Queue/Batch Discussion Thread

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  • bmah
    shots FIRED
    Profile Moderator
    FFR Simfile Author
    Global Moderator
    • Oct 2003
    • 8448

    #16111
    Re: Queue/Batch Discussion Thread

    I came

    Mathematics / Vote4Nixon
    rating: [+?]
    - overall, highly underlayered, especially if you put the song's repetitiveness into consideration; conga and other percussions largely omitted
    - I'd consider these two options: either edit the song shorter and keep everything as is; or layer in a climatic manner throughout the song, eventually incorporating more instruments and patterns to keep the file interesting

    No Running Water / who_cares973
    rating: [+.]
    - minor PR discrepencies (e.g. beat 21.50)
    - a few missing notes (e.g. beat 27.25) but you probably omitted some for distincting streams
    - if there's anything you should add, it's a missing jump at the end of the song (beat 158) going to strings
    - relaxing and great for an easy file

    Perseverance (RuSHeR Remix)/ customstuff
    rating: [-]
    -m6: 32nds doable but rather silly
    - unnecessary rainbow notes at places like m9
    - m10-11: jumpjack patterns are a pain; better off as single 16ths
    - m12: although jack patterns here more doable, regular layering will not have jumpjacks at all
    - m19: out-of-sync rolls
    - m21-24: PR is pretty loose at best
    - m25-28: what's with those jacks?
    - m29-36: keep the stream and layer with the drums; also, 32nds here and not 24ths; plus missing 32nd and more bad jumpjacks
    - m39-52: sure is underlayered; more noticeable however are out of sync PR patterns and completely random patterns that do not fit with the song at all
    - m53-54: jacks are dumb
    - ok what, I thought the song was over, guess not...
    from what I've played afterwards, song is a mess of wrong note types, bad patterns, bad jacks, and everything else under the sun
    - file needs major changes; a lot of patterns overall seem unfitting or even forced upon

    Pokemon / tj28
    rating: [?]
    - a number of things that should be considered:
    - main melody not always stepped fully or correctly, such as m5,7
    - it doesn't hurt to correct some PR issues such as m13. although you do take note of it sometimes such as m15-17
    - m21-23: is one big stream that's not representative of the melody
    - m25-28: don't assume it's the same melody as on m15; listen carefully
    - song is more suitable if you doubled the bpm
    - would be good for an easy song, but take a little more care

    Prokofiev - Etude No.2 / SKG_Scintill
    rating: [+]
    - small PR issues at gallop areas (e.g. m16); PR is noticeably consistent in just about every other part of the song
    - it's great to have another not-so-insanely-hard classical song

    Pure Ruby / TC_Cyrenics
    rating: [+.]
    - no arrow at beat 47.75
    - some patterns didn't go to anything such as m30 but I understand that it's probably to keep things interesting; I don't mind
    - some PR could have better choices, but not a big issue (e.g. m39 should be lower rolls than m40)
    - beat 175 and similar areas should be a jump
    - step m62,70 better
    - I honestly think that m79 to the end can be a long 16th stream for climatic purposes; you already have the same patterns earlier in the song
    - overall some minor fixes; fun file

    Radiant Moonlight / Bluearrowll
    rating: [+?]
    - m10-21: patterns at this point becomes dull and I think you can layer this differently
    - m34-39: you should keep stepping the percussion, since it's rather anticlimatic otherwise
    - right before m45 and similar areas are some weird semi-PR patterns; would make sense if you did something such as 123 instead of 124
    - beat 243: in places like these, don't forget to layer properly
    - beat 271: jump missing oops
    - file is actually not too bad; mostly make the first half a bit more distinctive and less dull...song is kinda generic

    RAN / megamon88
    rating: [+]
    - 32nds going to mandolin at beginning are most often 24ths; check sync
    - m64: jacks are pretty mean here haha (as well as the 32nd trills, but they're interesting); consider a change for at least the four jumpjacks
    - amzin!

    Rondo a Capriccio / Bluearrowll
    rating: [+?]
    - the steps are fun, yet I am somewhat disappointed that you avoided further layering as the song progressed; unlike other genres, classical piano just feels better when you step it in a way that emulates the piano playing
    - you do have fun patterns with great PR
    - I highly suggest you layer more as the song progresses, especially those 16ths; song is also lengthy, so this would help variation too
    - there are a few areas that are misrepresentative of the piano e.g. single piano notes on m116-119
    - it's fun as is, but I'd be rather sad if you left the file like this

    Run Kirby Run / Xandertrax
    rating: [+.]
    - beat 35.50 missing jump
    - some jumps at the beginning of the song are generalized in regards to sync with the guitar, but that's fine
    - m44-49: in addition to some missing jumps, lots of one-handed trill patterns created here; awkward to play
    - check small burst around beat 250.75
    - m66-67: wrong PR
    - m90-96: pretty empty; fill up a bit
    - overall fun, except that trill-jumpstream area is D:

    Saikyou OX Keikaku / Stavie33
    rating: [<]
    - song doesn't have much more to offer than the version already in-game, even with the extended length; subpar attempt at making a harder version
    - several inaccuracies as well, most notably some 24ths that are sprinkled throughout the song

    Sakura Blue Sky / SulferDragon
    rating: [+.]
    - PR could be better in some places such as m1
    - a few 8ths missing (beat 79.50,239.50,etc.)
    - m22-24 could be a little more climatic
    - good for an easy-mid level song

    Shooogun / customstuff
    rating: [?]
    - file is coming along, but more could be done
    - listen for missing notes, like beats 8.75,17.50,29.75,etc.
    - be more careful with syncopated/weird notes, such as beat 13.50
    - layering is incomplete at times, like at beats 37.50,38.00,etc.
    - step more dominant sounds such as 12ths around m14-15
    - some patterns can be done better (e.g. 24th trills)
    - overall, don't skimp on the details; inspect your file more closely

    Smash Podcast / Coolboyrulez0
    rating: [+.]
    - minor PR issues (e.g. beat 2.50)
    - m17-24: 16ths are actually 24th gallops...fix these
    - short and sweet

    Song of the second moon / bluguerrilla
    rating: [+]
    - weird and unique song, but it works
    - pretty much every arrow does its job right

    Sparkle Downer / npv
    rating: [+.]
    - some bursts are rather difficult to hit (e.g. m72)
    - 32nd jack at around beat 220.75 isn't nice
    - don't know if all hands in the file are warranted (e.g. m64)
    - overall, difficulty doesn't swing too wildly, and is yet a great FMO/FGO chart

    take up the cross (Euro Power Mix) -Short Ver- / Vote4Nixon
    rating: [+?]
    - fun, but empty and often inaccurate
    - there are many areas that can be layered more; stepping only solo melodies often result in extremely empty areas (e.g. m50-59)
    - areas like m11,12 occur frequently throughout song, and are always inaccurate (check for the missing 32nds and offsync 8ths)
    - 16ths can be sprinkled in areas like m20-21; and then there are missing 16ths such as beat 143.25
    - overall, keep the file running (Euro POWER Mix!) and fill in sparse solo sections; fix up the many inaccuracies

    The Fusion / Patashu
    rating: [+]
    - m105: it's not bad if you step the percussion as well
    - cool beans

    This Could've Been Nice / DarkZtar
    rating: [?]
    - too bad the name of the song also holds true for the file
    - this chart could be really fun, except the many 48th bursts and 32nd walls make everything that much more unreasonable
    - lone 48th bursts are doable, but reduce 48th patterns that go on any longer than that
    - 12th jacks are also unreasonable
    - if you fix things up (dumb things down a bit), this could be nice

    Try to Star / DarkZtar
    rating: [+.]
    - some important jumps missing (e.g. beat 94.00,114.50,118.00,162.00,163.00,173.00,etc.)
    - some spots can be filled in (e.g. m28)
    - m39-40: optional, but if you want to up the difficulty a bit, add the guitar trill
    - m59-60: OUCH trill; make it spread-friendly please
    - m90: 12ths, not 16ths
    - a few 16ths missing, like beat 395.25
    - file should definitely be conditional; please fix up the trill, key jumps, and m90; fun though

    Voodoo People / megamon88
    rating: [+.]
    - at least later throughout the song, layer more (i.e. 4th bass drums) so I can feel the beat of the song better; playing with the rhythm feels good
    - other than that, nice file

    White Walls / dore
    rating: [+.]
    - 14-MINUTE SONG, HERE I COME
    - some jumps could have better PR at beginning (e.g. beat 5.00)
    - 32nd trill at places like m13,110 sucks; would make AAAing this file a pain; doable though
    - m104 is pretty nasty; perhaps change patterns
    - m132-135: Blooddrunk deja vu! Would be better if 16ths weren't one-handed trills
    - m340-365: oh my god
    - many other places that can trip you up easily
    - enormously fun (worthy of a long-song chart) and certainly a lot of work on your end, but I guarantee that people will be ripping their hair out if they try to AAA this haha
    - this song will definitely break a lot of FFR records; a keeper for sure
    NOTE: I believe FFR has a song length limitation, and iirc, dore requested the file to be split if needed

    Wolf By Night, Human In Dreams / woker-X
    rating: [+.]
    - I know you have fixes for this, so see if they match my commentary below
    - beat 97 should be a jump
    - m56-62: there are some 8th notes that can certainly make the 12th patterns more interesting
    - m64-67 has some syncopated 12ths, while m68-73 are continuous 12ths; since the 12th gallop regime has been going on for quite a while, you should try stepping some of these
    - 12ths get boring after a while, but steps are pretty decent in general

    Yellow Lasers / dore
    rating: [+]
    - zzzap!

    Yellowknife / customstuff
    rating: [?]
    - the 32nd trills are too much of a difficulty spike for the overall file, despite trills being spread-friendly
    - patterns boring due to the generic song; song doesn't really have much stepping potential

    Comment

    • Patashu
      FFR Simfile Author
      FFR Simfile Author
      • Apr 2006
      • 8609

      #16112
      Re: Queue/Batch Discussion Thread

      Just as a comment:

      RAN / megamon88
      rating: [+]
      - 32nds going to mandolin at beginning are most often 24ths; check sync

      I'm pretty sure that they are 32nds, listening to it, just not solid 32nds.
      Patashu makes Chiptunes in Famitracker:
      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

      Comment

      • Korygon
        FFR Player
        • Oct 2010
        • 138

        #16113
        Re: Queue/Batch Discussion Thread

        Now look who's being lenient =p

        Comment

        • Gundam-Dude
          `~`
          FFR Simfile Author
          • Oct 2005
          • 7327

          #16114
          Re: Queue/Batch Discussion Thread

          PM'd bmah my notes. Huge brick wall of text inbound.
          Last edited by Gundam-Dude; 10-31-2010, 09:58 PM.


          (Download My Magnum Opus, Solo Kpop Pack!)

          My Simfiles (4key & 6key)

          Comment

          • Dimentio
            Banned
            • Mar 2009
            • 77

            #16115
            Re: Queue/Batch Discussion Thread

            Cool maybe this batch can get done within the next 2 years.


            Has anyone seen rebirth, or did he abandon the project again

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #16116
              Re: Queue/Batch Discussion Thread

              that was the most unfriendly text file I got in regards to copy-pasting GD haha (huge horizontal spread on website, or spaces get omitted if I save the text file lol)

              Anyways, my notes as well as GD's is now updated in the Batch Review thread.

              Comment

              • bmah
                shots FIRED
                Profile Moderator
                FFR Simfile Author
                Global Moderator
                • Oct 2003
                • 8448

                #16117
                Re: Queue/Batch Discussion Thread

                Originally posted by Patashu
                Just as a comment:

                RAN / megamon88
                rating: [+]
                - 32nds going to mandolin at beginning are most often 24ths; check sync

                I'm pretty sure that they are 32nds, listening to it, just not solid 32nds.
                They're variable, some are 24ths, some are 32nds. Just checked again. Later on, they're mostly 32nds though. w/e

                Comment

                • Patashu
                  FFR Simfile Author
                  FFR Simfile Author
                  • Apr 2006
                  • 8609

                  #16118
                  Re: Queue/Batch Discussion Thread

                  Originally posted by Dimentio
                  Cool maybe this batch can get done within the next 2 years.


                  Has anyone seen rebirth, or did he abandon the project again
                  we've already got judgements from six people in under a week so I'm confident
                  idk where rebirth is
                  Patashu makes Chiptunes in Famitracker:
                  http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                  http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                  Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                  http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                  Comment

                  • Korygon
                    FFR Player
                    • Oct 2010
                    • 138

                    #16119
                    Re: Queue/Batch Discussion Thread

                    Oh well. I don't think we different much in our judgments so if needed, we can go off of just ours

                    Comment

                    • jimerax
                      FFR Simfile Author
                      FFR Music Producer
                      • Nov 2003
                      • 8185

                      #16120
                      Re: Queue/Batch Discussion Thread

                      Don't worry, we have backup judges for someone's inactivity.

                      Comment

                      • bmah
                        shots FIRED
                        Profile Moderator
                        FFR Simfile Author
                        Global Moderator
                        • Oct 2003
                        • 8448

                        #16121
                        Re: Queue/Batch Discussion Thread

                        @Korygon: yeah, I'm lenient, go figure ._.

                        @jimerax: Who are they? Also, how are we going to determine what files ultimately end up in the game, with multiple judges critiquing the same files? In the past, it was Tass of course, but he's not around.

                        Comment

                        • Vote4Nixon
                          Simdeist
                          • Aug 2006
                          • 230

                          #16122
                          Re: Queue/Batch Discussion Thread

                          just sent my judgment to bmah. If anyone has questions about my comments feel free to PM me.
                          Originally posted by championanwar
                          Footbull, you just got PANDAPOP'D!
                          It's Super effective!


                          FFR Widget Songs
                          Wiggers are for wiggers...

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #16123
                            Re: Queue/Batch Discussion Thread

                            Originally posted by bmah
                            Who are they? Also, how are we going to determine what files ultimately end up in the game, with multiple judges critiquing the same files? In the past, it was Tass of course, but he's not around.
                            1. Backup judges will be some of current judges who have time, or other skilled people who're curious about judgement (most likely we need a few ones).

                            2. As for this batch, 13/15 will be cutoff line. We don't have "final judge" and acceptance will be done more objectively.

                            and thinking of the deadline, about 2 weeks from now.

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #16124
                              Re: Queue/Batch Discussion Thread

                              Sounds great jx.

                              V4N's notes are now up on the review thread.

                              Comment

                              • OneHandNow
                                Banned
                                • Sep 2006
                                • 5305

                                #16125
                                Re: Queue/Batch Discussion Thread

                                14 minute song..?

                                *Kills self*

                                Comment

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