Queue/Batch Discussion Thread

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  • AlexDest
    good hot
    FFR Simfile Author
    • Sep 2007
    • 5309

    #17326
    Re: Queue/Batch Discussion Thread

    Sent in a file.

    Electronic Music Is A Joke / kkrusty
    Diff: 9

    Comment

    • Niala
      (╯°□°)╯︵ ┻━┻
      FFR Simfile Author
      • Jul 2007
      • 1697

      #17327
      Re: Queue/Batch Discussion Thread

      Re-sent Colibri 'cause I made changes 'cause I didn't like things.

      Colibri / Kommisar
      Diff: 11

      Comment

      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #17328
        Re: Queue/Batch Discussion Thread

        Originally posted by TC_Halogen
        Chart syncopation is common in DDR/ITG because it produces a chart that better represents the song (follow the music, not the notes of the song itself). That's an understandable and quite reasonable concept to apply in charts, though.
        It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

        Comment

        • Elite Ninja
          Kawaii Desu
          Event Staff
          FFR Simfile Author
          • Mar 2007
          • 4828

          #17329
          Re: Queue/Batch Discussion Thread

          I just sent in Blooming Electro Flowers by Caine1989. Hopefully I sent it right XD. Also I hope I can learn from the mistakes I might make so that I can get good at this someday. Cant wait for the criticizing.

          Oh crap I didnt know that we give it a difficulty. ummmmm

          Diff: 8/9

          I dont really know what difficulty it would be since FFRs opinion on difficultys are changing all the time XD.
          Last edited by Elite Ninja; 01-1-2011, 05:00 PM.
          Best AAA = Aballava(?) + Serious Shit (97)
          Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
          Best Score = do i smile? 3-0-0-3 (100)

          Comment

          • ichliebekase
            FFR Simfile Author
            FFR Simfile Author
            • May 2006
            • 3213

            #17330
            Re: Queue/Batch Discussion Thread

            You don't have to give it a difficulty. People just like to do it to give the judges a hint as to what they may expect.
            Glorious Morning - Misc, level 48
            We Will Fly - Dance 2, level 53
            =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
            Garden Party - Dance, level 38

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #17331
              Re: Queue/Batch Discussion Thread

              Originally posted by qqwref
              It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
              In the upper difficulty, you'll have rhythms are that are added in an effort to increase difficulty while maintaining (or changing) flow.

              [ITG] Take a look at this chart: http://www.youtube.com/watch?v=HvpV8mC-ShA

              In the chorus of the song, the rhythms are intentionally off-rhythm to add artificial difficulty.

              This tends to happen often:
              [PIU] Here's another one: http://www.youtube.com/watch?v=8-WMCg91AEo

              Because the song has an overall aggressive percussion, the chart is intentionally syncopated to give it an overall fast feel.

              There are undoubtedly other examples, but good examples of these on FFR are songs that use runs in their chorus (or other places, to create an artificial rhythmic accompaniment).

              Comment

              • Elite Ninja
                Kawaii Desu
                Event Staff
                FFR Simfile Author
                • Mar 2007
                • 4828

                #17332
                Re: Queue/Batch Discussion Thread

                Originally posted by ichliebekase
                You don't have to give it a difficulty. People just like to do it to give the judges a hint as to what they may expect.
                Oh thanks XD.

                Can someone let me know if I sent it in right? Not sure if I did. I am a little new to the whole winrar stuff.
                Best AAA = Aballava(?) + Serious Shit (97)
                Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                Best Score = do i smile? 3-0-0-3 (100)

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #17333
                  Re: Queue/Batch Discussion Thread

                  I'll judge this whole batch by myself if I have to

                  slacklords
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • dore
                    caveman pornstar
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2006
                    • 6317

                    #17334
                    Re: Queue/Batch Discussion Thread

                    Originally posted by qqwref
                    Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
                    every ddr chart ever. it's completely arbitrary, which works about half the time
                    http://www.youtube.com/watch?v=IREnpHco9mw

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #17335
                      Re: Queue/Batch Discussion Thread

                      Cartoon Heroes Heavy is a good made-up-rhythms DDR chart. It has internal consistency by way of tieing specific made-up rhythms to specific parts of the music, and follows its own progression of difficulty.
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • qqwref
                        stepmania archaeologist
                        FFR Simfile Author
                        • Aug 2005
                        • 4092

                        #17336
                        Re: Queue/Batch Discussion Thread

                        Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
                        Best AAA: Policy In The Sky [Oni] (81)
                        Best SDG: PANTS (86)
                        Best FC: Future Invasion (93)

                        Comment

                        • ichliebekase
                          FFR Simfile Author
                          FFR Simfile Author
                          • May 2006
                          • 3213

                          #17337
                          Re: Queue/Batch Discussion Thread

                          Originally posted by qqwref
                          Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
                          It's a highly opinionated question :/ each person is going to say something different so it really shouldn't be addressed for the judging.
                          Glorious Morning - Misc, level 48
                          We Will Fly - Dance 2, level 53
                          =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                          Garden Party - Dance, level 38

                          Comment

                          • Patashu
                            FFR Simfile Author
                            FFR Simfile Author
                            • Apr 2006
                            • 8609

                            #17338
                            Re: Queue/Batch Discussion Thread

                            I'll overlook misrhythms if you show that you are consistently and intelligently using them. I will suggest what's really there if it would be feasible to swap.

                            If you have misrhythms because you're sloppy or forgetful then they're errors.
                            Patashu makes Chiptunes in Famitracker:
                            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #17339
                              Re: Queue/Batch Discussion Thread

                              submitting Yakety Sax cuz aperson told me to step it
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • Elite Ninja
                                Kawaii Desu
                                Event Staff
                                FFR Simfile Author
                                • Mar 2007
                                • 4828

                                #17340
                                Re: Queue/Batch Discussion Thread

                                Just sent in a second file! Whoo I finished both before the deadline XD. The second song is....

                                Banjo Kazooie Rap Beat by PixlCrusher

                                Diff: 4-6

                                Yet another idk what difficulty. Not too familiar with the low levels.

                                Also what exactly are misrhythms? I might have some of that in my Banjo Kazooie song but it made it better actually.
                                Best AAA = Aballava(?) + Serious Shit (97)
                                Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                                Best Score = do i smile? 3-0-0-3 (100)

                                Comment

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