    EHHS 2.0 GT: 500,000 (60 seconds long, 8333 GT per second played)
                    EHHS 3.0 GT: 333,333 (40 seconds long, 8333 GT per second played)

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                    • One Winged Angel
                      Anime Avatars ( ◜◡^)っ✂╰⋃╯
                      FFR Simfile Author
                      • Mar 2007
                      • 10837

                      #70
                      Re: Why aren't rates above 1.0 counting for scores?

                      Originally posted by Fission
                      make it happen pls rahbie :>
                      I have nothing to do with this lol (I suppose my input as a GM will be taken into consideration but ultimately it's up to the admins)

                      Ji's GT formula is p smrt


                      Originally posted by ilikexd
                      i want to be cucked by cirno

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                      • Xx{Fallen}xX
                        Hugs 4 Hire
                        • Feb 2008
                        • 464

                        #71
                        Re: Why aren't rates above 1.0 counting for scores?

                        Do you have any idea how hard it would be to match your x1.0 score on anything over x1.4? If you put in more work towards a song i dont think you should be given less reward, that doesnt make sense to me.

                        Comment

                        • mi40
                          FFR Simfile Author
                          • Aug 2008
                          • 3655

                          #72
                          Re: Why aren't rates above 1.0 counting for scores?

                          my idea gives the same rewards (credits, grandtotal per second played) without allowing for exploits

                          :P

                          Comment

                          • Xx{Fallen}xX
                            Hugs 4 Hire
                            • Feb 2008
                            • 464

                            #73
                            Re: Why aren't rates above 1.0 counting for scores?

                            My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.

                            Edit: I think everything else you suggested sounds awesome
                            Last edited by Xx{Fallen}xX; 08-5-2013, 12:07 PM.

                            Comment

                            • YoshL
                              Celestial Harbor
                              FFR Simfile Author
                              FFR Music Producer
                              • Aug 2008
                              • 6156

                              #74
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by Xx{Fallen}xX
                              My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.
                              yeah, but the thing is, it's just to discourage GT whoring using higher rates.

                              Although by Ji's formula, you could whore vrofl at like .1 rate and get holy shit GT lmfao, so careful if this formula is actually implemented


                              Originally posted by Charu
                              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                              Comment

                              • mi40
                                FFR Simfile Author
                                • Aug 2008
                                • 3655

                                #75
                                Re: Why aren't rates above 1.0 counting for scores?

                                oh shit yeah, only counts above 1.0

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