Re: Queue/Batch Discussion Thread v2 (Submissions CLOSED)
I didn't mean it in a disrespecting way at all and I feel you're reading it in a personal way, but it's just how it works. There's nothing wrong with being a beginner, but you can't make demands as a beginner and you can't expect to understand high-level criticism if you have no experience. I work in the games industry and I've seen a couple of portfolios come by during my internships that were just awful. The companies don't even take those portfolios seriously and pass them around to joke about them. Most of the time they don't even respond to those people's e-mails because they just completely lack fundamentals, and those that do get replies do not understand why they're not accepted because they just don't have that understanding yet. I've had to do my research and practice a lot before I went to work at a gamestudio. The same is applicable to stepping I guess.
Basically, you'll want to do your research and read up on existing theories etc. practice a lot and get critiques from random members before "applying to the big companies" or in this case submitting it to FFR or you'll have to deal with criticism that is completely valid but doesn't help you on your way.
I didn't mean it in a disrespecting way at all and I feel you're reading it in a personal way, but it's just how it works. There's nothing wrong with being a beginner, but you can't make demands as a beginner and you can't expect to understand high-level criticism if you have no experience. I work in the games industry and I've seen a couple of portfolios come by during my internships that were just awful. The companies don't even take those portfolios seriously and pass them around to joke about them. Most of the time they don't even respond to those people's e-mails because they just completely lack fundamentals, and those that do get replies do not understand why they're not accepted because they just don't have that understanding yet. I've had to do my research and practice a lot before I went to work at a gamestudio. The same is applicable to stepping I guess.
Basically, you'll want to do your research and read up on existing theories etc. practice a lot and get critiques from random members before "applying to the big companies" or in this case submitting it to FFR or you'll have to deal with criticism that is completely valid but doesn't help you on your way.









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