Why aren't rates above 1.0 counting for scores?

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  • EzExZeRo7497
    • Dec 2010
    • 6858

    #196
    Re: Why aren't rates above 1.0 counting for scores?

    Originally posted by Choofers
    I think at this point I'd even say I'm having more fun with rates than I am with 80+ files.
    Yup.

    Comment

    • foxfire667
      The FFRchiver
      FFR Music Producer
      • Jun 2009
      • 2169

      #197
      Re: Why aren't rates above 1.0 counting for scores?

      Originally posted by Choofers
      I think at this point I'd even say I'm having more fun with rates than I am with 80+ files.
      I feel the same way.
      SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]

      Comment

      • Choofers
        FFR Player
        FFR Music Producer
        • Dec 2008
        • 6205

        #198
        Re: Why aren't rates above 1.0 counting for scores?

        Originally posted by alloyus
        sounds lazy to blast through level ranks just using rates.
        Also I kinda want to touch on this point as well.

        Let's assume, for the sake of ease, that there are 2000 files exactly in FFR, and, on average, each file is 3 minutes long. Let's also assume that you have an account with no scores in level ranks.

        If you played with 1.0 rate, a full play through of every file would take, at minimum, 100 hours of playtime. Factor in time taken to FC/AAA every file in level ranks, and that can increase by quite a bit.

        Now let's do it at 1.5 rate. A full play through of every file would take, at minimum, 67 hours. Again, factor in the time to FC/AAA every file, and the overall time increases.

        So, saying that playing on rates is "lazy" is completely irrelevant. 67 hours. Factor in FC/AAAs and you can get close to 3 full days of game time. 3 days.

        3 days playing a rhythm game for fun.

        Lazy.


        i'm drinking so please tell me if my math is off

        Comment

        • TheSaxRunner05
          The Doctor
          • Apr 2006
          • 6144

          #199
          Re: Why aren't rates above 1.0 counting for scores?

          The main argument I see against is that the song artists might feel gyped for having their song played through at the intended tempo.

          My thoughts:

          1) How many artists actually CARE if their song is played on a higher rate?

          2) The artists songs will actually be played MORE if they allow it to record on higher rates.

          3) FFR activity is far less than it used to be, at it will continue to dip without ways to keep experienced players engaged in playing the game.

          4) Quick, someone go tell Disturbed that a song that has only been played on FFR less than 150 times might soon be able to be played sped up (edit:// and record! they can already be played sped up) by a small percentage of a small rhythm gaming community. Oh, I'm sure they'll revoke their permissions right away.
          Last edited by TheSaxRunner05; 08-7-2013, 06:57 PM.


          Comment

          • mi40
            FFR Simfile Author
            • Aug 2008
            • 3655

            #200
            Re: Why aren't rates above 1.0 counting for scores?

            down with the chipmunkness

            Comment

            • Choofers
              FFR Player
              FFR Music Producer
              • Dec 2008
              • 6205

              #201
              Re: Why aren't rates above 1.0 counting for scores?

              david draimunk

              Comment

              • EzExZeRo7497
                • Dec 2010
                • 6858

                #202
                Re: Why aren't rates above 1.0 counting for scores?

                @Choof: It's 250 hours and 167 hours respectively, what r u doin

                Comment

                • YoshL
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  • Aug 2008
                  • 6156

                  #203
                  Re: Why aren't rates above 1.0 counting for scores?

                  what how? he's assuming 2000 songs at 3 mins each, 6000 minutes of playing / 60 minutes in an hour = 100 hours

                  also, factor in like, the 10 seconds to pick a new song if you do it fast that's another like 6 hours of just menu


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • alloyus
                    ¯\_(ツ)_/¯
                    FFR Simfile Author
                    • Oct 2006
                    • 3269

                    #204
                    Re: Why aren't rates above 1.0 counting for scores?

                    Originally posted by Choofers
                    Also I kinda want to touch on this point as well.

                    Let's assume, for the sake of ease, that there are 2000 files exactly in FFR, and, on average, each file is 3 minutes long. Let's also assume that you have an account with no scores in level ranks.

                    If you played with 1.0 rate, a full play through of every file would take, at minimum, 100 hours of playtime. Factor in time taken to FC/AAA every file in level ranks, and that can increase by quite a bit.

                    Now let's do it at 1.5 rate. A full play through of every file would take, at minimum, 67 hours. Again, factor in the time to FC/AAA every file, and the overall time increases.

                    So, saying that playing on rates is "lazy" is completely irrelevant. 67 hours. Factor in FC/AAAs and you can get close to 3 full days of game time. 3 days.

                    3 days playing a rhythm game for fun.

                    Lazy.


                    i'm drinking so please tell me if my math is off
                    It is lazy :P Considering the type of game it is and how many other people have already gone through it. You don't have to do it in one sitting. Over several years you really can't do that? I've already put most of my thoughts about this out there and I've actually come closer to your side, but it definitely shows laziness to want rates to record simply for that reason, and I won't budge on that. People in a few months can put that much play time into console/PC games as it is (if not less than that), but a lot of these "experienced" players have been here for soooo many years.

                    ^FFP_D0pey btw

                    Comment

                    • EzExZeRo7497
                      • Dec 2010
                      • 6858

                      #205
                      Re: Why aren't rates above 1.0 counting for scores?

                      Originally posted by YoshL
                      what how? he's assuming 2000 songs at 3 mins each, 6000 minutes of playing / 60 minutes in an hour = 100 hours

                      also, factor in like, the 10 seconds to pick a new song if you do it fast that's another like 6 hours of just menu
                      i'm not sure what the fuck I was doing just now, my bad

                      Comment

                      • Choofers
                        FFR Player
                        FFR Music Producer
                        • Dec 2008
                        • 6205

                        #206
                        Re: Why aren't rates above 1.0 counting for scores?

                        fucking lmao

                        Comment

                        • EzExZeRo7497
                          • Dec 2010
                          • 6858

                          #207
                          Re: Why aren't rates above 1.0 counting for scores?

                          i just woke up okay

                          Comment

                          • Xx{Fallen}xX
                            Hugs 4 Hire
                            • Feb 2008
                            • 464

                            #208
                            Re: Why aren't rates above 1.0 counting for scores?

                            Originally posted by Choofers
                            I think at this point I'd even say I'm having more fun with rates than I am with 80+ files.
                            I feel this way too

                            Comment

                            • Choofers
                              FFR Player
                              FFR Music Producer
                              • Dec 2008
                              • 6205

                              #209
                              Re: Why aren't rates above 1.0 counting for scores?

                              Originally posted by EzExZeRo7497
                              i just woke up okay

                              oh I was "lmao"ing alloyus, you're good mango

                              Comment

                              • Choofers
                                FFR Player
                                FFR Music Producer
                                • Dec 2008
                                • 6205

                                #210
                                Re: Why aren't rates above 1.0 counting for scores?

                                if you're having fun but being lazy, you're playing the game wrong !!

                                Comment

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