Queue/Batch Discussion Thread

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  • jimerax
    FFR Simfile Author
    FFR Music Producer
    • Nov 2003
    • 8185

    #16156
    Re: Queue/Batch Discussion Thread

    ok setting the deadline to Nov 20.

    After the deadline other judges/backup judges should start unjudged parts.

    ps added my notes.
    Last edited by jimerax; 11-6-2010, 01:53 AM.

    Comment

    • Korygon
      FFR Player
      • Oct 2010
      • 138

      #16157
      Re: Queue/Batch Discussion Thread

      Originally posted by Patashu
      edit: someone get anamanaguchi permission plz. then we can step this http://www.youtube.com/watch?v=NRuLdKP7l6w
      if someone gets anamanaguchi, the game is going to get flooded with scott pilgrim game ost music.

















      someone get anamanaguchi permission plz

      Comment

      • who_cares973
        FFR Player
        • Aug 2006
        • 15407

        #16158
        Re: Queue/Batch Discussion Thread

        if anamanaguchi permission is obtained kory knows what im submitting...or better yet....O_O

        Comment

        • Korygon
          FFR Player
          • Oct 2010
          • 138

          #16159
          Re: Queue/Batch Discussion Thread

          carlos...you dont mean we should submit...

          Comment

          • who_cares973
            FFR Player
            • Aug 2006
            • 15407

            #16160
            Re: Queue/Batch Discussion Thread

            ...yea....

            Comment

            • Korygon
              FFR Player
              • Oct 2010
              • 138

              #16161
              Re: Queue/Batch Discussion Thread

              i actually worked on it some today. It will happen.....

              Comment

              • DossarLX ODI
                Batch Manager
                Game Manager
                FFR Simfile Author
                • Mar 2008
                • 15000

                #16162
                Re: Queue/Batch Discussion Thread

                Submitted Metro. It's more about pattern variation.
                Originally posted by hi19hi19
                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #16163
                  Re: Queue/Batch Discussion Thread

                  actually idk if we could get scott pilgrim music. because wouldn't the copyright be held by (company who made that game?)
                  I'm thinking more in terms of the free to dl stuff anamanaguchi puts on his site/8bitpeoples, and that's what any permission getting email should focus on
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • Korygon
                    FFR Player
                    • Oct 2010
                    • 138

                    #16164
                    Re: Queue/Batch Discussion Thread

                    I would think that if anamanaguchi made the music, they would own the rights to it. I don't think they are under any super big label that would prevent that

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #16165
                      Re: Queue/Batch Discussion Thread

                      you'd think that but iirc when you make music specifically for a game you're being contracted or employed by the game company and they get rights to ur ****
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • who_cares973
                        FFR Player
                        • Aug 2006
                        • 15407

                        #16166
                        Re: Queue/Batch Discussion Thread

                        Originally posted by Patashu
                        you'd think that but iirc when you make music specifically for a game you're being contracted or employed by the game company and they get rights to ur ****
                        YEP this is true.

                        Comment

                        • who_cares973
                          FFR Player
                          • Aug 2006
                          • 15407

                          #16167
                          Re: Queue/Batch Discussion Thread

                          also contributing


                          Honki Sentai Majirenjaa: started out real great. once the vocals came in you chose to ignore them which wouldve been good had there been enough going on to keep it interesting but you just left me with 8th note trills which was pretty bland. im not saying add jumps to the vocals but follow them instead. it would also make more sense to step the vocals because later on in the file you actually start placing jumps to the vocals. some difficulty inconsistencies throughout the files especially that guitar solo jesus o_o. maybe try to step one or the other but stepping them both leaves awkward patterns and a giant diffiuclty spike. other than that the file was pretty fun dont really have much to say other than tone it down a bit maybe add some hands since trying to make the file match the highest difficulty spike would lead to gay overstepping.[+.]

                          {lazy summer days}: pr issues in the beginning. what th-what do those 24ths go to at 28.102 ?_?. oh ok i see what they go to probably shouldnt step that little buzz since its hardly audible and the rest of the file is just 8th js. tone down that 24th trill to 16ths maybe. missing 4th notes in places. very repetitive. [-]

                          [In A Tran Redux]: haha i remember playing this file. yeah no, layering inconsistencies everywhere. pm me if you want me to go super in depth [-]

                          Infectious: very cool song id actually play this more than once if it got in game. not sure why you have the intro stepped like that but w/e its on sync. listen to the song again on a lower rate and you'll notice you're missing an 8th note every once in a while. at 21.93 and every time that repeats is where you're missing the note. vary up your patterns please PLEASE it seriously ruins the file. never stop layering the snare because it makes the file feel empty. only places you shouldnt layer the snare is during those 24th bursts for the guitar solo. the file goes offsync at least for me at 141.08. at 207.852 you should keep stepping how you were stepping instead of all of a sudden making the guitar jumps. again this file has potential just too much stuff wrong with it to even give it a light accept [?]

                          Islamey:file was alright just needs a better mp3 [?]

                          [It's A Zombie's World]: this would make a pretty sweet easy file.the only thing holding this file back is the difficulty inconsistencies[?]

                          It's Only Natural: notes are early by a 64th. what that first jump go to? add some jumps to the snares when you arent adding jumps to the vocals and you're good to go [+.]

                          It's Raining Lolis:notes are early by a 24th. file is boring, inconsistent and the song is lol [-]

                          Jamais Deux:notes are early by a 32nd. other than pr issues and weird jump usage the file doesnt flow very well and you ignore sounds that should be stepped to fill in some of the empty spaces. seems like you tried making it a toned down hard version. just fix up some of the patterns to make it flow more and fix the pitch issues and you have a full accept from me[+.]

                          Kirby 64 - Forest: pattern variance and a cut, this file needs it. other wise not a bad file [?]

                          Lightning Strikes Again: i take it the yellow jump at 27.15 was a mistake. imo you should just step the guitar and layer in the snares instead of stepping the bass kick. need some pattern major pattern variance. [?]

                          Little Star: minor pr issues mainly subjective ones [+]

                          Luigi's Mansion (8bit Showdown Mix): cut the song please. stop copying and pasting so much. yeah the melody repeats in the song but that doesnt mean your patterns have to too. whats with the sudden jump from stream to js when the song hasnt changed its pace? [?]

                          Metropolis: check for awkward pattern transitions like at 78.94. also check pr on lower rates and like i mentioned on luigi's mansion, just because a section in the song repeats that doesnt mean the file has to. [+.]

                          Monday: cut the first half and keep the second half, fix some pr issues and you got yourself a pretty ok easy file [+.]

                          Nai Nai69:see it's raining loli's [-]

                          Naruto Theme-Sea. 4: file goes offsync at 35.74. maybe change the trill at 70.0 to 16th gallops? same with the following trill maybe. other than that file is solid [+.]

                          nativeface: you have some extra notes sprinkled around the entire file as well as missing notes going to percussion. look over the file again on a lower rate to make sure you have everything and nothing extra or missing. apart from that and the section at 70.3 which i dont understand at all. what exactly are you following here with the 12ths?[?]

                          northern lights: you got some repetitive sections mainly all of them are in the beginning fix that. you also have some missing 16ths here and there and some missing jumps to the snare. just play the file again on a lower rate to double check everything. other than that i thought the file was pretty fun [+.]

                          Oh lord, your wife just got run over by an ice cream truck: do we have permission?check your jump usage and your offset. get that fixed and you got it son [?]

                          Opening (SSBM)get that 24th jump trill outta there and turn that last trill into a stream of some sort too [+.]

                          Over The Ocean: 77.83 jumps go to what? questionable jump usage but file is fun [+.]

                          Over the Rave F.O.R. Remix:work on layering and difficulty consistency. the solo at 64.74 is wrong check the sync. file has potential though [?]

                          OverDrive: jump usage is questionable but the file is fun [+]

                          Pathos: chill song chill file. check your jump usage and check to see if you're missing anything. namely the 24th bursts in the beginning. if you're going to add grace notes add grace notes everywhere not just randomly start adding them in. place a note at the very end of the song too btw [+.]

                          Perfect Insanity: probably should take those 48ths out at 70.33. you should probably also change those 64ths back to what theyre suppose to be. overall the file starded off strong but the kept going down hill. questionable layering and you're missing notes everywhere also very copy paste. although i did enjoy the solo that was nicely stepped.the end also makes me want to cringe. why so much jump jacks? [?]

                          Comment

                          • bmah
                            shots FIRED
                            Profile Moderator
                            FFR Simfile Author
                            Global Moderator
                            • Oct 2003
                            • 8448

                            #16168
                            Re: Queue/Batch Discussion Thread

                            Added to the batch review thread. Also, jimerax added his notes on that thread as well.

                            I also sent two old songs for the next batch that I worked on before FFR died last year...
                            Last edited by bmah; 11-7-2010, 03:37 AM.

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #16169
                              Re: Queue/Batch Discussion Thread

                              Since one quarter of the batch is fully judged now I took the liberty of tallying:

                              Accepted:
                              It's only natural: +. +. +
                              Over the ocean npv: + +. +.
                              Jamais deux: +. +. +
                              pathos: +. +. +.
                              overdrive: + + ?
                              Little star: +? + +.


                              Borderline:
                              Kirby 64 - forest: +. ? +.
                              Metropolis: +. +. ?
                              Honki: +? +. +?
                              Nortern lights: +? +. +?
                              Opening SSBM: +? +. ?
                              Infectious: +? ? +?
                              Monday: - +. +?
                              Nainai 69: +. - +?

                              Rejected:
                              perfect insanity: ? ? +.
                              Naruto theme sea 4: ? +. ?
                              over the rave for remix: +? ? ?
                              Lightning strikes again: ? ? +?
                              Luigi's mansion: +? ? ?
                              nativeface: - ? +?
                              It's raining lolis: +? - ?
                              Islamey: ? ? -
                              It's a zombie's world: - ? -
                              oh lord: - ? -
                              In a trance: - - -


                              Weren't rated by everyone:
                              Down: + +.
                              Loituma basshunter: +.
                              Field of snow v2: ?
                              {lazy summer days}: -
                              Last edited by Patashu; 11-7-2010, 04:06 AM.
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • jimerax
                                FFR Simfile Author
                                FFR Music Producer
                                • Nov 2003
                                • 8185

                                #16170
                                Re: Queue/Batch Discussion Thread

                                +. +. ? is only 10pts, too weak for acceptance.

                                Comment

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