FFR Suggestions

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts
  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #2056
    Re: FFR Suggestions

    Argument is really dumb in my opinion. If you look at the responses of other players, they basically say "ooh it'll get me back into FFR if i can play easy songs on rates and have scores record".

    Making FFR more fun and getting people to play it again? Definitely a bad idea right *sarcasm*


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

    Comment

    • mi40
      FFR Simfile Author
      • Aug 2008
      • 3655

      #2057
      Re: FFR Suggestions

      punishing people for having a higher skill level is dumb
      not rewarding lower skill players for rising up to a challenge is dumb too

      Comment

      • Fission
        no
        FFR Simfile Author
        • Jan 2004
        • 1850

        #2058
        Re: FFR Suggestions

        right, that's why i said i don't agree with it. if i misquoted OWA, feel free to correct me. the amount of files i need to AAA that i know i can AAA is one of the reasons i don't play FFR anymore. i'd like to be able to play stuff on 1.5 to get it done quickly since playing them on 1.0 is basically me falling asleep on my keyboard.

        Comment

        • One Winged Angel
          Anime Avatars ( ◜◡^)っ✂╰⋃╯
          FFR Simfile Author
          • Mar 2007
          • 10837

          #2059
          Re: FFR Suggestions

          I never elaborated on my opinion in that thread, I just said I disagreed with it

          I don't know whose argument is being quoted but that's definitely not mine

          edit:
          Originally posted by One Winged Angel
          About to grab lunch in like two seconds so can't really elaborate. Will just say I'm highly against having non-1.0 rates reflected in the same scoreboard.
          Last edited by One Winged Angel; 07-10-2013, 01:55 PM.


          Originally posted by ilikexd
          i want to be cucked by cirno

          Comment

          • ryuyasha
            Rhythm is Magic
            • Feb 2005
            • 670

            #2060
            Re: FFR Suggestions

            I think saving scores for faster rates is not a good idea. While it generally takes a higher amount of skill to PA at higher rates, showing you have at least enough skill to get the same score on a slower rate, it is not the same as playing at normal rate. One reason for this is it would give people more opportunity to rush through songs for a quick FC, which could then lead to even more mashing for even more FCs. Especially on slower and/or longer songs that people do not want to wait through.

            I dunno, not trying to come up with an arbitrary example to justify not allowing higher rate scores, just my two cents. AAA on higher rates may be harder to achieve, and therefore show more skill, but ultimately that is not the same as AAA on normal rate.

            Originally posted by psychoangel691
            No matter what tournament you play it's likely you're going to come across something you don't like or are very bad at. If you want to get into the competitive side of FFR you need to learn how to deal with and overcome these songs/charts.

            Comment

            • Fission
              no
              FFR Simfile Author
              • Jan 2004
              • 1850

              #2061
              Re: FFR Suggestions

              could have sworn that wasn't the case but w/e. either way, one of the game managers should elaborate on the "why not" since it seems to be something that a lot of players want.

              Originally posted by ryuyasha
              give people more opportunity to rush through songs for a quick FC, which could then lead to even more mashing for even more FCs.
              conversely, there is more chances to mess up FCs because of hidden jacks or the like. also, nobody should care about FCs. FCs don't mean anything in FFR, it just means you mashed well enough to not CB or better. you need to actually check their levelranks.

              Comment

              • mi40
                FFR Simfile Author
                • Aug 2008
                • 3655

                #2062
                Re: FFR Suggestions

                Originally posted by ryuyasha
                I dunno, not trying to come up with an arbitrary example to justify not allowing higher rate scores, just my two cents. AAA on higher rates may be harder to achieve, and therefore show more skill, but ultimately that is not the same as AAA on normal rate.
                it is not an AAA on a normal rate, it's an AAA on a higher rate which shows your skill

                basically the levelranks are saying: "i can AAA this file on 1.0"
                and if you can AAA on something higher than 1.0 then it's like saying "i can do even better, but i can AAA on 1.0 as well"

                it's like what if somebody mashed a FC on rato 1.1, what difference does that make versus a mashed FC on rato 1.0? if anything it's harder to mash FC rato on 1.1 so if somebody gets a better scores on rato 1.1 mashed than rato 1.0 mashed, then the 1.1 score should replace the 1.0 score

                and if the person could mash fc rato 1.1, they could probably get a better score on 1.0 (which would then replace the mash fc 1.1 score)




                also it provides an incentive for people to start playing most of the genres (esp. for medium to higher level players, which i consider to be a good portion of the site, like d3+)
                most players do not go back to difficulty range 1-50 once they're past that.. they keep moving up with their skill level and if they've never played certain songs from difficulty 1-50, they will probably never touch those (unless they have a shitton of time & dedication)

                basically a lot of files get boring once you're way past the skill level (d3 players won't play level 10 songs for fun), and rewarding players for achieving scores on better rates than 1.0 provides a new refreshing experience (with rewards!) for the majority of players

                who wouldnt want to play secret zombie room on 1.5 lol
                Last edited by mi40; 07-10-2013, 02:01 PM.

                Comment

                • TheSaxRunner05
                  The Doctor
                  • Apr 2006
                  • 6144

                  #2063
                  Re: FFR Suggestions

                  If rates recorded, it would make Vrofl easier to get (anyone could take any song to the density of whoring vrofl, something I am not against). If higher rates make easy songs more interesting and fun for some, I don't see the reason not to allow it. Credit whoring would be easier too, for those who want to earn back gambling hall losses.

                  I'm for it (+2cents)


                  Comment

                  • Fission
                    no
                    FFR Simfile Author
                    • Jan 2004
                    • 1850

                    #2064
                    Re: FFR Suggestions

                    Originally posted by mi40
                    the 1.1 score should replace the 1.0 score
                    ehhhhhhh

                    you can muck with the frames by messing around with rates. now that i think of it, i feel like that would be the main problem with counting AAAs on different rates

                    Comment

                    • ryuyasha
                      Rhythm is Magic
                      • Feb 2005
                      • 670

                      #2065
                      Re: FFR Suggestions

                      Of course FCs do not matter. But the score-keeping thinks otherwise. Plus there are at least 2 different achievement tokens based on percent of public song FCs.

                      Edit: Way to go Sax. That is totally a legit reason. And Fission, too.
                      Last edited by ryuyasha; 07-10-2013, 02:03 PM.

                      Originally posted by psychoangel691
                      No matter what tournament you play it's likely you're going to come across something you don't like or are very bad at. If you want to get into the competitive side of FFR you need to learn how to deal with and overcome these songs/charts.

                      Comment

                      • mi40
                        FFR Simfile Author
                        • Aug 2008
                        • 3655

                        #2066
                        Re: FFR Suggestions

                        Originally posted by Fission
                        ehhhhhhh

                        you can muck with the frames by messing around with rates. now that i think of it, i feel like that would be the main problem with counting AAAs on different rates
                        higher rates would cause worse frame placements in every single case so idk



                        also people need to realize, higher rates require that much more stamina & skill - and you're being rewarded for that

                        think of something lower than 1.0 as practice mode (nothing counts)
                        but anything higher than 1.0 is a challenge


                        ex)
                        if you're gonna play vertex beta 1.5 it's gonna be hard as fuck, and you're only going to be saving like 30 seconds per song
                        so even if you were to 'whore' for vrofl, you're gonna have that much of a harder time FCing a song
                        rato has a really good NPS but people dont use it to whore vrofl because it's stupidly hard and hard to FC
                        same case with higher rates, try whoring EHHS 1.5 for grandtotal, you won't even FC half the time lol
                        Last edited by mi40; 07-10-2013, 02:05 PM.

                        Comment

                        • One Winged Angel
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          • Mar 2007
                          • 10837

                          #2067
                          Re: FFR Suggestions

                          My only qualm with allowing rates higher than 1.0 to record on the same scoreboard is for instances where a higher rate actually makes the song easier to PA, and these instances do exist given FFR's timing and the way the converter adjusts frames for the file on specific rates. If the song is legitimately more difficult on the higher rate (which it will be 99.5% of the time), obviously the player is more than capable of doing just as well or better on a lower rate, so why not record it?

                          The argument Fission posted that was supposedly mine is incredibly dumb and I'm upset that my name is being tagged to it lol


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          • Fission
                            no
                            FFR Simfile Author
                            • Jan 2004
                            • 1850

                            #2068
                            Re: FFR Suggestions

                            not really that legit of a reason imho. you can just modify vrofl requirements and credit counts for higher rates. problem solved.

                            Originally posted by One Winged Angel
                            The argument Fission posted that was supposedly mine is incredibly dumb and I'm upset that my name is being tagged to it lol
                            i already said that if you didn't make that argument, feel free to correct me. i was just really convinced you did, but i'll take your word for it.

                            Originally posted by mi40
                            higher rates would cause worse frame placements in every single case so idk
                            it makes rolls easier in the sense that it makes the frames closer together so they are more forgiving if you aren't as consistent. same with hitting trills as jumps on higher rates.
                            Last edited by Fission; 07-10-2013, 02:07 PM.

                            Comment

                            • mi40
                              FFR Simfile Author
                              • Aug 2008
                              • 3655

                              #2069
                              Re: FFR Suggestions

                              i hope this gets discussed between the site admins cause it would add a LOT more replay value to the game

                              (with incentives of course, like being rewarded for AAAing beethoven virus on 1.5, which would be an AAA in levelranks + same GT/creds you would've gotten as 1.0)

                              Comment

                              • YoshL
                                Celestial Harbor
                                FFR Simfile Author
                                FFR Music Producer
                                • Aug 2008
                                • 6156

                                #2070
                                Re: FFR Suggestions

                                i'd like to say, AJ (TC_Halogen) tried to test this theory with something like, Skeletor. At around maybe 1.2/1.3, the rolls would basically be jumptrillable, leading to easy AAA right?

                                yeah, even at his level, he says the initial first half is dumb, and even the speed of the roll gets super dumb

                                basically, cool, frame gaps get fixed, but you're still playing the song faster than before, and the "cheating patterns" may be easier, but you're still playing a faster, more draining song.
                                Last edited by YoshL; 07-10-2013, 02:11 PM.


                                Originally posted by Charu
                                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                                Comment

                                Working...