Re: FFR Suggestions
I've said this in the R^3 thread, but I will say this here as well. Monotony and boredom should not be factors considered to be skillful, or necessary to keep around FFR. Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks. I personally am one of the few who actually did bother to go through all of that tedium, and needless to say, it didn't feel like I really accomplished anything special (or really had much fun along the way).
Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player.
As for frame placement of notes on rated files being an issue, I am unsure of how large of a problem that would be. Perhaps we should all play a variety of songs on higher rates and see how our scores differ on varying patterns.
I've said this in the R^3 thread, but I will say this here as well. Monotony and boredom should not be factors considered to be skillful, or necessary to keep around FFR. Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks. I personally am one of the few who actually did bother to go through all of that tedium, and needless to say, it didn't feel like I really accomplished anything special (or really had much fun along the way).
Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player.
As for frame placement of notes on rated files being an issue, I am unsure of how large of a problem that would be. Perhaps we should all play a variety of songs on higher rates and see how our scores differ on varying patterns.















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