6 Key FFR

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  • makdaddy
    FFR Veteran
    • Mar 2003
    • 1688

    #16
    Re: 6 Key FFR

    I need this **** dawg no lie, WE need this!!!!!!!

    +1000000
    Last edited by makdaddy; 08-2-2009, 04:32 PM.

    Comment

    • Coolboyrulez0
      VICES
      FFR Simfile Author
      FFR Music Producer
      • Aug 2006
      • 10042

      #17
      Re: 6 Key FFR

      Doubt this will happen knowing FFR but it's a great idea. Support.

      (even though I tried 6 keys... and gave up :P)
      https://soundcloud.com/cbrbreakcore
      https://cbrrecords.bandcamp.com/

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #18
        Re: 6 Key FFR

        If the 6Key FFR is in a separate game altogether I'd really like the level selection system to be revamped to have multiple or arbitrary numbers of charts for the same mp3. That's one thing that's always bugged me about FFR: people making a hard chart for a song lock it out from being stepped any other way.
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • 5.points
          Provy
          • Jan 2008
          • 671

          #19
          Re: 6 Key FFR

          Though it would make FFR more like SM, this would really be neat. I've been getting into solo on SM lately.

          +1

          Comment

          • thechild
            FFR Player
            • Feb 2007
            • 1642

            #20
            Re: 6 Key FFR

            Well, cosidering FFR barely gets updates anymore, what are the chances of this happening. But I support I guess

            Comment

            • MP3 player
              FFR Veteran
              • Jan 2008
              • 452

              #21
              Re: 6 Key FFR

              +111111111 I've been dyeing to try Solo because I don't have SM. xD

              Comment

              • Plan_Bsk81127
                snooches
                FFR Simfile Author
                • Aug 2007
                • 6420

                #22
                Re: 6 Key FFR

                Originally posted by [TeRa]
                FFR needs to move away from SM, not become it.
                Exactly. This is basically making it right next to SM. Keep these SM ideas away from FFR, not try to make FFR more like it. If people wanna play 6 arrows, go download SM and play it.

                Comment

                • stargroup
                  FFR Player
                  • Jun 2007
                  • 974

                  #23
                  Re: 6 Key FFR

                  Originally posted by Plan_Bsk81127
                  Exactly. This is basically making it right next to SM. Keep these SM ideas away from FFR, not try to make FFR more like it. If people wanna play 6 arrows, go download SM and play it.
                  Q: If we do this, aren't we getting closer and closer to StepMania?
                  A: No, the different ways in which FFR and SM register keys means that 6 key files on FFR will be very very different than SM 6 key files. For example, files like BCMP3's quell and Fysx's Speed Japan would never get on FFR because the brackets are too intense to hit accurately.

                  read please
                  (´・ω・`)

                  Comment

                  • makdaddy
                    FFR Veteran
                    • Mar 2003
                    • 1688

                    #24
                    Re: 6 Key FFR

                    Pleas read this post, I actually put time into this post...kinda

                    Originally posted by stargroup
                    - lack of easy files
                    This, all the solo files (6 key) I've played have been crazy and overstepped to me, even if they aren't overstepped, they throw you into the fire, there aren't any introduction solo files. I like this idea.

                    - Push player's reading skills
                    I'm pretty confident when I say that few will immediately catch on to 6 key as soon as they start trying it. It'll be a while before they get used to reading it. Once they do, they'll realize that they have to push their reading limits to the max.
                    This too, it'll add a new dimension to FFR, it can make hard files fun again instead of dumpstreams and crazy overstepped lame breakbeat noise files.

                    For example, with 4 key, it's difficult to make jumpstreams with doubles and especially triples, but in 6 key, you have so much room that double streams can be varied and completely aired, no jacks, and still have enough room to throw in triples and quads (whoa quads).
                    Again, this. Having 6 keys to worry about will make files that're slow seem hard. Playing a slow piano file with a bunch of chords would be fun with more than 2 keys to hit, instead of lame and boring/slow. It'll make even slow natured/easy songs fun again with all the key possibilities.


                    - Same judging system as the FFR1 batch, but with different judges who have experience and knowledge with 6 key files because it's different (I guess I'll do judging if we can't find qualified people.)
                    This, because we need new and fresh views/takes on files. Files seem to be getting relatively the same nowadays. Maybe even take Tass out of the judging process...OMG Treason WHAT? OMG omg OMG

                    - Noteskin should be something similar to notebar or orbular.
                    This, arrow directions are extremely difficult to learn 6 key on, needs new noteskin, something like the Disturbed FFR.

                    As a matter of fact, can't we just use the Disturbed FFRock engine? and just expand upon that? which leads me into...what Patashu said

                    Originally posted by Patashu
                    If the 6Key FFR is in a separate game altogether I'd really like the level selection system to be revamped to have multiple or arbitrary numbers of charts for the same mp3. That's one thing that's always bugged me about FFR: people making a hard chart for a song lock it out from being stepped any other way.
                    I love this idea, though it seems like just copying SM with Heavy/light/standard/oni it seems different when applied to FFR, making v2's and v3's that are extremely hard to push through judging is getting old.

                    EDIT:

                    FFR Disturbed:

                    http://www.flashflashrevolution.com/Disturbed.php
                    Last edited by makdaddy; 08-2-2009, 04:56 PM.

                    Comment

                    • Zestorax
                      FFR Player
                      • Jul 2009
                      • 121

                      #25
                      Re: 6 Key FFR

                      +1 for this idea

                      6 Key FFR would be the ****

                      Comment

                      • Plan_Bsk81127
                        snooches
                        FFR Simfile Author
                        • Aug 2007
                        • 6420

                        #26
                        Re: 6 Key FFR

                        The whole idea in general is taking it from Stepmania. Just because it wont play exactly the same doesnt mean the feature/idea itself isnt like SM. And like I saw coming, this makes people want to have more noteskins which is not FFR at all, all SM. FFR shouldnt need more noteskins since its FFR there for you use FFR noteskin.

                        Comment

                        • NekoGon
                          щ(゚Д゚щ)
                          • Jul 2008
                          • 2709

                          #27
                          Re: 6 Key FFR

                          support



                          Comment

                          • Patashu
                            FFR Simfile Author
                            FFR Simfile Author
                            • Apr 2006
                            • 8609

                            #28
                            Re: 6 Key FFR

                            it's not really copying stepmania though. basically every rhythm game that isn't ffr has multiple charts per song
                            Patashu makes Chiptunes in Famitracker:
                            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                            Comment

                            • Sprite-
                              HAVE ME WITH VODKA
                              FFR Simfile Author
                              • Aug 2005
                              • 7316

                              #29
                              Re: 6 Key FFR

                              Too much like SM...although I won't lie - I'd play it a lot more often.
                              So I guess support. It won't happen, though.

                              Comment

                              • makdaddy
                                FFR Veteran
                                • Mar 2003
                                • 1688

                                #30
                                Re: 6 Key FFR

                                TO People complaining about FFR becoming SM:

                                Where is FFR gonna go? Huh? Can you tell me?

                                Stepmania has pretty much done everything a DDR simulator can do, so what new is there to create?

                                All the speedmods, effects, key mapping, etc. is already copying SM but doesn't it seem new when applied to FFR?

                                FFR can't go anywhere without "copying" something else, everything has already been done, but it is different when applied to FFR because FFR is different than all the other games!

                                Unless FFR does something, it will slowly die, nothing new comes out to keep people here.

                                EDIT:

                                also, what Patashu said.

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