Re: Queue/Batch Discussion Thread
I was never against hands and quads, but I do have to say the reason for restricting to FMOs and FGOs, was a bit outrageous. By that time, the files were already insane. I say high Very Challenging + for quads and trips. On VS the concept could be used more creativly than on just say challenging. Also, FFR is still a casual rythm game no matter how you look at it. I think there is only a top 5-1% of the people that play here are godly while everyone else are adequate to first timers. I have a feeling that even challenging, you are treading through some very casual players who by now (I hope) know what are doing, but not enough to hit three of four at once. I think mid VC or high VC is an good place to put the quad trip policy in place.
I was never against hands and quads, but I do have to say the reason for restricting to FMOs and FGOs, was a bit outrageous. By that time, the files were already insane. I say high Very Challenging + for quads and trips. On VS the concept could be used more creativly than on just say challenging. Also, FFR is still a casual rythm game no matter how you look at it. I think there is only a top 5-1% of the people that play here are godly while everyone else are adequate to first timers. I have a feeling that even challenging, you are treading through some very casual players who by now (I hope) know what are doing, but not enough to hit three of four at once. I think mid VC or high VC is an good place to put the quad trip policy in place.




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