not really that legit of a reason imho. you can just modify vrofl requirements and credit counts for higher rates. problem solved..
But would you want to have to balance all that out? That is not something you could just slap a coefficient on and have it work, or even a standard function curve.
Originally posted by psychoangel691
No matter what tournament you play it's likely you're going to come across something you don't like or are very bad at. If you want to get into the competitive side of FFR you need to learn how to deal with and overcome these songs/charts.
credit counts & GT are the same for higher rate songs & 1.0 songs
the only thing is the time spent
but for the most part the time saved playing a song on a higher rate goes into an increased difficulty (harder to FC, thus harder to score on, thus leading to a lower GT and credit count)
My only qualm with allowing rates higher than 1.0 to record on the same scoreboard is for instances where a higher rate actually makes the song easier to PA, and these instances do exist given FFR's timing and the way the converter adjusts frames for the file on specific rates.
posting a new post so it doesn't get lost in debate lol
look at SM. People don't go wow you put an ez quad file on rates and still quad it that's definitely going against what was originally intended, you don't have the skill to sit through a longer song. bluh
It's not a skill or even like, hard to sit through long songs. It's just tedious, and makes playing FFR not fun. Make FFR more fun. let higher rates record.
Although someone made a point a while back to maybe only let rates at an increment of .1 to record so you don't have people going like 1.0461x to manipulate frames or some dumb crap
also i dare someone to try SSSG on like 4x, seriously that's the most funny crap ever, all the vibrating needed.
Originally posted by Charu
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
look at SM. People don't go wow you put an ez quad file on rates and still quad it that's definitely going against what was originally intended, you don't have the skill to sit through a longer song. bluh
It's not a skill or even like, hard to sit through long songs. It's just tedious, and makes playing FFR not fun. Make FFR more fun. let higher rates record.
also i dare someone to try SSSG on like 4x, seriously that's the most funny crap ever, all the vibrating needed.
That was so ick. Even after I found a reasonable speedmod (3x).
Originally posted by psychoangel691
No matter what tournament you play it's likely you're going to come across something you don't like or are very bad at. If you want to get into the competitive side of FFR you need to learn how to deal with and overcome these songs/charts.
My only qualm with allowing rates higher than 1.0 to record on the same scoreboard is for instances where a higher rate actually makes the song easier to PA, and these instances do exist given FFR's timing and the way the converter adjusts frames for the file on specific rates.
I imagine it would make Story of Snowman and Sunshine Girl easier to AAA. Or make files with barely non-jumptrillable rolls easier too. As for the 'easier to grind for GTS and creds' arguement. I say that anyone who cares to mash for vrofl, or Dendrite v2 can do it. It sucks to mash for them. Getting scores recorded on higher rates won't really make mashing for them suck any less.
I don't know if the site architecture is such that a score with rates can be put toward credit count and gts, but not to the levelranks. But if this is an option, I think I'd prefer it. Otherwise. I like the idea of scores on rates 1.1 and higher recording.
The game doesn't change the frame structure though, it just compresses the whole file, frame gaps and everything.
Example of what I mean, put Pure Ruby on isolation at 1206, and check the roll structure on different rates. It stays the same no matter what.
4th Official Tournament - D1 34th Place
5th Official Tournament - D3 Last Place 8th Official Tournament - D3 3rd Place TSR's Summer Golf Tournament - D4 2nd Place
FFR Multiplayer Tournament 2013 - D5 12th Place YoshL's Tournament of Mediocrity - 2nd Place TSR's Rates Tournament - Standard 2nd Place DRG's Team Tournament - Intermediate 1st Place
9th Official FFR Tournament - D5 35th Place
The game doesn't change the frame structure though, it just compresses the whole file, frame gaps and everything.
Okay I just dicked around a bit in R3 and you're right...I'm confused as to how this affects judgment though (the game can't possibly be running in 30fps at this point anymore even if I select that as my framerate option, so I don't know exactly where the perfect window starts and ends...arc?)
Anyways I just isolated the Skeletor wall at 1.1/1.2 and a few other rolly things (DeVouR etc.) I thought should theoretically be much easier to bs through given the higher roll speed, and yeah, I'm finding it much easier to AAA.
Obviously this problem doesn't exist for the vast majority of songs, but it's still there.
It uses milisecond timing if you use 30 fps on rates, and keeps frame timing if you don't use rates.
4th Official Tournament - D1 34th Place
5th Official Tournament - D3 Last Place 8th Official Tournament - D3 3rd Place TSR's Summer Golf Tournament - D4 2nd Place
FFR Multiplayer Tournament 2013 - D5 12th Place YoshL's Tournament of Mediocrity - 2nd Place TSR's Rates Tournament - Standard 2nd Place DRG's Team Tournament - Intermediate 1st Place
9th Official FFR Tournament - D5 35th Place
Even if it does help with walls and jumptrilling in general, it also makes the rest of the file much much harder. (The jumptrilling reason was why I wanted a minimum rate that would record, like 1.3 or something)
4th Official Tournament - D1 34th Place
5th Official Tournament - D3 Last Place 8th Official Tournament - D3 3rd Place TSR's Summer Golf Tournament - D4 2nd Place
FFR Multiplayer Tournament 2013 - D5 12th Place YoshL's Tournament of Mediocrity - 2nd Place TSR's Rates Tournament - Standard 2nd Place DRG's Team Tournament - Intermediate 1st Place
9th Official FFR Tournament - D5 35th Place
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