6 Key FFR

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  • stargroup
    FFR Player
    • Jun 2007
    • 974

    #1

    6 Key FFR

    WARNING: YOU ARE ABOUT TO READ ONE OF THE BEST IDEAS TO EVER HIT FFR

    I made this post a long time ago but I think it's time to put it back in the spotlight and try again.

    I'm sure most of us know about 6 key simulation already. It's the same game as FFR/SM except instead of 4 arrows you have 6. It's pretty freaking awesome. At one point I began to think, "Wow, why the hell don't more people play this?

    Recently though, this trend has been catching on, and now FFR has a tiny 6 key community of its own. However, a few obstacles just seem to keep getting in the way of expanding it even further:

    - lack of easy files
    - lack of interest
    - no one's ever thought about trying/never heard of 6 key simulation

    I want to put an end to that.

    I WANT TO MAKE A 6-KEY VERSION OF FFR
    __________________________________

    By creating a 6-key version of FFR we are accomplishing many things:

    - Promoting higher quality file-making
    Because there are 6 keys now, there is a lot more room for things such as pitch relevancy and layering, making it easier to make better files and stuff. On the other hand, it does make it a little more complex since you do have to learn which patterns are friendly, which is highly important in all rhythm simulation, but even more so now.
    Since 6 key is more complex, once someone grasps how to make a good 6 key file 4 keys becomes much more simple. Everything about this promotes higher quality files.
    In addition, this will really put in place the idea of spread files, and not just generic index-biased files that FFR keeps getting.

    - Spreading the word about 6 key
    Very few people play 6 key, and that will change once FFR can do something about it. FFR got tons of awesome players into SM, and it will no doubt do the same for 6 key.

    - New way of playing will keep players interested
    Some people may be getting bored of 4 key by now. Introducing a totally new way (okay, not COMPLETELY new, but new nontheless) of playing is one of the best ways to keep the game fresh.
    Besides, at the level that 4 key players are at now, we really can't go much further from here on.

    - Push player's reading skills
    I'm pretty confident when I say that few will immediately catch on to 6 key as soon as they start trying it. It'll be a while before they get used to reading it. Once they do, they'll realize that they have to push their reading limits to the max.

    - Finger dexterity
    Your pointer and middle finger soon become dominant while the other fingers are horribly underdeveloped as you play 4 key. While this doesn't balance out all your fingers it does develop your ring finger, which is an improvement nonetheless.

    For example, with 4 key, it's difficult to make jumpstreams with doubles and especially triples, but in 6 key, you have so much room that double streams can be varied and completely aired, no jacks, and still have enough room to throw in triples and quads (whoa quads).

    Don't even get me started with quints.


    This is an edit off of a thread I made over a year ago, so I'm sure there are a lot more reasons a 6 key version of FFR should be implemented, I just haven't added them yet.
    __________________________________

    In fact, if there's enough support, I even have the basic ideas planned out.

    - Same judging system as the FFR1 batch, but with different judges who have experience and knowledge with 6 key files because it's different (I guess I'll do judging if we can't find qualified people.)

    - Noteskin should be something similar to notebar or orbular. The directional arrows just don't make sense in this case. Noteskin color should remain the same, but we should also include something similar to Pop'n Music so new players can get a feel for it. For those who don't know it's something like this:
    [B][g][r][r][g][B]
    Colors are organized by placement instead of rhythm. Although this is kinda optional.

    - In-game organization can be the current genre system or something similar to SM's. Problem with SM organization is that it's slightly more complex and we'd be making a clone. We could do something in the middle... I dunno, whatever works.
    __________________________________

    That's all I have so far, feel free to leave suggestions and I'll update this.

    This shouldn't be too difficult to implement because it's almost the same engine as FFR, just a few things modified. Everything I've recommended so far should be simple, seeing how things are with FFR1 right now.

    Above all though, this is the way keyboard files should be played. 4 arrows is just not enough and doesn't make much sense considering the vast majority of files in game right now. It's not really keyboard anymore, more like mashing the hell out of 4 fingers. Don't get me wrong, I'm not saying 4 keys are bad or to abandon it, but 6 arrows is much more meaningful.

    I NEED AS MUCH SUPPORT AS POSSIBLE GOGOGO

    EDIT:
    Decided to add an FAQ

    Q: If we do this, aren't we getting closer and closer to StepMania?
    A: No, the different ways in which FFR and SM register keys means that 6 key files on FFR will be very very different than SM 6 key files. For example, files like BCMP3's quell and Fysx's Speed Japan would never get on FFR because the brackets are too intense to hit accurately.

    Q: What about all the coding work? I don't think this will ever happen.
    A: If all of you think like that nothing will ever get done. NSane, the Flash developer, seems to be supporting this idea, and he does have a lot of the power, since he's doing most of the scripting. Just trust me on this.

    Q: 6 key is for "hardcore" players. New players will be turned away.
    A: This is a logical fallacy. You can't assume players won't touch 6 key because they're scared. In fact, I'm quite a masochist player myself, and a lot people start on games such as Pop'n or IIDX, which have 9 and 8 (7+1) columns respectively. If anything, this adds a new dimension of play. Besides, even the hardcore players need this.

    Q: 4 key is more important and we should focus our efforts on that.
    A: Quite the opposite. 4 key play has pretty much reached a dead end. Impressive scores have become vibrating scores, accuracy has become almost machine-like, and almost every stepping technique has been exhausted. Where else to go? 6 key.

    Q: Most of the community will not be interested in this.
    A: Most of the community has never even thought about 6 key, so you can't assume that. In fact, almost everyone so far who has tried 6 key prefers it over 4, and there are lots of people who would try if they weren't so lazy. This would be perfect for them.


    P.S. Don't even think about 8 keys until we get 6 keys implemented. I just know someone's going to say it.
    Last edited by stargroup; 08-4-2009, 10:05 PM.
    (´・ω・`)
  • EAGAMES
    Y0FACE!
    • Dec 2006
    • 4931

    #2
    Re: 6 Key FFR

    I definately support this.

    Will it be developed? Probably not.
    Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
    5th Official FFR Tournament Scores (Division 5)
    Round 1: Novo Mundo (AAA)
    Round 2: 4 Chord Touhou (AAA)
    Round 3: October (1.0.0.1)
    Round 4: Silly Symphony (1.0.0.0)
    Round 5: Hardkore Atomic (4.0.0.1)
    Round 6: Blue Rose (2.0.0.0)
    Round 7: La Dump (Eliminated for being lazy.)
    Originally posted by smartdude1212
    EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

    Comment

    • Bluearrowll
      ⊙▃⊙
      FFR Simfile Author
      • Nov 2007
      • 7376

      #3
      Re: 6 Key FFR

      +1 support

      I suppose it could help me get better at solo haha since thats basically what this is.

      Also adding variety to FFR like you mentioned would be beneficial to old time players or players on the brink of quitting due to "playing same thing over and over".

      Hopefully something will get done. haha.
      1st in Kommisar's 2009 SM Tournament
      1st in I Love You`s 2009 New Year`s Tournament
      3rd in EnR's Mashfest '08 tournament
      5th in Phynx's Unofficial FFR Tournament
      9th in D3 of the 2008-2009 4th Official FFR Tournament
      10th in D5 of the 2010 5th Official FFR Tournament
      10th in D6 of the 2011-2012 6th Official FFR Tournament

      FMO AAA Count: 71
      FGO AAA Count: 10

      Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
      PS: Cool AAA's Terry
      - I Love You


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      Comment

      • Azafreak
        Retired
        • Feb 2007
        • 759

        #4
        Re: 6 Key FFR

        i lol about 8key..i want to start playing double soon héhé.

        I support the idea..maybe for nothing like EAG said.

        Comment

        • norsegod666
          Well hello there!
          • Apr 2008
          • 522

          #5
          Re: 6 Key FFR

          Good Idea but it might take a while to see it, assuming it is accepted and developed.

          Either way +1

          Comment

          • [TeRa]
            FFR Player
            • May 2007
            • 9922

            #6
            Re: 6 Key FFR

            FFR needs to move away from SM, not become it.
            Oh well, I wouldn't really mind if this was made, I would probably play it more often than 4k if it was on FFR.

            Comment

            • Commandersa1
              FFR Player
              • Mar 2006
              • 2344

              #7
              Re: 6 Key FFR

              Isn't this why you got banned?

              Comment

              • customstuff
                ♥C.S. + A.M.♥
                • Nov 2006
                • 4892

                #8
                Re: 6 Key FFR

                I'd support it if the majority of the file is 4 key, but then adds in the extra 2 every once in a while. Meh, +1 support. :P

                Originally posted by MrMagic5239
                Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
                Originally posted by customstuff
                Originally posted by MrMagic5239
                welcome to D6

                start playing

                Comment

                • Gundam-Dude
                  `~`
                  FFR Simfile Author
                  • Oct 2005
                  • 7327

                  #9
                  Re: 6 Key FFR

                  Supported.

                  Solo rulz


                  (Download My Magnum Opus, Solo Kpop Pack!)

                  My Simfiles (4key & 6key)

                  Comment

                  • stargroup
                    FFR Player
                    • Jun 2007
                    • 974

                    #10
                    Re: 6 Key FFR

                    Originally posted by Commandersa1
                    Isn't this why you got banned?
                    banned for suggesting one of the best ideas to ever hit ffr?

                    I don't think so

                    also some of you guys are seriously way too scared of 6 key. there's nothing to be scared of, it doesn't bite

                    also tera, due to the different ways in which FFR and SM register the keys, even FFR 6 key files will be very, very different than SM 6 key files.
                    (´・ω・`)

                    Comment

                    • samurai7694
                      바보
                      FFR Simfile Author
                      • Aug 2008
                      • 4639

                      #11
                      Re: 6 Key FFR

                      I support this

                      Comment

                      • Im Vince
                        Allez Montréal!
                        • Aug 2007
                        • 819

                        #12
                        Re: 6 Key FFR

                        I support this as well, 6 keys is fun!
                        AAAs: 817
                        Difficulty 66+ AAAs: 35
                        Best AAA: Nomina Nuda Tenemus (81)

                        Comment

                        • HoneyMelonCalibrator
                          Arrow Theory™
                          • Feb 2009
                          • 905

                          #13
                          Re: 6 Key FFR

                          This is a pretty good idea. Lets hope it follows through. +1
                          Originally posted by ?
                          祇園精舎の鐘の聲、
                          諸行無常の響あり。
                          娑羅雙樹の花の色、
                          盛者必衰のことわりをあらはす。
                          おごれる人も久しからず、
                          唯春の夜の夢のごとし。
                          たけき者も遂にほろびぬ、
                          偏に風の前の塵に同じ。

                          Comment

                          • Ice wolf
                            FFR Player
                            • Feb 2007
                            • 852

                            #14
                            Re: 6 Key FFR

                            Haha, this thread didn't work out so well last time, did it?

                            But I DEFINITELY (yeah, I spelled it correctly ) support.
                            Reverse for life!




                            ^Way better than 25thhour's link. You know you want to sign up.

                            The best noteskin ever: Skittles


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                            Comment

                            • NSane
                              Retired Staff
                              • Jun 2008
                              • 475

                              #15
                              Re: 6 Key FFR

                              Hmmmm.......... I don't know :/

                              I'm not going to say I support this because that will pretty much be locking myself in to having to develop the whole thing, so not sure for now. Don't know if it will happen.
                              Retired from FFR/Stepmania
                              Playing Hearthstone now

                              Highest Hearthstone Rank: Legend
                              Lannix#1632 @ Americas

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