TWG XLII: Raiders of the Temple of the Last Crusade

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  • StoicRoivaS
    FFR Player
    • May 2006
    • 548

    #1

    TWG XLII: Raiders of the Temple of the Last Crusade

    2 Perception artifacts
    2 Deception artifacts
    2 Protection artifacts
    2 Charismatic artifacts
    1 Good-luck artifact
    1 Unknown artifact

    with:

    2 Wolves
    2 Wolf thieves

    4 Humans
    4 Human thieves
    3 Human artifact decipherers
    1 Human master thief

    At the start of the game, the artifacts will be randomly distributed among all players, including wolves. Each night, anyone with a thief role can PM the name of one person they'd like to steal from. If this person has 1 or more artifacts, the thief steals them. If multiple people try and steal from the same person, it will be randomly determined who actually succeeds. If the master thief attempts to steal from someone with an artifact, or more, he will always succeed. If no one attempts to steal from the owner of an artifact, there is a 50% chance it will be lost and randomly found by another player, including wolves. If an artifact decipherer comes into possession of an artifact, they will be able to immediately recognize it's abilities and use it accordingly.

    Each artifact will have a functional power for both the wolves and the humans, but the exact details of the artifacts are unknown to all.

    1. Mead (Fhqwhgads703)
    2. DBP (DBP TWG)
    3. Roundbox (tehroundbox)
    4. Rioting (xRIOTINGx)
    5. Sertman (Alextp1651)
    6. Kilga (bjstrattonIM)
    7. Iggy (Iggy911Mc)
    8. Jurs (im jurs)
    9. Observer (xTried N Truex)
    10. Wilkin (Wilkini Evili)
    11. Talisman (stressreliefball)
    12. Stella (Egnigem Cenia)
    13. FoJar (This Is FoJaR)
    14. Afro (afrobean16)
    15. Fish (insanelikeafish)
    16. Nija (RebelNija)

    PMs are out. I need response PMs from all appropriate parties. Feel free to ask questions here or over aim (@ StoicRoivaS). Night posting is fine by me. Enjoy.
    Like the moon over
    the day, my genius and brawn are
    wasted on these fools. ~Haiku
    -Bowser
  • roundbox
    fhqwhgads
    • Feb 2005
    • 2028

    #2
    Re: TWG XLII: Raiders of the Temple of the Last Crusade

    first lol
    I'm more prepared for the game this time around. I'm curious to see what the artifacts can do.
    Originally posted by the sun fan
    I'd be too tiny to be a bouncer

    Comment

    • DiscoBobbyPARANOiA
      FFR Player
      • Sep 2005
      • 1206

      #3
      Re: TWG XLII: Raiders of the Temple of the Last Crusade

      A couple questions, if I can remember them (thought of them on the drive to school)

      If a player dies while holding an artifact, does it get removed from the game or re-distibuted?

      If a thief steals from the master thief is it conducted as normal?

      I've got a plan that sounds a bit promising, but I'll wait to reveal details until answers are provided.


      Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

      Comment

      • iggymatrixcounter
        FFR Veteran
        • Nov 2003
        • 1924

        #4
        Re: TWG XLII: Raiders of the Temple of the Last Crusade

        Perception = seer pick
        Deception = changes alignment
        Protection = guardian
        Charismatic = something to do with the lynch
        Good Luck = something to do with the wolfing
        Unknown = one of the above (use with caution!!!)

        Yea I don't have any power or anything but this is what I think they all do IMO. I can conclude that they are mostly right but I want to talk a bit about what they do during the night so people can look at the thread and figure out how to use them.

        Yea wolves can see this blah blah blah, but the fact that we have more thiefs then they do (5-2) means that we will have a larger percentage of articfacts than wolves will (bearing our two thieves don't get pwned by the red thieves at the same time)

        So if I were any of you, I'd use the artifacts accordingly:

        perception on someone you want to seer
        deception on someone you want to frame (lol)
        protection on a guardian pick
        charismatic on yourself (because you don't want to chance helping us not lynch a wolf right?)
        good luck on yourself (how would not getting good luck be bad?)
        unknown no clue, if it was me I would use it on myself because I love the unknown but like I said, think about it lol, don't blow up the universe or anything.
        lastfm
        PANDORA

        Comment

        • iggymatrixcounter
          FFR Veteran
          • Nov 2003
          • 1924

          #5
          Re: TWG XLII: Raiders of the Temple of the Last Crusade

          from the host thread, an unofficial ruling from stoic (subject to change since I can't get him right at the moment:


          Each artifact will have a functional power for both the wolves and the humans, but the exact details of the artifacts are unknown to all.


          Game Start
          Artifacts distributed
          Night actions (including artifacts)
          Resolution as next day starts
          First lynch
          Artifact exchanging (with story lol)
          Night actions (including artifacts)
          Repeat...

          Something like that most likely


          lastfm
          PANDORA

          Comment

          • roundbox
            fhqwhgads
            • Feb 2005
            • 2028

            #6
            Re: TWG XLII: Raiders of the Temple of the Last Crusade

            Seeing as if the artifacts are tossed around (perception = seer, obviously), it's going to be very hard to use the artifacts to a good advantage, seeing as if the Protection art. could be guardian, it would be hard to get the Prot to guard the temporary seer. I wouldn't know if this'll be of use yet, DBP asked what would happened if someone died with it.
            Temporary seers is going to make this tough, yet very, very interesting.
            Originally posted by the sun fan
            I'd be too tiny to be a bouncer

            Comment

            • sertman
              DADALADAH
              FFR Simfile Author
              • Jun 2005
              • 3910

              #7
              Re: TWG XLII: Raiders of the Temple of the Last Crusade

              I would think that deception is a miller artifact for humans or a master wolf artifact for the wolves.

              Comment

              • DiscoBobbyPARANOiA
                FFR Player
                • Sep 2005
                • 1206

                #8
                Re: TWG XLII: Raiders of the Temple of the Last Crusade

                Actually, there's no reason to wait (lol double post ftw)

                Here's my take on the artifacts:

                Each artifact has a use for both wolf and human, as stated earlier.

                Perception artifact - Most likely grants the holder a seer-type check, or a psychic-like pm in the morning. The latter seems a bit less probable based only on the way the night action line-up was stated in the hosting thread. (Based only on memory) For wolves it may tell if someone has an artifact, or if they are a thief/decipherer.

                Deception artifact - I think this would make a wolf look human, or a human look wolf. (I can't think of anything beneficial it would do for a human.) Oh wait, it could make a decipherer or thief look 'green' to a wolf with the perception artifact perhaps. That makes tons of sense.

                Protection artifact - Bane/guard, use on yourself/others. For wolves, I would say maybe protection from being stolen from possibly, or protection from the effects of the unknown artifact (could be vigi or something of the sort)

                Charismatic artifact - in most games, at least the ones I've playerd, charisma = speach skills/persuasion, etc. +vote power, or something of the sort makes good sense. Also, the opposite, reduced votes towards you.

                Good-luck artifact - prevents you from being lynched/killed once would be my guess. Possibly reducing the votes towards you, but that goes into my charismatic assumption.

                Unknown artifact - could be anything.

                Now that those are out of the way:

                What do people think about this:

                Also, this is all assuming that the perception artifact is like a seering. (would work if it's psychic)

                person with the perception artifact comes out and says 'I have it, blah blah is human or wolf' AND 'master thief steal it from me.' The next night, the master thief has the artifact, and the OTHER person with the perception comes out and does the same, and that night the master thiefs perceptino goes to a random (see: most likely) human, and he steals the other one. This grants us: two humans a day, and wolves along the way, while having a MUCH better chance at keeping the artifact in the humans' hands (unless I'm missing something)

                Blocks of text are fun, here's a simplified form:

                night:
                perception personA: use artifact
                perception personB: use artifact
                Day starts:
                perception personA: come out with results
                night:
                master thief steals perception personA's artifact
                perception personB: use artifact
                Day starts:
                perception personB: come out with results
                night:
                master thief steals perception personB's artifact
                perception personA: use artifact

                Back and forth.

                I haven't done much mulling over the game setup, sick/no car/school/work lately, the first two being rectified recently.

                If I've missed something gigantic that throws a stick in the spokes of my plan, well, sorry XD

                Also worth noting, if the master thief can't be stolen from (one of my questions) it helps tremendously, as the perception artifacts can't be stolen from him.

                Another thing (thoughts are all over at this point) this would work with any of the artifacts, and if one of the decipherers has an artifact and an explination that would get things going, it'd be awesome, but it's entirely up to them.

                Bah, all over the place.


                Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                Comment

                • DiscoBobbyPARANOiA
                  FFR Player
                  • Sep 2005
                  • 1206

                  #9
                  Re: TWG XLII: Raiders of the Temple of the Last Crusade

                  Originally posted by DiscoBobbyPARANOiA
                  (lol double post ftw)
                  Lol pwned by four posts.


                  Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                  Comment

                  • roundbox
                    fhqwhgads
                    • Feb 2005
                    • 2028

                    #10
                    Re: TWG XLII: Raiders of the Temple of the Last Crusade

                    Also, the deciphers probably CAN decode the Unknown, letting them possibly harness a good or bad power, depending which color of hands it falls into.
                    For the powers, I'm probably guessing somewhere along the grounds of kami/vigil.
                    Originally posted by the sun fan
                    I'd be too tiny to be a bouncer

                    Comment

                    • DiscoBobbyPARANOiA
                      FFR Player
                      • Sep 2005
                      • 1206

                      #11
                      Re: TWG XLII: Raiders of the Temple of the Last Crusade

                      Just thought of this:

                      If the unknown is like vigi, then it should only be usable once, unless there's going to be two kills every night/three per day/night cycle.

                      That leads me to believe that kamikaze is a more likely power for it, such as if someone gets wolfed a wolf dies. For a wolf holding it, a power similar to a 'brutal wolf' as it's called on DDR Freak, where if a wolf gets lynched, either the last person, or a random person who voted them dies, or they get to pick a person to kill like a vigi, but only in the event that they get lynched.

                      thinking out loud.


                      Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                      Comment

                      • Stella!
                        FFR Player
                        • Jan 2007
                        • 88

                        #12
                        Re: TWG XLII: Raiders of the Temple of the Last Crusade

                        Originally posted by DiscoBobbyPARANOiA
                        A couple questions, if I can remember them (thought of them on the drive to school)

                        If a player dies while holding an artifact, does it get removed from the game or re-distibuted?

                        If a thief steals from the master thief is it conducted as normal?

                        I've got a plan that sounds a bit promising, but I'll wait to reveal details until answers are provided.
                        I asked already about artifacts being removed, and no artifacts are ever removed from the game. They're just redistributed.

                        But uh, just asking, about your plan..? It's not a major flaw or anything, but the artifacts are pretty much going to be moving every single night, whether we try to have control over it or not. If someone with a perception artifact comes out, wouldn't every wolf thief try and steal it to try to get it before the Master Theif does? Correct me if I'm wrong, but I thought the advantage to being a master theif is that you get the artifact you want but only if you're the only one stealing from that person. Once multiple people try and steal from the same person, I think it becomes more luck than just your role.

                        I think I had something else.. I'll bring it up later if I remember..

                        Comment

                        • Stella!
                          FFR Player
                          • Jan 2007
                          • 88

                          #13
                          Re: TWG XLII: Raiders of the Temple of the Last Crusade

                          OH. If a normal theif steals from a Master Theif, I'm pretty positive it's conducted as normal.. I don't remember there being many other advantages to being a Master Theif except being able to get the artifact you want from the chosen person.

                          But, I could be wrong..

                          Comment

                          • FoJaR
                            The Worst
                            • Nov 2005
                            • 2816

                            #14
                            Re: TWG XLII: Raiders of the Temple of the Last Crusade

                            so will there be a point in the game where people have more than one artifact each?

                            Comment

                            • Stella!
                              FFR Player
                              • Jan 2007
                              • 88

                              #15
                              Re: TWG XLII: Raiders of the Temple of the Last Crusade

                              Yes, there will be a point in the game where somebody could have more than one artifact. I had the same question.
                              Last edited by Stella!; 02-12-2007, 04:34 PM.

                              Comment

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