Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.
For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively
Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.
For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.
This would also disincentivise mashing for level ranks if they want the higher tokens.
Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.
Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.
I can't do something like that on R^3 though, even though it's my current engine.
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.
For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively
Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.
For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.
This would also disincentivise mashing for level ranks if they want the higher tokens.
Oh yeah, I've wanted the totals on there since almost as soon as that page existed. It is some of the most basic math that'd be super easy to implement, too. I'd like to try to compare people like this guy has better PA and the other one has more combo and that kind of thing, too.
Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.
I can't do something like that on R^3 though, even though it's my current engine.
Yup, replay codes are great. I use it to see where i'm messing up on some tarrik engine files ^_^
Hm, I have to disagree with this. I assume you're putting it forward as a solution to the roll issue? I dislike it because requiring that minimum seems to make the change geared toward playing easier songs, but not allow people to play songs that normally challenge them on 1.0 a little harder, which is quite a fun thing to do.
With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.
And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as AAAd for the purposes of avrank, whether or not you've bothered playing them.
With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.
And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as 1 for the purposes of avrank, whether or not you've bothered playing them.
well...maybe not count as a 1, but like..just not count at all. that'd be really cool i think actually haha
Originally posted by Charu
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
The avranks wouldn't be comparable then, though (different players would have different numbers of songs included). You'd be holding better players to a harder standard since they don't have as many easier songs balancing out their rank. I'm not even sure a better player (who had played all the songs) would be guaranteed a better rank.
Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)
An FFR PA rank would be more accurate for those who have played every song. Then again, that would require another high scores page (similar to TP) and unplayed arrows would have to be counted as misses.
I don't really see that happening.
But, I would really like to see totals on the bottom of the ranks page for my own personal benefit, and many other people, including past times I've suggested it, agreed they would like that feature. I remember when the total rank was added to the level ranks page, but that number isn't as useful at the average rank itself, as the number of songs changes all the time. A percentage for the P,G,A, and M columns against the total number of arrows in the game would be great addition to the page as well (ex. 91% P, 6% G, 1%Av, 2% miss).
The percentages though would have to be totaled against the total number of arrows in the game to be comparable.
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.
For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively
Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.
For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.
This would also disincentivise mashing for level ranks if they want the higher tokens.
It's added at the bottom in levelranks.
PA Spread: 1131831 - 24112 - 1491 - 2224 - 5077 (Total: 1164735)
PA Spread (% of hits): 97.17% - 2.07% - 0.13% - 0.19% - 0.44%
PA Spread (% of notes): 92.47% - 1.97% - 0.12% - 0.18% - 0.41%
- 82-7-4-15 come from Death Piano.
- 72-33-0-59 come from Reluctantly Accepting Temporary Overexhaustion.
- 23-3-0-16 come from Revolutionary Etude.
- the 8th miss is an incomplete run on a 64, lol
I need to drop my boo count to make my percentage arrows hit better. My 1500+ boos from WWE really don't help that lol. Over 3% of my hit arrows are boos.
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