Re: MapleStory
Long finger.............
Anyways.. More about the Guild PQ:
Participate rules
1 ) 6 ~ 25 members, at least 1 party must be organized.
2 ) Can be in diffrent guild, but no GP will be given.
3 ) Only guild master / jr.master can start the guild quest.
4 ) Only 1 channel at a time, can't do separately.
5 ) Guild quest time, 3min + 90min + 40sec = 93min 40sec
Guild Quest rules
1 ) Any potions are allowed.
2 ) In the 3 minutes, if times out without at least 6 people in a party, guild quest'll end.
3 ) If guildmates die or dc during the quest, everybody can continue before 5 people left.
4 ) If guildmates die inside the guild quest, he/she can revive at the 1st map and re-enter.
5 ) Unable to use Teleport Rock, VIP teleport rock or Mystic Door.
Entering rules
1 ) Get a permission to enter the Guild Quest through NPC Bulletin Board.
2 ) The guild will recieve a number, will appear on the chat box. Eg.01
3 ) Once its your number, you can go in through the NPC Shweng. (waiting time 3min or canceled)
4 ) Must enter manually. It's not like PQ once leader in, all in.
5 ) Once you got in, you can start!
Basic Requirements
1 ) An equipment slot for the Earring.
2 ) A thief with max Haste and Dark Sight.
3 ) A mage with lv15+ Teleport skill.
4 ) At least 4 lv100 above.
5 ) Must have at least 1 guild member below lv30
6 ) At least 2 guild member with good jumping skills.
7 ) Members fighting Ergoth must be HP above 4000.
8 ) Bring some All Cure / Holy Water. (In case)
Long finger.............
Anyways.. More about the Guild PQ:
Participate rules
1 ) 6 ~ 25 members, at least 1 party must be organized.
2 ) Can be in diffrent guild, but no GP will be given.
3 ) Only guild master / jr.master can start the guild quest.
4 ) Only 1 channel at a time, can't do separately.
5 ) Guild quest time, 3min + 90min + 40sec = 93min 40sec
Guild Quest rules
1 ) Any potions are allowed.
2 ) In the 3 minutes, if times out without at least 6 people in a party, guild quest'll end.
3 ) If guildmates die or dc during the quest, everybody can continue before 5 people left.
4 ) If guildmates die inside the guild quest, he/she can revive at the 1st map and re-enter.
5 ) Unable to use Teleport Rock, VIP teleport rock or Mystic Door.
Entering rules
1 ) Get a permission to enter the Guild Quest through NPC Bulletin Board.
2 ) The guild will recieve a number, will appear on the chat box. Eg.01
3 ) Once its your number, you can go in through the NPC Shweng. (waiting time 3min or canceled)
4 ) Must enter manually. It's not like PQ once leader in, all in.
5 ) Once you got in, you can start!
Basic Requirements
1 ) An equipment slot for the Earring.
2 ) A thief with max Haste and Dark Sight.
3 ) A mage with lv15+ Teleport skill.
4 ) At least 4 lv100 above.
5 ) Must have at least 1 guild member below lv30
6 ) At least 2 guild member with good jumping skills.
7 ) Members fighting Ergoth must be HP above 4000.
8 ) Bring some All Cure / Holy Water. (In case)


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