Why aren't rates above 1.0 counting for scores?

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  • Coolboyrulez0
    VICES
    FFR Simfile Author
    FFR Music Producer
    • Aug 2006
    • 10042

    #76
    Re: Why aren't rates above 1.0 counting for scores?

    Nope because sub 1.0 wont record, nor add to credits / gt (imo)

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    • foxfire667
      The FFRchiver
      FFR Music Producer
      • Jun 2009
      • 2169

      #77
      Re: Why aren't rates above 1.0 counting for scores?

      Originally posted by Xx{Fallen}xX
      My point is that the GT you would be getting from songs on higher rates is already reduced since your score will be much worse, adding your reductions to that seems unnecessary, IMO anyway.
      Exactly. If people actually want to whore for GTS with files on rates, I don't see the problem with that. If they have the skill (or vibrating skills) to obtain FC's and rack it up, they deserve it. If they are breaking the rules, that is a completely different case and can be dealt with separately.

      Seems strange to me why you'd want to limit GTS gain on rates (if it's for mashing / vibrating, people already have files to do that with).
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      • Xx{Fallen}xX
        Hugs 4 Hire
        • Feb 2008
        • 464

        #78
        Re: Why aren't rates above 1.0 counting for scores?

        Originally posted by foxfire667
        Exactly. If people actually want to whore for GTS with files on rates, I don't see the problem with that. If they have the skill (or vibrating skills) to obtain FC's and rack it up, they deserve it. If they are breaking the rules, that is a completely different case and can be dealt with separately.

        Seems strange to me why you'd want to limit GTS gain on rates (if it's for mashing / vibrating, people already have files to do that with).
        The only thing GT effects is veteran status, i dont see it as a bad thing that GT whoring could be made a little easier. It could just be that im the one of the few who dont care about overall rank at all.

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        • Choofers
          FFR Player
          FFR Music Producer
          • Dec 2008
          • 6205

          #79
          Re: Why aren't rates above 1.0 counting for scores?

          I was actually thinking that credits should be increased by rate, multiply base credits by rate.

          This way if you bomb a rated file, you potentially recieve less credits than you would had you pkayed on normal rate.

          This would also work for rates below 1.0.

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          • mi40
            FFR Simfile Author
            • Aug 2008
            • 3655

            #80
            Re: Why aren't rates above 1.0 counting for scores?

            hmmm that could be a good idea too
            but im afraid of people whoring shit on like 3.0 rate for credits because FCs (even mashed FCs) give a lot of credits

            imagine someone mashing EHHS 2.0 for credits idk

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            • foxfire667
              The FFRchiver
              FFR Music Producer
              • Jun 2009
              • 2169

              #81
              Re: Why aren't rates above 1.0 counting for scores?

              Originally posted by Xx{Fallen}xX
              The only thing GT effects is veteran status, i dont see it as a bad thing that GT whoring could be made a little easier. It could just be that im the one of the few who dont care about overall rank at all.
              Well, 3 billion points is 3 billion points, no matter how you look at it (at least in my opinion). If you are vibrating like all hell and pushing yourself to the limit for those points, then you probably deserve that veteran title anyway.

              GTS whoring takes dedication, especially if you are going to vibrate your way there. In terms of that, all this would do is give people more songs to listen to while they attack their overall rank really (as opposed to just RATO, or vROFL if they have it).

              As for what mi40 said, I'm unsure about how I feel about giving more credits for rate, but I doubt crazy levels of credit boosting would occur even with that addition. Like, I would love to see you actually play EHHS 2.0 rate for even 1 hour and tell me approximately how many credits you got (x2 like the suggestion). You'd probably be ridiculously exhausted after like a half hour.

              EDIT: Multiplying the base value by rates might actually be a bad idea, due to extremely easy songs that only give out a credit or two. For example, you could play power at 40x, get 1 credit, which would then turn into 40. You would get 40 credits in like 7 seconds, consistently, without all that much effort.
              Last edited by foxfire667; 08-5-2013, 12:36 PM.
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              • PaperclipGames
                Mrow~
                • May 2008
                • 648

                #82
                Re: Why aren't rates above 1.0 counting for scores?

                I think credits should be increased by the muliplyer of the rate
                Bad idea for reasons given above.
                For comparison, take a 4 minute song at 5 nps, and a 2 minute song at 10 nps. Both will have roughly equally as many arrows.
                Playing the 4 min song on 2.0 rate would be of same difficulty as the 2 minute one, but if the rate is a multiplier, it will yield twice as many credits; in other words, things get skewed, and playing very easy songs on high rates will get an inappropiately high amount of credits.
                948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs
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                • YoshL
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2008
                  • 6156

                  #83
                  Re: Why aren't rates above 1.0 counting for scores?

                  if you do something at 1000000000000000000000x rate, and just vibrate as fast as you can, you'll hit maybe like 40 goods ish? i forget if that's good enough for even 1 credit, but if it is, you'd get so many credits lol


                  Originally posted by Charu
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                  • HalfStep
                    Can't AAA anything
                    • Sep 2007
                    • 1391

                    #84
                    Re: Why aren't rates above 1.0 counting for scores?

                    Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)

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                    • Frank Munoz
                      Muein
                      • Nov 2007
                      • 2047

                      #85
                      Re: Why aren't rates above 1.0 counting for scores?

                      Originally posted by YoshL
                      if you do something at 1000000000000000000000x rate, and just vibrate as fast as you can, you'll hit maybe like 40 goods ish? i forget if that's good enough for even 1 credit, but if it is, you'd get so many credits lol
                      You should show us <3
                      replayreplay
                      Unknown and Unofficial
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                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #86
                        Re: Why aren't rates above 1.0 counting for scores?

                        Originally posted by Frank Munoz
                        You should show us <3
                        replayreplay
                        i'm saying, if credits were multiplied based on the rate you played at.

                        also, i'm in no place to be even playing ffr, much less vibrating lol


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                        • Frank Munoz
                          Muein
                          • Nov 2007
                          • 2047

                          #87
                          Re: Why aren't rates above 1.0 counting for scores?

                          Originally posted by YoshL
                          i'm saying, if credits were multiplied based on the rate you played at.

                          also, i'm in no place to be even playing ffr, much less vibrating lol
                          oh..
                          man, a replay of any chart at 1000000000000000x rate would be amazing
                          Unknown and Unofficial
                          may the good arrow guide you

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                          • YoshL
                            Celestial Harbor
                            FFR Simfile Author
                            FFR Music Producer
                            • Aug 2008
                            • 6156

                            #88
                            Re: Why aren't rates above 1.0 counting for scores?

                            you don't see the notes, or any of your PA registering until you fail

                            then the whole rest of the song goes by as misses


                            Originally posted by Charu
                            Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                            • mi40
                              FFR Simfile Author
                              • Aug 2008
                              • 3655

                              #89
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by HalfStep
                              Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)
                              oh thats even better haha

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                              • PaperclipGames
                                Mrow~
                                • May 2008
                                • 648

                                #90
                                Re: Why aren't rates above 1.0 counting for scores?

                                Originally posted by HalfStep
                                Just pointing out that you guys need to stop mentioning frames in your arguments, rates don't touch the frames AT ALL. Try any wall on any rate and it'll keep the same structure, but be more or less squished together. (So 1.581293481x won't fuck with the frames, it'll only make it 1.581293481x faster)
                                UHHHHHHHHHHHHHHH

                                no
                                948 AAAs | 1461 FCs | 549 TPs | 7 FMO AAAs
                                Best AAAs: Exciting Hyper Highspeed Star (69), Nous (69), Pure Ruby (68), Heavenly Spores (68), Ambient Angels (66), Within Life (66), Defection (66) Southern Cross (65)

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