Flash Flash Revolution help
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Here you can find answers to questions about how the board works. Use the links or search box below to find your way around.
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Flash Flash Revolution General FAQ's
- What is Flash Flash Revolution?
- Do I need to register to play FFR?
- How do I get started playing FFR?
- What are some good songs for FFR beginners?
- Where should I put my fingers when playing FFR?
- What do "Perfect!", "Miss!", etc. mean?
- How do I get a high score?
- What Do the Difficulties Represent?
- FFR Terms And Definitions
- What Game Play Options are In FFR?
- What are credits?
- FFR Tokens
- How do I Play a Real-Time Multiplayer Game?
- How Do I Participate in Challenges?
- Where Can I Find the Music Featured in FFR?
- How can I contribute to FFR?
- Signing out problems in FFR
- What is the link to the COPPA information?
- FFR Profile Issues
- General Help
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Managing Your Account
- How do I change my settings?
- How do I change my Avatar?
- How do I customize my profile?
- How do I reset my user profile to the default?
- How do I edit my signature?
- Can I use images in my signature?
- How do I manage my privacy?
- How do I manage my notifications?
- What are Subscribers?
- How do I ignore another member?
- Using Private Messages
- Using Visitor Messages
- What is Reputation?
- Creating Content
- Managing Blogs
- Managing Groups
- Managing Photo Albums
- BBCode Reference
What is Flash Flash Revolution?
Flash Flash Revolution (or FFR) is a music-based rhythm game that runs through Adobe Flash and an Internet browser, making it a full-fledged online music title that requires no downloads or fees to play. Players can choose from hundreds of songs from a number of genres produced by popular signed and independent artists. Each game level has a corresponding pattern of arrows that corresponds to the current song being played. The pattern of arrows scrolls from the bottom of the play field and players must hit the corresponding arrow when it meets the stationary arrows located at the top of the play field.
With proper timing, players earn points and keep a performance meter filled and aim to not let the meter empty before the song ends. If a player allows the meter to completely empty, through missed key entries, the game ends.
If you've ever played a game like Dance Dance Revolution, Guitar Hero, Beatmania, or In The Groove, you should feel right at home here.
With proper timing, players earn points and keep a performance meter filled and aim to not let the meter empty before the song ends. If a player allows the meter to completely empty, through missed key entries, the game ends.
If you've ever played a game like Dance Dance Revolution, Guitar Hero, Beatmania, or In The Groove, you should feel right at home here.