Re: Why aren't rates above 1.0 counting for scores?
Wanted to chime in about files that can be cheated -- Legacy files with jumps unintentionally separated will get close enough to hit as jumps, making certain files with splits noticeably easier. It also will tighten frames in songs with inconsistent spacing between notes, making you less likely to get a good if you hit evenly in something like SSSG.
If a person is good at streaming but can't one-hand trill, Vertex Beta 1.1x might lead them to a somewhat undeserved good score by hitting the trills as 8th jumps.
Re: Why aren't rates above 1.0 counting for scores?
i played vertex beta on 1.5/1.6 a couple times and even then the trills can't be cheated as jumps
also for legacy songs, for the files that have split jumps, you need to play them on rates at least 2.0 for the split jumps to become normal jumps - which in turn make the rest of the files insanely hard (jacks)
Re: Why aren't rates above 1.0 counting for scores?
so i've been talking a bit w/ bmah
what do you all think of a compromise: one of the points bmah brought up was that it's really unfair to the music artists to basically have their music glazed over by rates. It's a valid point, and I see where he's coming from.
What if you had to make a couple full plays through the song before rate score saving was enabled for that song
Originally posted by Charu
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Re: Why aren't rates above 1.0 counting for scores?
Originally posted by YoshL
so i've been talking a bit w/ bmah
what do you all think of a compromise: one of the points bmah brought up was that it's really unfair to the music artists to basically have their music glazed over by rates. It's a valid point, and I see where he's coming from.
What if you had to make a couple full plays through the song before rate score saving was enabled for that song
That actually sounds pretty fair. Reminds me of how osu has these options to turn off annoying things like video/storyboard/map-specific skin/map-specific hitstounds/etc but in order to turn a lot of them off you need to play the map with the original settings first like the mapper intended.
Re: Why aren't rates above 1.0 counting for scores?
eh idk about 'couple' full plays, i'm not sure if everybody would want to play through The Games We Played 3 times full before having rates record
not everybody will play every song on like 1.5 or something, i still feel like by music artists giving us permission to step the song, we get it onto ffr and we have the option of playing it whatever rate we feel like
also most of the songs sound pretty good on like 1.1 still haha
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