Why aren't rates above 1.0 counting for scores?

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  • Choofers
    FFR Player
    FFR Music Producer
    • Dec 2008
    • 6205

    #1

    Why aren't rates above 1.0 counting for scores?

    I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.
  • Poison-
    Nope
    FFR Simfile Author
    • Nov 2010
    • 3772

    #2
    Re: Why aren't rates above 1.0 counting for scores?

    I'd like to see a separate level ranks for rates. I think that would be pretty cool.
    But yeah, I kind of agree with what you're saying.

    Comment

    • ilikexd
      FFR Simfile Author
      • Apr 2006
      • 3207

      #3
      Re: Why aren't rates above 1.0 counting for scores?

      because it would make all those annoying easy repetitive 4:00 long files actually playable

      Comment

      • ilikexd
        FFR Simfile Author
        • Apr 2006
        • 3207

        #4
        Re: Why aren't rates above 1.0 counting for scores?

        seriously though i guess it might not be possible to do frame analysis on rate replays
        not sure

        Comment

        • XelNya
          [Nobody liked that.]
          FFR Simfile Author
          • Sep 2012
          • 3368

          #5
          Re: Why aren't rates above 1.0 counting for scores?

          Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.

          From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat.
          Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

          Comment

          • mi40
            FFR Simfile Author
            • Aug 2008
            • 3655

            #6
            Re: Why aren't rates above 1.0 counting for scores?

            and we dont want people playing those 5 minute rock songs heh

            also higher rates might make it slightly easier to cheat parts like skeletor walls but the other parts become that much harder to AAA

            heh.......

            Comment

            • mi40
              FFR Simfile Author
              • Aug 2008
              • 3655

              #7
              Re: Why aren't rates above 1.0 counting for scores?

              yo freal tho i'd love to play through ffr on 1.5

              Comment

              • Choofers
                FFR Player
                FFR Music Producer
                • Dec 2008
                • 6205

                #8
                Re: Why aren't rates above 1.0 counting for scores?

                Oh rolls.

                Originally posted by XelNya
                Because by playing it on a rate you stand the chance of making the said chart easier to manage. Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.

                From what I understand. I don't actually bother with rates, so this is only based off my recollection of a chat.
                I really wouldn't say that it's worth the trade off. I'd say, at the rate needed to be able to cheat the roll, having to hit the streams at that speed would be a fair trade off. Another good example of this, although not many people have access to the file, is Coactive [Over My Shoulder Mix]. At higher rates the rolls are cheatable but the transitions into the rolls are absolutely disgusting.

                Comment

                • Oni-Paranoia
                  No fucks
                  • Dec 2006
                  • 2440

                  #9
                  Re: Why aren't rates above 1.0 counting for scores?

                  Jacks can become easier too.

                  I recall playing The Privateer with rate because my maximum jacking speed was perfect when that song had some rate. It was easier to hit jacks fast rather than time my jacks to maintain decent MA.

                  Comment

                  • HalfStep
                    Can't AAA anything
                    • Sep 2007
                    • 1391

                    #10
                    Re: Why aren't rates above 1.0 counting for scores?

                    If you can AAA Skeletor on 1.2 you fucking deserve to have the AAA. The file is only hard cause of frame gimmicks, it's just not good game design.

                    4th Official Tournament - D1 34th Place
                    5th Official Tournament - D3 Last Place
                    8th Official Tournament - D3 3rd Place
                    TSR's Summer Golf Tournament - D4 2nd Place
                    FFR Multiplayer Tournament 2013 - D5 12th Place
                    YoshL's Tournament of Mediocrity - 2nd Place
                    TSR's Rates Tournament - Standard 2nd Place
                    DRG's Team Tournament - Intermediate 1st Place
                    9th Official FFR Tournament - D5 35th Place

                    Comment

                    • top
                      Banned
                      • Apr 2012
                      • 1907

                      #11
                      Re: Why aren't rates above 1.0 counting for scores?

                      rates on ffr

                      Comment

                      • mi40
                        FFR Simfile Author
                        • Aug 2008
                        • 3655

                        #12
                        Re: Why aren't rates above 1.0 counting for scores?

                        yes lets stifle additional features and fun gameplay because people might be to able to AAA a song they otherwise could not have without that small framer advantage

                        heh

                        Comment

                        • .Layne.
                          ~~
                          • Dec 2012
                          • 711

                          #13
                          Re: Why aren't rates above 1.0 counting for scores?

                          osu engine double time slow songs then ded


                          Comment

                          • Elmerz
                            FFR Veteran
                            • Apr 2012
                            • 606

                            #14
                            Re: Why aren't rates above 1.0 counting for scores?

                            Originally posted by Choofers
                            I understand ranks lower than 1.0 not counting, but higher? Makes very little sense. I think we can agree that making rate scores count towards level ranks would make completing said level ranks much more enjoyable. I can't think of an instance where someone who can AAA a song on 1.2 would get a worse score on 1.0.
                            I actually had that same thought myself the other day. I agree that they should be recorded. On another note, I was also thinking that with the implementation of rates... it seems kind of stupid to judge someones skill on their song ranks, since anyone can just play easier songs on faster rates to skill boost. Next official we could end up having tons of Bearys and a lot of unhappy people. There needs to be a way to see what songs people have played rates on. This is just my opinion and also what I've seen happening in MP.

                            Comment

                            • YoshL
                              Celestial Harbor
                              FFR Simfile Author
                              FFR Music Producer
                              • Aug 2008
                              • 6156

                              #15
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by XelNya
                              Such is the case of the Skeletor walls. While yes you have to do those streams on a nightmarish speed that increases their difficulty, the ability to cheat the wall better is more than worth that trade off.
                              try it yourself. you're wrong.


                              Originally posted by Charu
                              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                              Comment

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