Queue/Batch Discussion Thread

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  • jimerax
    FFR Simfile Author
    FFR Music Producer
    • Nov 2003
    • 8185

    #16051
    Re: Queue/Batch Discussion Thread

    Originally posted by Korygon
    Wait, so all 12 judges are judging the entire batch? This seems fairly inefficient
    No, yeah I'll determine files that should be judged for every team so wait a bit.
    Of course, judge's own files shouldn't be included.

    Comment

    • Korygon
      FFR Player
      • Oct 2010
      • 138

      #16052
      Re: Queue/Batch Discussion Thread

      Of course.




      Though if you want me to judge the whole batch tonight that's totally fine. I can't sleep anyways =)

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #16053
        Re: Queue/Batch Discussion Thread

        I'll be downloading the batch when I wake up (i.e. 7-8 hours from now). Won't guarantee that I'll play them immediately but I will definitely work on some reviews on Friday.

        Comment

        • bmah
          shots FIRED
          Profile Moderator
          FFR Simfile Author
          Global Moderator
          • Oct 2003
          • 8448

          #16054
          Re: Queue/Batch Discussion Thread

          *prepares for our old files to be shot down* @.@


          p.s. Oh yeah guys...for those of you who had conditional queued files in the prior batch, don't hesitate to fix them up and resend them.
          Last edited by bmah; 10-28-2010, 01:03 AM.

          Comment

          • jimerax
            FFR Simfile Author
            FFR Music Producer
            • Nov 2003
            • 8185

            #16055
            Re: Queue/Batch Discussion Thread

            OK just determined the songs to judge for every team.
            Basically alphabetical order, a bit changed.

            Team 1 (Korygon, Patashu, Rebirth0) - 26 files
            - From "{Lazy Summer Days}" To "Death Moon"

            Team 2 (jimerax, TC_Halogen, Silvuh) - 26 files
            - From "Death Traveller" To "Honey Cookie" (excluding "Down"), and "Lunar Dial"

            Team 3 (Gundam-Dude, who_cares973, Vote4Nixon) - 26 files
            - From "Honki Sentai Maji.." To "Perfect Insanity" (excluding "Lunar Dial", "Mathematics", "No Running Water"), and "Down"

            Team 4 (kommisar, NSane, bmah) - 25 files
            - From "Perserverance" to "Yellowknife", and "Mathematics", "No Running Water"

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #16056
              Re: Queue/Batch Discussion Thread

              awwwwrite
              let's get it on like donkey kong

              this time I'm going to make the controversial change to playtesting files before looking in the editor, not vice versa. gasp I know.
              Last edited by Patashu; 10-28-2010, 04:26 AM.
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • leonid
                I am leonid
                FFR Simfile Author
                FFR Music Producer
                • Oct 2008
                • 8080

                #16057
                Re: Queue/Batch Discussion Thread

                Originally posted by jimerax
                Death Moon



                Proud member of Team No

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #16058
                  Re: Queue/Batch Discussion Thread

                  {Lazy Summer Days} (Xandertrax) [-]
                  Technically correct but has quirky design choices, such as...
                  -24ths? Really? In an 8th themed chart? And 24ths out of jumps at that. Yeah these are going to be real fun for weaker players. I do hear what they're going to, but I think 16ths would be a better choice.
                  -The jump step pattern that you start off with 25 seconds in is correct but since you're going to be doing it for so long, why not build into it? Do just the x..x..xxx..x..x etc melody then the one with gaps in it, then layer them together.
                  Transition 48 seconds in is good, the patterns are notably different.
                  59 seconds in I'd appreciate a swap to the hi hat, since what you do swap to is a downgrade. After the roll (should be 16ths of course) it plays a ..xxx.xx..xxx.xx..xxx.xx etc pattern, which works well imo.
                  70 seconds in: 16ths instead please. It's so fast it doesn't sound like any particular note interval anyway.
                  And after that: I know you're trying to emphasize that the melody has gaps, but it just feels so -weird- with a combination of the music not having overall gaps there and of the jumps not highlighting the strongest pitches of the melody anyway. If you follow what I said earlier you can point out that there are gaps in this melody earlier, and then have something more continuous with jumps used to stress melody. And 24ths....... yeah
                  16th pattern 106 seconds in on is bad. It's not particularly exciting for any mode and it's murder on one handers. Make it repetitive, sure, but something less archetypical.
                  Fade out and cut after 116 seconds unless you can think of a completely different, interest grabbing way of stepping the chorus again.

                  11ELEVEN (0) [+]
                  Nothing to object to here, besides that climax being MURDER. Augh. I'm sure someone will AAA it anyway but still.

                  Above (Silvuh) [+.]
                  Some of the things you step to are hard to hear above keytaps, and you ought to throw in more to the drums you can hear instead.
                  ~16 seconds should not be a minijack, for instance. Piano three note jacks like the one at 19 seconds are TECHNICALLY correct, but a new player is never going to notice them over keytaps (I didn't at first!) Add to the fact that they're quite abraisive at this level, and you have a case for taking out the middle note of each.
                  40 seconds on I'd prefer emphasis on the (snare?) than on the bass kick that you will never hear while playing the chart. x.x..x.xx.x..x.xx or x.x..x..x.x..x..
                  ~76 seconds on: You can leave the minijacks in from here 'till the end if you like. They'll be easier to hear now.

                  Action Winter Journey (Xandertrax) [?]
                  Everything is technically correct, but...it's kind of boring. Song choice I guess.

                  Adcar (samurai7694) [?]
                  Everything appears to have technical basis and it's fitting for a song to be so absurdly over done, but the 12th jacks push it. I'm not the right judge for this - give it to halogen or dossar or rubix or something and ask 'Would you enjoy playing this if it was on ffr?'

                  All of Yours (Heavy) (Silvuh) [+]
                  It's a low energy, long version rock song, but it's not BAD unless you hate playing through those. Couple of suggestions:
                  At 48 seconds in, the 'say what we were thinking' was misrhythmed - listen closer. When it's said again later in the song it's misrhythmed again.
                  60-63 seconds is misrhythmed - there's some quiet piano going on here, so turn your speakers up all the way.
                  70-71 seconds, lyrics misdone again
                  90 on feels underjumped. My first thought was 'put jumps to where guitar and snare overlap' but given how slow it is you could get away with putting four jumps in a row every time the guitar plays for a while. Have a think about it
                  114 on is also underjumped. Jumps to...snare, some layered combination? emphasize stronger lyrics like you did for a bit in the intro? dunno
                  At 192 on the first two measures seem inconsistent with how you do the rest of this, in a 'why is it like this and not like that' way. And what's up with that 32nd?
                  216: 32nd should be into the jump, not a 16th earlier where you put it

                  Arrrrr (Vote4Nixon) [+]
                  It's a pity FFR has the 'one chart per song except when we feel like it' rule or we wouldn't need to designate songs for being dumbed down. Still, nothing to object to.

                  Badinerie (BluearrowII) [+]
                  **** yes I love this song.
                  It's short so it's not too big a deal but have you considered after the first slowdown swapping to what the left hand does, instead of the right?

                  Banjo Kazooie Theme (Vote4Nixon) [+.]
                  sure I guess
                  are the 24ths necessary?

                  Battle Field (cedolad) [-]
                  INCREDIBLY short and an uninspiring song.
                  Minijacks are used inconsistently. They should be added and removed to make parts feel stronger/weaker
                  Has SSH remixed the battle theme from Shin Megami Tensei 1? Because if so step that it'd be much cooler

                  Bit Blue (Xandertrax) [+]
                  I would have preferred to see an easy counterpart to the Big Blue that already exists, but it -is- easier anyway so nothing to object to I suppose

                  Black and White (Silvuh) [?]
                  I was liking this, but after second 79 it just got sloppy. What is that 433 thing (like at 80.58) meant to be going to? (Tip: That set in particular is inaccurate even though the one at 83.666 is a true minijack.) Why are there colours where there should not be colours? The jumps didn't feel like they were going to the right things, some of them went to no emphasis.
                  Everything else is fine, though. A little odd, but I can play it and like it.

                  Blame It on Bad Luck (bluguerrilla) [+.]
                  I'm not sure in particular why I didn't like this as much as the other 'slow long rock song omfg I have to play THIS to max out my AAA bar???' charts. Maybe it's the relative lack of lyrical relevance or well I don't know really. It tends to feel a bit samier because the lyrics vary more than the 'backings' that form the rest of the song, but it's solidly stepped if you ignore that.
                  One thing I would suggest: The transistion into the first chorus has a nice hitting of the open hi hat that I'd like to see done with constant jumps or a jack or something

                  Bury the Hatchet (samurai7694 + Coolboyrulez0) [+.]
                  It's good, but it bothers me that the lyrics aren't factored in at all. Lots of parts are quite noisy with the only things that stand out being the lyrics, after all.
                  Some oddities:
                  -Are those 8ths during the 12th part really right?
                  -Not enjoying that 1[12]22 pattern rofl
                  -171 seconds on isn't NEARLY dramatic enough. I mean come on it's climactic as hell, where are my jumpspams and epic background guitar solos

                  Loituma - Basshunter remix [championanwar] [+]
                  ****ty song, good stepfile.
                  I'd like to see one-off changes in the drums being stepped, such as:
                  -12-15 second, the every third 8th sweeps you hear
                  -26 seconds: 16th before this measure starts
                  -55.5 seconds: How about a 16th drum sweep here? You're going to hear that part of the vocals later anyway
                  -69-70 seconds: doof doof pause doof doof
                  -72-73 seconds
                  -100-101 seconds: drum triplet kick

                  C7 Funk (Xandertrax) [+]
                  Some of the bursts seem suspect, but I'm not checking them for you hehu
                  File seems fine otherwise so

                  Cette Annee(who_cares973) [+]
                  better on solo hehu
                  couple of omissions I noticed:
                  around 81 seconds (and again around 140.2 seconds) there's some stream missing
                  the yellow jump at 90.265 seconds is missing

                  Chase You Down (Silvuh) [+]
                  The chorus needs more jumps, it's more energetic then that. Basically every emphasized vocal syllable should have one, plus the combinations of guitar and piano that hit blue near the end of every measure like at 77.759, 80.566...
                  People are probably going to hate playing this to have to get an AAA, which is a shame because it's great if all you want is something chill

                  Chopin - Op.10 No.9 (SKG_Scintill) [+]
                  The jacks at the end make me want to cry ;_; THEY'RE ONE NOTE TOO LONG OMFG CAN'T COMBO
                  Not as good as the other chopin simfile but I can't say no to a good classical simfile.
                  p.s. you missed one blue jump at 41.8 seconds

                  Chopin - Valse Op.69 No.2 (SKG_Scintill) [+]
                  Solid.
                  Sync seems good but it wouldn't hurt to give it a sweep or two in ddream.

                  Clockwork (Xandertrax) [+.]
                  At 54.5 seconds in I would enjoy a transistion to something with more 8ths in it.
                  The extra 32nd notes before the big rolls are hell. EDIT: Nevermind, I can do them after a few tries.

                  Csikos Post (woker-X) [+]
                  It's simple but there's nothing to object to, so

                  Darkshark AAA'd This! (customstuff) [--]
                  no he didn't. -- for lieing

                  Dead Hooker Smoothie (Vote4Nixon) [?]
                  Oh man this feels awesome but it's so short. Couldn't you keep going? :'(
                  I can't accept because it's not long enough so keep stepping it. What you have so far has the right feel but could be tweaked to provide more information than noise, by using more minijacks, changing where the gaps are and so on to the instruments.
                  Basically just comb over it, and if you're not seeing anything to change have someone look at it
                  Examples:
                  23 seconds in - should be a series of yellow jumps not that colour ****
                  27 seconds in: the triplet leading into this should be jump minijacked 16th jump imo
                  around 28.5 seconds: more minijacks and/or jumps to firm bass hits?
                  30 seconds in: a 16th before and after this jump
                  So please finish this~

                  Death Match (cedolad) [?]
                  It's an interesting idea, but the lack of variation in the minijack patterns gets to me. (I love that pattern, but I can't do it over and over without starting to crack.)
                  Also, the second half has lots of inaccuracies. The blue pink stuff leading into 24ths can't be right, and in the last quarter there are two noisy bits where you have gaps instead of some cool intense ****.
                  WAY too short.

                  Death Moon (Kasane Teto) [-]
                  that's no death moon. that's a space station
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • who_cares973
                    FFR Player
                    • Aug 2006
                    • 15407

                    #16059
                    Re: Queue/Batch Discussion Thread

                    26 files a piece fuccen this batch is going to go by pretty quick

                    Comment

                    • Korygon
                      FFR Player
                      • Oct 2010
                      • 138

                      #16060
                      Re: Queue/Batch Discussion Thread

                      **** you patashu and your Australia. will have judgments posted up soon

                      Comment

                      • bmah
                        shots FIRED
                        Profile Moderator
                        FFR Simfile Author
                        Global Moderator
                        • Oct 2003
                        • 8448

                        #16061
                        Re: Queue/Batch Discussion Thread

                        Wait, we're supposed to post our notes directly onto this thread? I thought there was a separate thread for that (Batch Review).

                        ps samurai confirmed to me a while ago that Adcar was a joke file.
                        Last edited by bmah; 10-28-2010, 09:52 AM.

                        Comment

                        • TC_Halogen
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2008
                          • 19376

                          #16062
                          Re: Queue/Batch Discussion Thread

                          We should make a new thread with each team getting their posts in back to back (a new Batch Review thread, in essence).

                          (i.e. group 1 judges post back to back, then 2, then 3, then 4)

                          I'm working on schoolwork today - you guys will either see reviews from me late tonight or tomorrow, depending on how long I work for; I have two days off of work, so it's a win-win for me.

                          Comment

                          • Korygon
                            FFR Player
                            • Oct 2010
                            • 138

                            #16063
                            Re: Queue/Batch Discussion Thread

                            I'm not gonna bother putting the file artist. They know what they stepped.

                            {Lazy Summer Days} [-]
                            I'm not feeling the 24ths here. This is supposed to be a simple 8th note jump pattern chart. The 24ths, while not actually hard in reality, add a giant difficulty spike. You also go back and forth what you place your jumps too. Gets really inconsistent and annoying. Honestly I don't see this chart getting much of anywhere. Even as an easy chart it is just so repetitive. Maybe try following the melody much more closely and stop worrying about the background percussion as much, and make this a really really easy file? That's about all the advice I can offer.

                            11ELEVEN [+.]
                            The burst around m31 is just a little too much I think, at least at that speed. The 32nds are -dealable-, but that's just a little overkill. Other than that, while I hate the song, I think this is okay.

                            Above [+.]
                            For slow files like this, PR is really noticeable, and I don't know it just feels really off when the PR isn't right. I'm not gonna make this a required fix, but I would like to see it fixed.
                            Get rid of that first minijack. The second note should be a down arrow, not an up arrow
                            Also that last note really isn't needed.
                            After that I have no problem with this.

                            Action Winter Journey [+.]
                            I want the pattern on that first 32nd burst changed to something similar to the second (or just take it out completely). After that, this file is fine.

                            Adcar [?]
                            I don't really agree with the jacks at all in file. It's just too fast.
                            I question the use of the polyrhythms at m38
                            Anything above the use of 32nds in this file (with the exception of the green notes you use for syncing purposes) need to go. It's too fast for freaking 48th bursts.
                            Even though I hate the song, fix these and I can accept. Will be good to have another retardedly hard file for people to whore.

                            All of Yours [+.]
                            What's with the jumps in m8? They don't go to anything that requires jumps.
                            Techincally the lyrics in the beginning aren't exactly going to 16th notes, but for the sake of the easy file, it works. You start getting into colored notes with the lyrics around m28. Probably shouldn't do that if the rest of your file implies the lyrics as 16ths.
                            I'd avoid the use of jumpjacks in this file. Just doesn't really warrant them.
                            You also have an extra note added to your file at the end.
                            Fix this up and I will accept. PS this song is WAY more interesting at 1.4x rate. Just saying B)

                            Arrrrr [+]
                            I'm not a big fan of files that are purposely underlayered for the sake of making them easy, but I guess this is overall okay.

                            Badinerie [+.]
                            I really really think this file should be layered more. While good and short, the file feels a bit bland. It's passable, but I would like to see this layered more.

                            Banjo Kazooie Theme [+.]
                            If you are going to underlayer a file to make it easier while keeping it interesting, this is how you do it. nice job.
                            The 24th section is a little awkward. You do a good job of patterns with the 32nds, but I'd like the 24ths to be fixed.

                            Battlefield [-]
                            Doesn't this fall below the song length standards? Pretty sure it does.

                            Bit Blue [+]
                            Personally I don't like the jumpspam sections, but I guess they work so I can't complain.

                            Black and White [+.]
                            The patterns on some of the bursts are awkward to hit. I'd like you to go back through and fix them up. Other than that I see nothing wrong with this file.

                            Blame it on Bad Luck [+]
                            Ugh this is what I dreaded. 400 minute long emo rock songs (while the song isn't actually THAT long, they seem to last for a painful eternity. File is simple and straightforward. If you are into this kind of song then I guess you will enjoy this file.

                            Bury the Hatchet [+]
                            Contratry to Patashu, I like that you didn't layer the lyrics. I feel like they would have ruined the file. With the exception of that pattern Patashu mentioned, I like this file.

                            Loituma [+]
                            Why the hell would basshunter remix this? This is why he is such a bad artist.
                            File at least keeps this song interesting. Props for that.

                            CJ Funk [+]
                            Simple and enjoyable. Bursts for the most part are easy to hit which is a plus.

                            Cette Anne [+]
                            One of the files I tooled around with while I was waiting to see what I specifically was supposed to judge. Excellent file. The YMCK trills are all simple to hit, and that makes me a happy otter.

                            Chase You Down [+]
                            I liked pretty much everything about this file. Also another song that is much more fun on 1.5x rate. Now I see what you mean about listening to mostly vocal ridden songs lmao. Song is actually p. tite tho.

                            Chopin - Op.10 No.9 [+.]
                            Jumpstream gets a little dull
                            Jacks are a giant freaking difficulty boost, but they aren't terrible.

                            Chopin - Valse Op.69 No.2 [+]
                            Simple and fun

                            Clockwork - [+]
                            Honestly I found this way more fun before the break beat crap came in, but it works.

                            Csikos Post - [+]
                            Dang I'm giving out a lot of pluses. Hope I'm not being too lenient =/
                            File is short and enjoyable though.

                            Darkshark AAA'd this [--]
                            He also AAA'd my heart but you don't see me making a file about it.

                            Dead Hooker Smoothie [+?]
                            You really should finish this. This is one of the few breakbeat-ish files I was actually enjoying. I really see nothing I blatantly disagree with for this file, so finish it up and it was definitely warrant an accept.

                            Death Match - [?]
                            Another file that is really short, but this one is at least a mildly play-able length.
                            Really should be layered more. The gaps in this file just feel way too empty. Also the last 3 notes should not have a jack. Doesn't need one. Layer this up a bit more and I will accept.

                            Death Moon [-]
                            Pretty much the file itself is wrong with the file. I'm definitely fixing up my chart and sending it in. Not to be narcissistic but it's going to take a fantastic file for this to be able to make it in, so it's gonna have to be done by a slightly more upper level file artist.

                            Comment

                            • Korygon
                              FFR Player
                              • Oct 2010
                              • 138

                              #16064
                              Re: Queue/Batch Discussion Thread

                              (Double post) Yeah I agree with the new thread idea.

                              Comment

                              • bmah
                                shots FIRED
                                Profile Moderator
                                FFR Simfile Author
                                Global Moderator
                                • Oct 2003
                                • 8448

                                #16065
                                Re: Queue/Batch Discussion Thread

                                You guys are generous...but pretty much every new judge is like that at first before fine-tuning their judgments.

                                Comment

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