Why aren't rates above 1.0 counting for scores?

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  • mi40
    FFR Simfile Author
    • Aug 2008
    • 3655

    #16
    Re: Why aren't rates above 1.0 counting for scores?

    btw most songs above difficulty 55 above 1.5 rate are like FMO/FGOs lol
    and skeletor 1.1 is really hard

    Comment

    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #17
      Re: Why aren't rates above 1.0 counting for scores?

      I tried it -- in order to be fully effective, you'd need to play Skeletor on 1.2 (not saying that it's not possible to AAA the wall on 1.1). That requires you to do 228 BPM 16th jumpstreaming, which probably isn't the most plausible for a lot of people.

      Comment

      • ~Zeta~
        Flag Master
        • Oct 2010
        • 2156

        #18
        Re: Why aren't rates above 1.0 counting for scores?

        The only file people talk about rates making a file easier is skeletor. Just because the wall gets easier since it hasn't been frame-fixed doesn't make it any less of a feat to AAA on 1.1 or 1.2 compared to 1.0. You either got stupid lucky or have the speed for 1.0. For 1.1 or 1.2, it removes luck and it's all skill from there, really.

        But that's just for skeletor. Master Maid could also be made easier but that still vamps the difficulty of streams/jumpstream way up as well.

        Comment

        • xVaLoRx
          MYFUCKINGSOUND
          • Nov 2009
          • 1427

          #19
          Re: Why aren't rates above 1.0 counting for scores?

          Originally posted by top
          rates on ffr
          wow good one man hahahahaaha

          Comment

          • mi40
            FFR Simfile Author
            • Aug 2008
            • 3655

            #20
            Re: Why aren't rates above 1.0 counting for scores?

            this topic was p. hot like 2 weeks ago in a diff thread

            admins plis.....................

            Comment

            • One Winged Angel
              Anime Avatars ( ◜◡^)っ✂╰⋃╯
              FFR Simfile Author
              • Mar 2007
              • 10837

              #21
              Re: Why aren't rates above 1.0 counting for scores?

              oh_look_its_this_thread_again.png

              I don't mind if they're added (or not) anymore. If it makes the game more enjoyable, why not I guess...

              ...p.s. Skeletor's mad easy on 1.1-1.3 just sayin'


              Originally posted by ilikexd
              i want to be cucked by cirno

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              • Choofers
                FFR Player
                FFR Music Producer
                • Dec 2008
                • 6205

                #22
                Re: Why aren't rates above 1.0 counting for scores?

                I would play so much more FFR if rates counted towards level ranks, holy shit

                I mean I'm having fun playing on the R^3 engine as it is but rates would be da icing on the cake.

                Comment

                • Choofers
                  FFR Player
                  FFR Music Producer
                  • Dec 2008
                  • 6205

                  #23
                  Re: Why aren't rates above 1.0 counting for scores?

                  i see arcnmx viewing the thread, and coincidentally I can't connect to r^3

                  what is habbending ????

                  edit: nevermind I'm dumb

                  Comment

                  • benguino
                    Kawaii Desu Ne?
                    • Dec 2007
                    • 4186

                    #24
                    Re: Why aren't rates above 1.0 counting for scores?

                    From what I know, rates are still something new. The algorithm I'm assuming has a lot of rounding and truncating which could cause changes in frames and such. So perhaps even a change from 1.0x rate to 1.00001 rate could cause significant changes in frame placements, I don't know. I'm sure arc just wants to do some more analysis and testing before rates record.
                    AMA: http://ask.fm/benguino


                    Originally posted by Spenner
                    (^)> peck peck says the heels
                    Originally posted by Xx{Midnight}xX
                    And god made ben, and realized he was doomed to miss. And said it was good.
                    Originally posted by Zakvvv666
                    awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

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                    • YoshL
                      Celestial Harbor
                      FFR Simfile Author
                      FFR Music Producer
                      • Aug 2008
                      • 6156

                      #25
                      Re: Why aren't rates above 1.0 counting for scores?

                      simple solution has been offered. only allow rates to record on .x intervals, i.e. 1.1, 1.2, 1.3 etc.


                      Originally posted by Charu
                      Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                      Comment

                      • mi40
                        FFR Simfile Author
                        • Aug 2008
                        • 3655

                        #26
                        Re: Why aren't rates above 1.0 counting for scores?

                        Originally posted by One Winged Angel
                        oh_look_its_this_thread_again.png

                        I don't mind if they're added (or not) anymore. If it makes the game more enjoyable, why not I guess...

                        ...p.s. Skeletor's mad easy on 1.1-1.3 just sayin'


                        i thot u were for da peeple

                        Comment

                        • Doug31
                          Falcon Paaaauuuunch!!!!!!
                          FFR Simfile Author
                          • Jun 2004
                          • 6811

                          #27
                          Re: Why aren't rates above 1.0 counting for scores?

                          I really think they should count. New players coming in have far too much catching up to do on easy songs even if they're more than good enough to AAA all of them. And that amount of time is just going to keep increasing. And it making some files easier isn't really all that big of a problem. Everyone can make a file easier if it's easier at a faster rate. And it'd make the game more fun in that you can play the easier files harder and still get something for it. I think the benefits easily outweigh the drawbacks with this.

                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 15000

                            #28
                            Re: Why aren't rates above 1.0 counting for scores?

                            What is this thread actually asking? If it's about saving score tables for every possible rate, the site does not have nearly enough facilities for it.

                            [6/7/2013 11:26:42 PM] arcnmx: It's certainly possible, the problem is more about what to do with the data. How to display it, presumably people would want leaderboards but you can't just have a different one for every possible rate.
                            [6/7/2013 11:27:48 PM] arcnmx: Perhaps have scores scale by the rate used and order by that...
                            [6/7/2013 11:28:42 PM] arcnmx: So a AAA on 1.2 is worth 1.2x the score of one on 1.0, I guess that could work. Would have to pitch the idea to the community...
                            [6/7/2013 11:29:33 PM] Dossar: Input is always nice
                            [6/7/2013 11:31:43 PM] arcnmx: It's tricky because the rate would essentially have to be factored into the score, but in such a way that doesn't really cause issues.
                            [6/7/2013 11:32:52 PM] arcnmx: If someone saves a AAA on 1.2, then gets like 6g on 1.3, should it be overwritten? If so or not, at what threshold does the rate scale scores?
                            [6/7/2013 11:33:52 PM] arcnmx: Basically I could see it causing the same problems as combo scoring does, where FCs overwrite much "better" scores just because of how they're calculated.
                            My AAA on Seven 2.0 "doesn't count" because a new table would need to be made for that rate. I might not be understanding what the OP is saying.
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • mi40
                              FFR Simfile Author
                              • Aug 2008
                              • 3655

                              #29
                              Re: Why aren't rates above 1.0 counting for scores?

                              @doss: it's not about saving scores for every single rate, it's just having AAA's and better scores on higher rates count in normal levelranks (ex. 1g on 1.2 overriding 5g on 1.0 - which is probably an extremely case anyways)

                              here's my take on scoring in general

                              any score that's better overrides the previous

                              Player 1 gets a mashed FC on 1.0 then forgets about the song
                              He later gets better and gets 5g on 1.3
                              Sometime later he AAA's the file on 1.0
                              Counted score in levelrank: AAA

                              the gist of this idea is that most people won't try higher rates unless they are confident that they can handle it

                              if they can't handle higher rates, they will most likely not get a higher score than 1.0 so score overrides shouldn't really be a problem

                              if somebody has 5g on an FMO and hasn't been improving, it is unlikely that the player will get better than 5g on higher rates, and most people wouldn't want AAA's to be overriden by higher rates in levelranks

                              basically the system would reward people for getting UP TO an AAA on higher rates

                              Comment

                              • Choofers
                                FFR Player
                                FFR Music Producer
                                • Dec 2008
                                • 6205

                                #30
                                Re: Why aren't rates above 1.0 counting for scores?

                                exactly

                                an AAA on 1.3 and an AAA on 1.0 should look the same in level ranks, with no indication of what rate that AAA was achieved on

                                bragging about/comparing rate scores should be done within the brag boards, imo

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