They have to buff that guy though, removing taunt would make him more useable. Buffing to 4/5 would be the best though, also makes him immune to priest removal.
I think Shaman is really strong but extremely hard to play well. Probably the hardest class. The hero power and overload as an ability are extremely situational and take a lot of understanding of each class in order to play well. I almost never lose to Shaman's and a lot of it has to do with them wasting mana on totems and losing board control because of overly aggressive overloads IMO.
My warlock has definitely been doing to the best out of my decks right now, minus maybe my mage still. Life tap is just too strong.
One of the problems with this game that players face, generally speaking, is the RNG gods. I feel like warlock has by far the least # of problems with rng though because life tap can get you out of so many rng problems. It also means that, once you have board control, you almost never lose it.
Though Druids, if anything, give my warlock deck the most trouble.
Which is why I'm kinda liking Rogue right now. I feel like their decks counter druids really hard. I don't think I've ever not face rolled a druid as rogue so far. Druids are probably strong overall right now because their big minions can win games especially with mages declining and they do really well against warlock, but rogue has so many free win cards against that class.
They have to buff that guy though, removing taunt would make him more useable. Buffing to 4/5 would be the best though, also makes him immune to priest removal.
i've actually seen a lot of the top players running shaman decks with al' akir because of the current warlock/druid dominated meta..
al ak'ir with DS and windfury can take out big targets with rockbiter or he can become a 18 dmg nuke with 2x rockbiter (or any buff as a matter of fact)
Wow control shaman is pretty damn strong, blatantly copied the deck to finish some dailies. 5-0 so far. (all very convincing wins with tons of options open)
i was up aound 11 ish to my my mom textinin me over voaevover avo oover, asking if o wamt food from china so i said hai and off sent went to a p; blasnd buffet bu o wl who cares
Everything has strengths and weaknesses, so play what you enjoy. Until you get a better understanding of how certain cards/ card types interact and what the strengths and weaknesses of each class is.
Take notes, playing priest and find that 4/x is really annoying to get rid of? Start valuing those higher. Using execute and finding you run out of cards to 2-1 trades? Try something different. The more you play a class, the better you will do against that class as every other class, because you will have a better understanding of when to make the plays. Learn traps, try to predict what your opponent has by how they are playing. Know what removal options are possible at turn X depending on your opponents class, and try to play optimally around that.
That being said, Shaman/Warrior/Warlock need some knowledge to be really effective (Self-damage/extra cost mechanics). Priest/Paladin/Mage are pretty easy to pick up on. Druid/Rogue/Hunter aren't too bad, but not quite as easy as the previous 3. (More card choice/play decisions that are less obvious)
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