Queue/Batch Discussion Thread v2

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • SKG_Scintill
    Spun a twirly fruitcake,
    FFR Simfile Author
    • Feb 2009
    • 3875

    #9421
    Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]






    Originally posted by bluguerilla
    So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
    ___
    . RHYTHMS PR LAYERING
    . ZOMG I HAD TO QUIT OUT TERRIBLE
    .

    Comment

    • DossarLX ODI
      Batch Manager
      Game Manager
      FFR Simfile Author
      • Mar 2008
      • 14989

      #9422
      Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

      Originally posted by DossarLX ODI
      Weekly updates on the batch will be posted in a Stickied Thread starting this Sunday at 10 PM EST.
      This thread has been created. It can be found here.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • Lambdadelta
        D7 Elite Keymasher
        • Oct 2012
        • 1152

        #9423
        Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

        Originally posted by hi19hi19
        God damn I have so many backed up submissions.

        What do people even want to see in the game nowadays, I have so many dozens of files that I could submit any kind. Give suggestions or something.
        v2s of old shitty files? Hard stuff? Newb friendly stuff? Jumpstream? Jacks?
        A watered down version of Bolt Thrower in a Chinese Restaurant until the actual hard version can be accepted please.
        In terms of actual types of files, Harder stuff, preferably in the 84-88 range, seems to be a lack of files around that difficulty, though I'd settle for stuff in the 70-80 range too.

        Maybe some more jacktacular files too?
        Last edited by Lambdadelta; 08-23-2015, 08:44 PM.

        Comment

        • icontrolyourworld
          Enjoy life!
          FFR Simfile Author
          • Oct 2007
          • 4192

          #9424
          Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

          Is my file for Rampage waiting to be judged, or should I submit it again?

          Comment

          • Xtreme2252
            FFR Simfile Author
            FFR Simfile Author
            • Mar 2007
            • 218

            #9425
            Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

            Most of my files tend to be jacktastic, though not in a way many people would enjoy to play.

            Comment

            • SKG_Scintill
              Spun a twirly fruitcake,
              FFR Simfile Author
              • Feb 2009
              • 3875

              #9426
              Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

              Originally posted by icontrolyourworld
              Is my file for Rampage waiting to be judged, or should I submit it again?
              Your Rampage file is in the next batch, so it's waiting to be judged I guess.
              On a different note, there's a Rampage file in the current batch by bmah. Not sure if it's the same song.





              Originally posted by bluguerilla
              So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
              ___
              . RHYTHMS PR LAYERING
              . ZOMG I HAD TO QUIT OUT TERRIBLE
              .

              Comment

              • DossarLX ODI
                Batch Manager
                Game Manager
                FFR Simfile Author
                • Mar 2008
                • 14989

                #9427
                Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                Another weekly update has been posted and also describes some next steps for the batch to take.

                icontrolyourworld, Rampage was submitted in the November/December 2014 Batch and it hasn't been judged. The next batch that will be opening after the September/October 2014 Batch finishes will be the 89+ difficulty Special Batch which is still under discussion. The Batch Search Engine that I am currently developing an initial concept for should be ready within the next two days for stepartists to try out and provide feedback.
                Originally posted by hi19hi19
                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                Comment

                • Rapta
                  🡸Index🡻Is🡹Fun!🡺
                  Profile Moderator
                  FFR Simfile Author
                  Global Moderator
                  • Dec 2010
                  • 1948

                  #9428
                  Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                  When the new levels cap higher than 99, will that hard d7 tiebreaker song that was never used from last tourney gonna be put in? It sounded scary and I wanna play it .-.
                  does anyone else know what song i'm referring to? lol
                  Last edited by Rapta; 08-30-2015, 07:20 PM.
                  Old Quotes
                  Originally posted by IwasAsquidOnce
                  Note the left hand pinky. It stretches out into attack mode to make etienne's hand appear larger, an intimidation technique for the arrows.
                  Originally posted by Mourningfall
                  [3:51 PM] Mourningfall: i spent the second half of that song getting face fucked by a fly
                  Originally posted by Xiz
                  Hi I see rapta come play TWG next game
                  Originally posted by xXOpkillerXx
                  Rapta thinks alot about memes and fonts. I'd be inclined to think he's town because wolves wouldn't have time to meme would they ?
                  Originally posted by Prawnskunk
                  if we keep releasing engines that work on 1/4 of people's computers, we'll get there
                  Originally posted by gold stinger
                  do u even agrabah
                  Originally posted by gold stinger
                  Today at 12:53 AM
                  I have no fucking idea how you were able to identify that specific line from meme show so you are basically an elder god of memes
                  Originally posted by Psychotik
                  When I think Mother’s Day, I think Venetian Snares.
                  Originally posted by Haku
                  have you heard someone mention eating pancakes to negate friday 13th?




                  Originally posted by Prawnskunk at 10:53:56pm on 10/26/11
                  OMFG VC! I want your programming fingers in or around my mouth OnO
                  Originally posted by Storn at 3:03 PM
                  We have so many batches open. Its like a backlog clearance sale. ALL FILES MUST GO!!
                  Originally posted by ToonE156 at 11:07 PM
                  You've never felt intimacy until you've practiced Jiu Jitsu ground techniques with the only girl in class

                  Comment

                  • DossarLX ODI
                    Batch Manager
                    Game Manager
                    FFR Simfile Author
                    • Mar 2008
                    • 14989

                    #9429
                    Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                    The difficulty range brainstormed was 1-120. To get an idea of what 120 would be, high D7 would still be able to get double digit goods. RATO would fall around 110-113.
                    Originally posted by hi19hi19
                    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                    Comment

                    • HeZe
                      FFR Veteran
                      • Jul 2006
                      • 556

                      #9430
                      Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                      Thank you Dossar for the update.

                      And remember dudes, today is the last day to send files to July/August batch!

                      Sent today two diff ~95 files. The other will need some serious fixing still which I'm going to do within the next two months.

                      Originally posted by DossarLX ODI
                      The difficulty range brainstormed was 1-120. To get an idea of what 120 would be, high D7 would still be able to get double digit goods. RATO would fall around 110-113.
                      Ha, like a year ago I used one day to create a function which gives difficulty ratings according to the scores made in the song. It'd only need to collect proper scores for like a year for it to be accurate, so it's useless, but I had some fun with it. It counted the amount of mistakes made in each song in difficulty range 85-96, and sorted the songs to an order where the least mistakes made would be diff 85 and most mistakes made would be 96. Then It makes a linear graph and re-rates the difficulties. Some of the results:
                      Song - difficulty
                      Milky Blue - 85
                      Grind 2 - 86
                      Rave 5 - 87
                      Grist - 88
                      Here We Go - 89
                      Rave 7 - 90 (the high amount of players falsifies the difficulty level)
                      Jamais Vu - 91
                      Winter Wind Etude - 92
                      System Doctor - 93
                      Heterochromia Iridis - 95
                      Revolutionary Etude - 101
                      Metro - 105
                      RATO - 175
                      DP - 187
                      VBvrofl - 1297

                      Last edited by HeZe; 08-31-2015, 01:42 PM.

                      Originally posted by ilikexd
                      Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.

                      Comment

                      • ItsOnlyDanO
                        Stuck in the past
                        FFR Simfile Author
                        • Oct 2013
                        • 1168

                        #9431
                        Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                        if the diff scale is going to be from 1-120 and with that projection of rato, it would be fair to say that every song in the game will have their diff number increased by about 10-13%

                        so that would mean that of course tokens would be adjusted accordingly, e.g OWA would probably be a 99+ file, Scarhand (heavy) 85-98, etc

                        also I may try and finish a file off that's in the works but I won't rush it just for this batch
                        Last edited by ItsOnlyDanO; 08-31-2015, 02:30 PM. Reason: didn't know scarhands range was that wide initally
                        Ghosts appear and fade away.......

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 14989

                          #9432
                          Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                          The following files fit the criteria for the 89+ difficulty Special Batch, from all the currently submitted files. By the end of this week the Special Batch should be open for more submissions; this is just a list of the currently submitted files that will automatically be moved to the Special Batch, and if stepartists find a file here they want to remove in the submissions they should contact Silvuh or myself about not having it in there.

                          Code:
                          Aragami - bmah
                          Call me it. (500 Tortures) - hi19hi19
                          Dysnomia - DossarLX ODI
                          Firmament Castle Velier - hi19hi19
                          High-Priestess - hi19hi19
                          Hyper-INF-LATiON - SonicX.
                          L6!N - Lambdadelta
                          Maniera v2 - 0
                          Mondo Brutale - hi19hi19
                          Nest - lurker
                          Odd22 - Choof
                          OWA Raged in Vegas (Fuck Bees) - hi19hi19
                          shit palette 2.0 - HeZe
                          The lost - hi19hi19
                          where is my balls - YoshL
                          You Universe - hi19hi19
                          There was supposedly another file, "Breath After Breath", but I found nothing. I'll be moving these songs to the Special Batch for the Batch Search Engine and away from their original batch.
                          Last edited by DossarLX ODI; 09-1-2015, 07:13 PM.
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • Wayward Vagabond
                            Confirmed Heartbreaker
                            FFR Simfile Author
                            • Jul 2012
                            • 5866

                            #9433
                            Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                            Originally posted by hi19hi19
                            God damn I have so many backed up submissions.

                            What do people even want to see in the game nowadays, I have so many dozens of files that I could submit any kind. Give suggestions or something.
                            v2s of old shitty files? Hard stuff? Newb friendly stuff? Jumpstream? Jacks?
                            Files I've stepped since last August:

                            2

                            Files for FFR I've stepped since last August:

                            0

                            How do you do it hi19

                            Comment

                            • _Zenith_
                              Accuracy Player
                              • Mar 2011
                              • 4629

                              #9434
                              Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                              Originally posted by DossarLX ODI
                              The difficulty range brainstormed was 1-120. To get an idea of what 120 would be, high D7 would still be able to get double digit goods. RATO would fall around 110-113.
                              I'm curious about this so I'm gonna ask if you don't mind.

                              With a possible difficulty spectrum change, do you think that the grading system that FFR uses currently (Grades as in AAAA, AAA, AA, etc) needs a change too?

                              I think if files were not passed because they were not possible to AAA at the time, they should get a shot at coming back because imo any file that is AA'able should be allowed in-game.

                              Just a thought
                              Last edited by _Zenith_; 09-1-2015, 07:55 PM.





                              Comment

                              • DossarLX ODI
                                Batch Manager
                                Game Manager
                                FFR Simfile Author
                                • Mar 2008
                                • 14989

                                #9435
                                Re: Queue/Batch Discussion Thread v2 [Regular batch: OPEN]

                                The difficulty spectrum increase had nothing to do with the Grading Systems ingame, it was geared towards looking at overall score (like when I said double digit goods, even in the high range for it). I also think an AA is based on 95% of the maximum score which isn't generally mentioned by users.

                                On another note, the High FGO Special Batch list I posted above has been updated to be on the Batch Search Engine. There will be more information regarding this Batch that I'm aiming to have out by Friday for it to be open for submissions.
                                Originally posted by hi19hi19
                                oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                                Comment

                                Working...