FFR Suggestions

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  • foxfire667
    The FFRchiver
    FFR Music Producer
    • Jun 2009
    • 2169

    #2116
    Re: FFR Suggestions

    Originally posted by qqwref
    I think I'm against having ratemods record. It'll save time for people playing the easy files, but is that really a good thing? Many older users such as myself actually had to play through all those files to AAA them, and being able to play on a higher rate would make that work pointless.
    I've said this in the R^3 thread, but I will say this here as well. Monotony and boredom should not be factors considered to be skillful, or necessary to keep around FFR. Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks. I personally am one of the few who actually did bother to go through all of that tedium, and needless to say, it didn't feel like I really accomplished anything special (or really had much fun along the way).

    Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player.

    As for frame placement of notes on rated files being an issue, I am unsure of how large of a problem that would be. Perhaps we should all play a variety of songs on higher rates and see how our scores differ on varying patterns.
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    • Doug31
      Falcon Paaaauuuunch!!!!!!
      FFR Simfile Author
      • Jun 2004
      • 6811

      #2117
      Re: FFR Suggestions

      Sorry if this is unrelated to the recent posts but I got an idea. It'd be nice if there were some way to listen to the songs at different rates without actually having to play them. It would be cool to have it added to game level stats, but if that's too hard, another thing that would be cool would be an option to play with fail off. It would probably have to make scores not record but if you're using a rate mod anyway there'd be no additional drawback.

      Comment

      • arcnmx
        nanodesu~
        • Jan 2013
        • 503

        #2118
        Re: FFR Suggestions

        Originally posted by qqwref
        Many older users such as myself actually had to play through all those files to AAA them, and being able to play on a higher rate would make that work pointless.
        But that's the point, it *is* pointless to go through and AAA a bunch of terrible files. It's the worst form of grinding that no one should need to do - this is a game, players should be having fun. The files need to be removed, fixed, or otherwise hidden regardless of whether they can be on rates but that's a different discussion.

        Originally posted by qqwref
        to have a minimum rate of 1.2 or so (so the rate must be either 1.0, or at least the minimum)
        Hm, I have to disagree with this. I assume you're putting it forward as a solution to the roll issue? I dislike it because requiring that minimum seems to make the change geared toward playing easier songs, but not allow people to play songs that normally challenge them on 1.0 a little harder, which is quite a fun thing to do.

        Originally posted by Doug31
        Sorry if this is unrelated to the recent posts but I got an idea. It'd be nice if there were some way to listen to the songs at different rates without actually having to play them. It would be cool to have it added to game level stats, but if that's too hard, another thing that would be cool would be an option to play with fail off. It would probably have to make scores not record but if you're using a rate mod anyway there'd be no additional drawback.
        I kind of want to get rid of isolations and just kind of merge them into a practice mode with no-fail that lets you play different parts of a song. Many other things take priority though, so it won't happen for a while. Not sure if you're looking to watch or just listen though, why would you want to listen to a song on rates >.>


        FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

        Comment

        • Ninty64
          FFR Player
          • Oct 2008
          • 738

          #2119
          Re: FFR Suggestions

          Originally posted by foxfire667
          Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks.
          I see no reason why going back and AAA'ing easier songs should be imposed on them at all. If you claim that boredom and monotony should not be factors, then it seems like the easiest solution to that is to simply not impose that people play songs below their skill level to up their rankings. Saying that we should let them play rates to quell their boredom doesn't seem to be cracking at the key issue.

          If you want to play a song and get an AAA on the song, you have to sit there, play the song, and get an AAA on it. It's as simple as that. It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges.

          Comment

          • Doug31
            Falcon Paaaauuuunch!!!!!!
            FFR Simfile Author
            • Jun 2004
            • 6811

            #2120
            Re: FFR Suggestions

            I think it'd be nice to be able to play slow songs on faster rates and have it still count. It's making the song harder, and IMO, as long as you're good enough to earn an AAA on a song, you might as well get it. It'd still take plenty long to go AAA all the easy songs, especially with how many more songs keep getting added. New people will continue to find themselves deeper and deeper in the hole of easy songs needed to AAA to catch up. I'm too lazy to AAA most of the easy songs as it is. Getting stuff like 50% of FCs is also very annoying and pointless to most players and mostly a test of how long you can go without getting too bored. I just worry that a lot of these are getting to be really uninviting to newbies since they'll soon see like 2000 songs and there are 3 options:
            1. quit
            2. go through the ridiculously long struggle to catch up
            3. just screw level ranks and have fun with the game

            And a lot of people that want either 1 or 2 will end up leaving since they don't want to invest nearly the time. Come on, this should be a game of skill, not who can stand to torture themselves for the longest.

            Comment

            • foxfire667
              The FFRchiver
              FFR Music Producer
              • Jun 2009
              • 2169

              #2121
              Re: FFR Suggestions

              Originally posted by Ninty64
              I see no reason why going back and AAA'ing easier songs should be imposed on them at all. If you claim that boredom and monotony should not be factors, then it seems like the easiest solution to that is to simply not impose that people play songs below their skill level to up their rankings. Saying that we should let them play rates to quell their boredom doesn't seem to be cracking at the key issue.
              Well, then the question that begs to be asked with your proposal, is just exactly how we should go about not having people play songs below their skill level to improve their rank? Are you suggesting something like, perhaps counting all unplayed songs a certain amount below your highest AAA to just automatically be counted as an AAA or something? How would you personally suggest FFR goes about doing this?

              If you were to do something like what I mentioned though, the problem I'd have with that is it seems to undermine the step-artists to just skip over potentially several hundred files without a second thought. Just flat out handing the players tons of AAA's, will also not give them any motivation to actually play the easier songs, or enjoy themselves if they do. There needs to be a balance, and just throwing close to half the game out the window for a highly skilled player, doesn't seem to really improve the overall game experience. They would pretty much do exactly what they were doing before, except with more "AAA's" than they would have now. If they were bored of the game before, they would still most certainly be bored of it after such a change. If they were only playing a few songs hovering around their skill level before, you'd better believe they would still be doing that same thing after the change.

              With rates, on the other hand, you are opening the entire game up to a highly skilled player, and any difficulty song could be considered an entertaining challenge. People would want to check out the easy steps, because they'd know it would be pretty fun at a high enough rate. Instead of forcing a player into a far smaller subset of FFR, having rates record gives them a reason to check out any file on the spectrum.
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              Comment

              • TheSaxRunner05
                The Doctor
                • Apr 2006
                • 6144

                #2122
                Re: FFR Suggestions

                Originally posted by Ninty64
                It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges.
                Multiple scoreboards are not possible, FFR is already heading for an inevitable cliff for running out of space as it is.
                Originally posted by foxfire667
                I've said this in the R^3 thread, but I will say this here as well. Monotony and boredom should not be factors considered to be skillful, or necessary to keep around FFR. Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks. I personally am one of the few who actually did bother to go through all of that tedium, and needless to say, it didn't feel like I really accomplished anything special (or really had much fun along the way).

                Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player.
                I 100% agree with this.
                Originally posted by TC_Halogen
                It sucks, but I think that 10 year old charts that are far below the standard of acceptable quality now really should be re-colored (or discarded altogether).
                Ditch them, toss them overboard.
                FFR is a boat taking on water, we need all the space we can get, and does anyone seriously want the legacy files anyways?


                Comment

                • mi40
                  FFR Simfile Author
                  • Aug 2008
                  • 3655

                  #2123
                  Re: FFR Suggestions

                  just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff



                  ffr should not just be about the players who are already here - it should be for those who might join in the future as well

                  just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks

                  also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)

                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #2124
                    Re: FFR Suggestions

                    A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.

                    Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that.

                    Comment

                    • DossarLX ODI
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      • Mar 2008
                      • 14999

                      #2125
                      Re: FFR Suggestions

                      Originally posted by TC_Halogen
                      A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.

                      Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that.
                      On my tournament engine I'm able to save replays and it creates some type of ending string that allows you to replay it even if it wasn't from the most recent engine session. This is how I got most of my replays up on youtube of custom files.

                      The Dragonsfury engine was missing this ending string, which I noticed was different from what my replay codes looked like; you couldn't replay the replays from different sessions.

                      Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.

                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • yo man im awesome
                        soleil ardent
                        FFR Simfile Author
                        • May 2007
                        • 6514

                        #2126
                        Re: FFR Suggestions

                        (New suggestion, not talking about the what you guys are)

                        In the results screen, here for example:



                        It's clear to us that the 'X''s mark where a mistake was made:



                        Would it be possible, that if we were to Hover over the X's with the mouse, we could see a picture, or a short .gif of that section of the file that we screwed up on? It doesn't necessarily have to be a replay of what you did, but where it was to give us an idea of where we need to work.

                        Originally posted by choof
                        you double dad loving dipshit
                        Originally posted by t-rogdor
                        dammit now i have to smoke a picture of choof out of a bong
                        Originally posted by smartdude1212
                        I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                        Comment

                        • DossarLX ODI
                          Batch Manager
                          Game Manager
                          FFR Simfile Author
                          • Mar 2008
                          • 14999

                          #2127
                          Re: FFR Suggestions

                          Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?
                          Originally posted by hi19hi19
                          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                          Comment

                          • yo man im awesome
                            soleil ardent
                            FFR Simfile Author
                            • May 2007
                            • 6514

                            #2128
                            Re: FFR Suggestions

                            Originally posted by DossarLX ODI
                            Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?
                            yea, it wouldn't be too large, just a little pop-up that comes up when you hover over.

                            Originally posted by choof
                            you double dad loving dipshit
                            Originally posted by t-rogdor
                            dammit now i have to smoke a picture of choof out of a bong
                            Originally posted by smartdude1212
                            I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.

                            Comment

                            • Lambdadelta
                              D7 Elite Keymasher
                              • Oct 2012
                              • 1152

                              #2129
                              Re: FFR Suggestions

                              I really like that idea YMIA +1

                              Comment

                              • YoshL
                                Celestial Harbor
                                FFR Simfile Author
                                FFR Music Producer
                                • Aug 2008
                                • 6156

                                #2130
                                Re: FFR Suggestions

                                Originally posted by mi40
                                just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff



                                ffr should not just be about the players who are already here - it should be for those who might join in the future as well

                                just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks

                                also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)
                                cause this is p-important i think


                                Originally posted by Charu
                                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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