so youre saying that if i wanted to be a vet, id haveta go whore songs to get the AAA's? I thought we were against whoring for status. I may not have been here the longest by any stretch but i've held many tournies, have a decent amount of posts, a moderate amount of points, and games played, not to mention subscribed a bunch of times, risen and killed a clan among other things. This is just an example. Plenty of people contribute to tournies and song files and do a bunch of stuff for the site, Those dedicated people that make ffr that much more fun are the ones who should be considered vets. Just cause I dont feel like being a perfectionist doesnt mean i should be counted out
As life gets longer, awful feels softer and it feels pretty soft to me. And if it takes **** to make bliss well I feel pretty blissfully. If life's not beautiful without the pain, well I'd rather never even ever see beauty again. As life gets longer, awful feels softer, and it feels pretty soft to me.
Forum posts definitely shouldn't count towards vet status. Not many people like posting on forums and I personally don't consider them a part of the game.
I remember seeing a comment that "People could just whore 3Bil points in a couple days.". I loled because, don't you think if they are capable of doing that they deserve vet status anyway?
so youre saying that if i wanted to be a vet, id haveta go whore songs to get the AAA's?
No.
Originally posted by Mulie
Even I'm almost tempted to agree. However, after a little thought, I'm not convinced adding a skill factor would have the effect you two suggest.
Most people play the game repeatedly, gathering GTS and slowly improving their skill. Since that Vet threshold's scaled fairly low at a requirement of 4,500 points (with 5 points per AAA, 1 per FC), making the FCs they earn worth something as well as the few AAAs they can muster, most players would reach Vet as a function of natural game progression long before filling even a third of the skill point cap; simply because they'd simultaneously be earning points from GTS and time (and if they're really into the community, posts). This should become pretty evident if you look at all those stats I listed, but with a little more credit for their AAAs and FCs (since I didn't revise them). [example]
And once one gains Vet status, one wouldn't have to concern themselves with it again.
These "veteran points" should be a hidden part of the calculation. Rather than segregating players, it would encourage game involvement, becoming another piece of underground knowledge (adding depth to the game at the root of the community), and rewarding players for their accomplishments.
There's a very low incidence of new accounts belonging to players that are already very good at FFR in relation to those of people just starting. But adding these facets would allow those experienced accounts (e.g. Dragon Shot/Velocity) to gain the Vet status they deserve without having to grind the game for GTS, and even still without negatively affecting the inexperienced.
With this system, DS could realistically earn veteran on Velocity in fewer than two months.
Considering that the balance of features being awarded to veterans was previously being awarded to "Anybody that could cough up a couple bucks a month" I'm not really sure the bar should be that high, or complicated.
The bar's lower than in the suggestion you previously made; and it uses already defined variables, so it should be simple to implement. I think my presentation made it harder to understand. If there's complexity, it's in balancing all the facets; though I think what I outlined works well enough.
Not that our opinions are going to change anything but I think it would be cool to have one for the forum, one for the game, and one for join date. Adding the veteran status caused enough problems already though so it probably isn't changing any time soon.
This is the smartest post I've read in the entire thread.
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