I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.
Why aren't rates above 1.0 counting for scores?
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Re: Why aren't rates above 1.0 counting for scores?
Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.
From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat.Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beepComment
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Re: Why aren't rates above 1.0 counting for scores?
and we dont want people playing those 5 minute rock songs heh
also higher rates might make it slightly easier to cheat parts like skeletor walls but the other parts become that much harder to AAA
heh.......
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Re: Why aren't rates above 1.0 counting for scores?
Oh rolls.
I really wouldn't say that it's worth the trade off. I'd say, at the rate needed to be able to cheat the roll, having to hit the streams at that speed would be a fair trade off. Another good example of this, although not many people have access to the file, is Coactive [Over My Shoulder Mix]. At higher rates the rolls are cheatable but the transitions into the rolls are absolutely disgusting.Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.
From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat.
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Re: Why aren't rates above 1.0 counting for scores?
Jacks can become easier too.
I recall playing The Privateer with rate because my maximum jacking speed was perfect when that song had some rate. It was easier to hit jacks fast rather than time my jacks to maintain decent MA.Comment
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Re: Why aren't rates above 1.0 counting for scores?
If you can AAA Skeletor on 1.2 you fucking deserve to have the AAA. The file is only hard cause of frame gimmicks, it's just not good game design.
4th Official Tournament - D1 34th Place
5th Official Tournament - D3 Last Place
8th Official Tournament - D3 3rd Place
TSR's Summer Golf Tournament - D4 2nd Place
FFR Multiplayer Tournament 2013 - D5 12th Place
YoshL's Tournament of Mediocrity - 2nd Place
TSR's Rates Tournament - Standard 2nd Place
DRG's Team Tournament - Intermediate 1st Place
9th Official FFR Tournament - D5 35th Place
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Re: Why aren't rates above 1.0 counting for scores?
I actually had that same thought myself the other day. I agree that they should be recorded. On another note, I was also thinking that with the implementation of rates... it seems kind of stupid to judge someones skill on their song ranks, since anyone can just play easier songs on faster rates to skill boost. Next official we could end up having tons of Bearys and a lot of unhappy people. There needs to be a way to see what songs people have played rates on. This is just my opinion and also what I've seen happening in MP.I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.Comment
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Re: Why aren't rates above 1.0 counting for scores?
try it yourself. you're wrong.Comment





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