Chart syncopation is common in DDR/ITG because it produces a chart that better represents the song (follow the music, not the notes of the song itself). That's an understandable and quite reasonable concept to apply in charts, though.
It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
I just sent in Blooming Electro Flowers by Caine1989. Hopefully I sent it right XD. Also I hope I can learn from the mistakes I might make so that I can get good at this someday. Cant wait for the criticizing.
Oh crap I didnt know that we give it a difficulty. ummmmm
Diff: 8/9
I dont really know what difficulty it would be since FFRs opinion on difficultys are changing all the time XD.
It's always seemed to me that this is mainly done to make a file easier (because playing what's in the music would be too tricky for the current foot level, or something like that). I see that in a lot of easier FFR files ("files for beginners") and I'm fine with it for those, because there's really no other choice. Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
In the upper difficulty, you'll have rhythms are that are added in an effort to increase difficulty while maintaining (or changing) flow.
Because the song has an overall aggressive percussion, the chart is intentionally syncopated to give it an overall fast feel.
There are undoubtedly other examples, but good examples of these on FFR are songs that use runs in their chorus (or other places, to create an artificial rhythmic accompaniment).
Do you have some examples from those games where rhythms were made up for a difficulty that was equal/greater than what would have happened if the exact rhythms were used?
every ddr chart ever. it's completely arbitrary, which works about half the time
Cartoon Heroes Heavy is a good made-up-rhythms DDR chart. It has internal consistency by way of tieing specific made-up rhythms to specific parts of the music, and follows its own progression of difficulty.
Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
Alright, so I guess we have a pretty important judging question now: should we avoid taking off points for misrhythms (on non-easy songs) if they could possibly be stylistic/intentional?
It's a highly opinionated question :/ each person is going to say something different so it really shouldn't be addressed for the judging.
Glorious Morning - Misc, level 48 We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38
I'll overlook misrhythms if you show that you are consistently and intelligently using them. I will suggest what's really there if it would be feasible to swap.
If you have misrhythms because you're sloppy or forgetful then they're errors.
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