Re: MapleStory
Chris, you bought up Meso Explosion, a perfect example. How much can a C. Dit do with a 50k bag? Well let's say a priest casts genesis 10 times, using an elixir every time (which would actually be overhealing, I believe), and let's assume elixirs cost the bishop 5k. All that damage surely adds up to way more than what the C. Dit could do with ME, but it doesn't require any mobbing or setup or placing bags.
My main beef, though, is that Nexon clearly wasn't thinking things through all the way when they made 4th job. They obviously had Amp in mind when they made all the bishop skills have a higher base attack than all the archmage skills. When making the MP costs, however, they seemed to have forgotten their plan to keep amp in mind and therefore made Bishop skills a tad too ridiculous. They finally lowered the dragon's power, but then left Genesis/that thing that's like Holy Arrow alone. =\
Also, they made the whole Fire/Ice Demon thing, and in the quest to get it you are even forced to party with an opposite element archmage. But then when it came time to create the main attacks for archmages, they made them an element that doesn't benefit at all from something being weak to ice/fire. In fact, Paralyze and Chain Lightning are both strong than previous main attacks of archmages, even if used against something weak to fire/ice but neutral to poison/lightning.
I posted a whole long rant listing all the things I thought were clear evidence showing how little Nexon thought this all through. Skills like Blocking and Achilles, which reduce damage less than 2nd and 3rd job skills that several classes have already, were big on my list of obvious problems. Honestly, I'm sort of appalled by how badly they've screwed things up. As somebody who wants to make games for a living and takes pride in making a good game, this is really upsetting. At least 3rd job had some semblance of balance and the skills were mostly useful, but 4th job is full of crap balance and useless skills. It's horrendous. =\
Chris, you bought up Meso Explosion, a perfect example. How much can a C. Dit do with a 50k bag? Well let's say a priest casts genesis 10 times, using an elixir every time (which would actually be overhealing, I believe), and let's assume elixirs cost the bishop 5k. All that damage surely adds up to way more than what the C. Dit could do with ME, but it doesn't require any mobbing or setup or placing bags.
My main beef, though, is that Nexon clearly wasn't thinking things through all the way when they made 4th job. They obviously had Amp in mind when they made all the bishop skills have a higher base attack than all the archmage skills. When making the MP costs, however, they seemed to have forgotten their plan to keep amp in mind and therefore made Bishop skills a tad too ridiculous. They finally lowered the dragon's power, but then left Genesis/that thing that's like Holy Arrow alone. =\
Also, they made the whole Fire/Ice Demon thing, and in the quest to get it you are even forced to party with an opposite element archmage. But then when it came time to create the main attacks for archmages, they made them an element that doesn't benefit at all from something being weak to ice/fire. In fact, Paralyze and Chain Lightning are both strong than previous main attacks of archmages, even if used against something weak to fire/ice but neutral to poison/lightning.
I posted a whole long rant listing all the things I thought were clear evidence showing how little Nexon thought this all through. Skills like Blocking and Achilles, which reduce damage less than 2nd and 3rd job skills that several classes have already, were big on my list of obvious problems. Honestly, I'm sort of appalled by how badly they've screwed things up. As somebody who wants to make games for a living and takes pride in making a good game, this is really upsetting. At least 3rd job had some semblance of balance and the skills were mostly useful, but 4th job is full of crap balance and useless skills. It's horrendous. =\


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