FFR Suggestions

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  • arcnmx
    nanodesu~
    • Jan 2013
    • 503

    #2101
    Re: FFR Suggestions

    I already posted about this in the R^3 thread weeks ago but yeah, completely for this. Not allowing them does nothing more than discourage people from playing, while allowing them makes the game more enjoyable for players.

    Originally posted by One Winged Angel
    Okay I just dicked around a bit in R3 and you're right...I'm confused as to how this affects judgment though (the game can't possibly be running in 30fps at this point anymore even if I select that as my framerate option, so I don't know exactly where the perfect window starts and ends...arc?)

    Anyways I just isolated the Skeletor wall at 1.1/1.2 and a few other rolly things (DeVouR etc.) I thought should theoretically be much easier to bs through given the higher roll speed, and yeah, I'm finding it much easier to AAA.

    Obviously this problem doesn't exist for the vast majority of songs, but it's still there.
    Rates force the game into fps mode, so it uses the fps timing windows. You might want to compare 1.1 and 1.2 at 30fps with 1.0 at 31fps to force fps mode on. It certainly can make slow rolls easier to jumptrill since it compresses them.


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    • YoshL
      Celestial Harbor
      FFR Simfile Author
      FFR Music Producer
      • Aug 2008
      • 6156

      #2102
      Re: FFR Suggestions

      Originally posted by One Winged Angel
      If, for example, mirror scores were to record to the same scoreboard as nonmirror, I'm saying that now, after testing this, there will be players that can AAA something like Lolo on mirror but will be unable to do the same on nonmirror. Why should these scores be reflected in the same scoreboard for this file as nonmirror scores if the player is unable to achieve the same score without mirror?

      If some of you guys don't see the potential problem there, then I don't know what else to say lol
      i dunno, maybe i'm really overthinking this, but I really don't see your argument as valid (i'm seriously really sorry if like, idk. I just...irdfk)


      Originally posted by Charu
      Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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      • mi40
        FFR Simfile Author
        • Aug 2008
        • 3655

        #2103
        Re: FFR Suggestions

        well mirror's a diff issue because people are right or left hand dominant so mirror/nonmirror counting makes sense lol

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        • One Winged Angel
          Anime Avatars ( ◜◡^)っ✂╰⋃╯
          FFR Simfile Author
          • Mar 2007
          • 10837

          #2104
          Re: FFR Suggestions

          If I'm in the minority thinking that what I'm posting about is actually a problem, then that's fine. I understand that most players want rates and I'm not against that. I'd prefer that most players see the issue I'm addressing and don't view it as a big deal as opposed to glossing over it only because this is a potential speedbump to getting rates added.

          Also yes this would certainly make Synth Legacy crap easier to AAA, like TSR mentioned. Not just FGO level crap.

          And yeah I don't see rates and mirror being comparable at all, I'd prefer to see more players weigh in on the issue and see what they have to say.


          Originally posted by ilikexd
          i want to be cucked by cirno

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          • HalfStep
            Can't AAA anything
            • Sep 2007
            • 1391

            #2105
            Re: FFR Suggestions

            Honestly, as long as it doesn't harm the integrity of high level play and leaderboards, it should be allowed. If it allows most players to have more fun with the game, and also brings more players in, I don't really see why you would be against it.

            (It's like if Smash Melee was released without items and someone was like, hey we have this cool new idea that makes it way more fun for all the casuals, and you can turn it off for competitive play. Most people would be like yeah that's fine.)

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            • mi40
              FFR Simfile Author
              • Aug 2008
              • 3655

              #2106
              Re: FFR Suggestions

              i actually think it's even better that older songs that are otherwise NEVER touched because of their terrible file quality will be easier to AAA

              because well, ffr isn't ffr when you're only playing a selection of 200 songs fit to your skill level

              incentive to play easier songs on higher rates (even if they are easier to AAA because of rates) will give ffr more replayability





              honestly when's the last time you played secret zombie room or dj kankaoh stuff for fun

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              • arcnmx
                nanodesu~
                • Jan 2013
                • 503

                #2107
                Re: FFR Suggestions

                Originally posted by One Winged Angel
                If I'm in the minority thinking that what I'm posting about is actually a problem, then that's fine. I understand that most players want rates and I'm not against that. I'd prefer that most players see the issue I'm addressing and don't view it as a big deal as opposed to glossing over it only because this is a potential speedbump to getting rates added.

                Also yes this would certainly make Synth Legacy crap easier to AAA, like TSR mentioned. Not just FGO level crap.

                And yeah I don't see rates and mirror being comparable at all, I'd prefer to see more players weigh in on the issue and see what they have to say.
                Not sure about others but this is pretty much how I feel. The pros outweigh the cons and if someone can AAA these songs on higher rates, more power to them, go take that #1 spot in the leaderboards - they deserve it. It's also an even playing field, if there is a song on 1.1 that's actually easier than on 1.0 then everyone can just go play it on 1.1.

                And yes, it's probably a good thing if it lets people blow through the pathetic legacy stuff. It's all about making the game more fun.


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                • One Winged Angel
                  Anime Avatars ( ◜◡^)っ✂╰⋃╯
                  FFR Simfile Author
                  • Mar 2007
                  • 10837

                  #2108
                  Re: FFR Suggestions

                  The pros certainly outweigh the cons, I just didn't like this one con (imo) very much lol

                  Will definitely need some staff discussion from the other game managers and some admins (half are like dead or something though so idk), but I'm fine with the addition. Although I can't really see why anyone would say no at this point, I don't think there are other issues as long as it's coded well and people don't take advantage of some obscure way to get songs to record on lower rates lol. Curious to see how rates will be reflected in the replay imager, though.

                  And yeah, in retrospect, blazing past the legacy songs....might be a good thing lol


                  Originally posted by ilikexd
                  i want to be cucked by cirno

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                  • HalfStep
                    Can't AAA anything
                    • Sep 2007
                    • 1391

                    #2109
                    Re: FFR Suggestions

                    Rates work fine in the replay imager, there's a few in the thread.

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                    9th Official FFR Tournament - D5 35th Place

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                    • arcnmx
                      nanodesu~
                      • Jan 2013
                      • 503

                      #2110
                      Re: FFR Suggestions

                      Originally posted by One Winged Angel
                      The pros certainly outweigh the cons, I just didn't like this one con (imo) very much lol

                      Will definitely need some staff discussion from the other game managers and some admins (half are like dead or something though so idk), but I'm fine with the addition. Although I can't really see why anyone would say no at this point, I don't think there are other issues as long as it's coded well and people don't take advantage of some obscure way to get songs to record on lower rates lol. Curious to see how rates will be reflected in the replay imager, though.

                      And yeah, in retrospect, blazing past the legacy songs....might be a good thing lol
                      Yeah, I do like the idea of limiting it to multiples of 0.1 just in case. I wouldn't actually mind if completely arbitrary rates were allowed, framers will be framers however you manipulate them, but it seems like only allowing 1.1, 1.2, 1.3, etc. would work out well. The interface needs to become a slider anyway. As for the imager, I already have an updated version that supports rates because people were asking for them.


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                      • mi40
                        FFR Simfile Author
                        • Aug 2008
                        • 3655

                        #2111
                        Re: FFR Suggestions

                        i didnt even know you could do random numbers like 1.0592 lol

                        but idk anybody here who would actually take the time to figure out stuff like that just to get a better score on a song..

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                        • YoshL
                          Celestial Harbor
                          FFR Simfile Author
                          FFR Music Producer
                          • Aug 2008
                          • 6156

                          #2112
                          Re: FFR Suggestions

                          for a tournament, you'd be surprised


                          Originally posted by Charu
                          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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                          • mi40
                            FFR Simfile Author
                            • Aug 2008
                            • 3655

                            #2113
                            Re: FFR Suggestions

                            i would assume tournament songs would be pressured to undergo framer-fixing anyways but i guess it makes sense

                            admins pls talk w/ each other and make this happen tho, maybe increments on 0.1 or 0.05 (1.1, 1.2, 1.3, 1.35 etc)

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                            • qqwref
                              stepmania archaeologist
                              FFR Simfile Author
                              • Aug 2005
                              • 4092

                              #2114
                              Re: FFR Suggestions

                              I think I'm against having ratemods record. It'll save time for people playing the easy files, but is that really a good thing? Many older users such as myself actually had to play through all those files to AAA them, and being able to play on a higher rate would make that work pointless. Same argument for not recoloring / removing backgrounds from the old legacy files. It does also hurt the integrity of the high score boards, since they're not really judging the same chart anymore - it's much of a bigger change than mirror.

                              But if we do allow ratemods to record, I would strongly argue we need...
                              - to only allow rates that are a multiple of some increment, as people have suggested
                              - to have a minimum rate of 1.2 or so (so the rate must be either 1.0, or at least the minimum)
                              - to use frame based timing, NOT millisecond timing (in fact, it shouldn't even be allowed on 1.0 IMO)
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                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #2115
                                Re: FFR Suggestions

                                Millisecond timing in charts still doesn't exist on R^3 yet -- it does exist in offsetting for the purpose of machines that occasionally have issues with offsets that "fall in between frames", but the placement of frames themselves do not scale appropriately to proper frames (for example: a 0-framer that happens for a note that is > ~16.6 ms doesn't change in spacing at 60 FPS, despite having enough precision for something like that).

                                I am in agreement with having rate mods not record, for precisely the same reasons you have (and OWA had); I said pretty much the same things in this thread a bit earlier. It does make the game easier for those who lack the patience and control on very slow files (I mean, come on -- who wouldn't want to rate mod easy files if it guarantees half of the time spent?). However, there comes a point where it might be worthwhile to put aside the personal dislikes about being forced to do something a certain way when it's beneficial for the game as a whole (referring to recoloring of Legacy files). I, along with a lot of the forum community that is well ranked, has dealt with the Legacy files for a long time. I personally do not feel like newer users should have to deal with that as well. Besides, with that current reasoning, frame fixes would technically be something that some players might not benefit from (and there is an active movement to get that to happen as well).

                                It sucks, but I think that 10 year old charts that are far below the standard of acceptable quality now really should be re-colored (or discarded altogether).
                                Last edited by TC_Halogen; 07-10-2013, 08:08 PM.

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