6 Key FFR

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  • Xiaounlimited
    Eaguru
    • Jul 2005
    • 2832

    #46
    Re: 6 Key FFR

    Originally posted by Patashu
    we already have (multiple!) working finger game engines, don't we? it's not like we'll be making much of it from scratch, we can reuse big chunks
    What the hell does that have to do with FFR? If it's FFR-based, you need FFR's base code. FFR isn't open-source

    I don't see how something like C++ = ActionScript
    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

    Comment

    • dood gone krazee
      RATOOOOOOOOO
      FFR Simfile Author
      • May 2007
      • 1939

      #47
      Re: 6 Key FFR

      Originally posted by devonin
      The fatal flaw in your objection is that Tass has never been, and never once pretended to be on the development staff of the website. He's the Operations Officer, he'll be the first to tell you that he's not a coder at all.
      Then who's on the coding team which is actually doing something to improve the game? The only one I see who has actually done something to improve FFR is NSane, and he's not even an admin.

      Originally posted by devonin
      Then do it! Nothing is holding you back!
      How are they going to get the raw game engine codes? How are they going to build off of FFRock/FFR if they don't have the base codes to start from?

      Oops ninja'd by Xiao.
      -4th Official Tournament Expert Divison Champion-

      Originally posted by Sir_Thomas
      Dood... you done gone got yourself krazee.
      Originally posted by robertsona
      I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

      "[++] 9/10
      Very good file but not japanese enough ps hi jesus"

      Comment

      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #48
        Re: 6 Key FFR

        well for one I don't have access to the code lol 8)

        just do it. just do the thing.
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

        Comment

        • stargroup
          FFR Player
          • Jun 2007
          • 974

          #49
          Re: 6 Key FFR

          Originally posted by devonin
          Then do it! Nothing is holding you back!
          Fine, gimme contact info for your programmers and the source files for the original ffr engine and I'll get them and me to rebuild it for 6 key.
          (´・ω・`)

          Comment

          • ninjaKIWI
            plain old ugly ass dumbas
            FFR Simfile Author
            • Aug 2006
            • 3304

            #50
            Re: 6 Key FFR

            +1 support
            Originally posted by Jewpinthethird
            "Hey Keywii" Said Foil in a raspy voice.
            "Hey Foil. What's that you got there?" inquired Keywii.
            "Oh, just my cock." Replied Foil.
            "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
            "NOOOOOOOOOOOO!" Yelled Foil in horror.
            "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

            Comment

            • NSane
              Retired Staff
              • Jun 2008
              • 475

              #51
              Re: 6 Key FFR

              Originally posted by stargroup
              Fine, gimme contact info for your programmers and the source files for the original ffr engine and I'll get them and me to rebuild it for 6 key.
              I'm FFR's Flash Developer but I'm not giving any files out... :/

              Even if I did anything, I'm not exactly sure when it would be... Like I mentioned earlier, I'm not supporting the idea at the moment mainly due to the fact that it will be locking me in to having to do this. If I can find time for it in the future then sure, I don't see why not. We'll also need to make a new converter as well and add a bit more code to the original engine, it will take time but it's possible.

              Maybe some day...
              Last edited by NSane; 08-2-2009, 08:58 PM.
              Retired from FFR/Stepmania
              Playing Hearthstone now

              Highest Hearthstone Rank: Legend
              Lannix#1632 @ Americas

              Comment

              • stargroup
                FFR Player
                • Jun 2007
                • 974

                #52
                Re: 6 Key FFR

                yeah that's what I thought

                in that case would you mind at least beginning to work on this?
                (´・ω・`)

                Comment

                • NSane
                  Retired Staff
                  • Jun 2008
                  • 475

                  #53
                  Re: 6 Key FFR

                  Just edited my post, have a look at it.
                  Retired from FFR/Stepmania
                  Playing Hearthstone now

                  Highest Hearthstone Rank: Legend
                  Lannix#1632 @ Americas

                  Comment

                  • makdaddy
                    FFR Veteran
                    • Mar 2003
                    • 1688

                    #54
                    Re: 6 Key FFR

                    Originally posted by NSane
                    Maybe some day...
                    ****

                    Comment

                    • Patashu
                      FFR Simfile Author
                      FFR Simfile Author
                      • Apr 2006
                      • 8609

                      #55
                      Re: 6 Key FFR

                      speaking of flash development, what are you working on atm NSane
                      Patashu makes Chiptunes in Famitracker:
                      http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                      http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                      Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                      http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                      Comment

                      • NSane
                        Retired Staff
                        • Jun 2008
                        • 475

                        #56
                        Re: 6 Key FFR

                        Originally posted by Patashu
                        speaking of flash development, what are you working on atm NSane
                        FFR's External, for outside of FFR. Pretty much have been busy on it all month, hence the lack of any in-game updates etc.
                        Retired from FFR/Stepmania
                        Playing Hearthstone now

                        Highest Hearthstone Rank: Legend
                        Lannix#1632 @ Americas

                        Comment

                        • MeaCulpa
                          FFR Simfile Author
                          FFR Simfile Author
                          • Jan 2007
                          • 841

                          #57
                          Re: 6 Key FFR

                          Xiao p much said everything I wanted to about the 'FFR = SM' argument. I know I would start playing FFR again if 6-key play was implemented.

                          support++

                          Comment

                          • makdaddy
                            FFR Veteran
                            • Mar 2003
                            • 1688

                            #58
                            Re: 6 Key FFR

                            Originally posted by MeaCulpa
                            I know I would start playing FFR again if 6-key play was implemented.
                            This is exactly the reason we (NSane) should do this.

                            And goddamn, what the **** is up with only having ONE person coding/working on the game this site was built for?

                            I swear, if you teach me I will help in the best way I can.

                            Comment

                            • Xiaounlimited
                              Eaguru
                              • Jul 2005
                              • 2832

                              #59
                              Re: 6 Key FFR

                              So I don't quite get why NSane hasn't been given a priveleged level (mod, admin, something) when he's clearly doing a lot more for FFR in the open than pretty much everybody on the forums can claim to be. No "behind the scenes" nonsense or promises of "things to be done"; this man is straight about it.

                              I would also start playing if this was implemented but I know it's obviously not as easy as snapping your fingers and making 6 arrows appear on screen, already seamlessly integrated with the database. I know pretty much every active solo player on FFR/ODI and I can vouch for how small it is. This has my support no matter what, but I really think no risk assessment has been taken for this either. Would the risk be worth the reward? Would it pull in a larger crowd? Would more people play it? Judging from the general community's response to playing solo, I'm not entirely sure. It might just end up being a pipe dream.

                              On the contrary, if you've ever played osu! you'd know how peppy (the creator) added a built-in Taiko mode with fully supported scoreboards on top of the already fully functional Ouendan simulator. This has pulled in a lot of players and has increased the playerbase as a result of being more varied. Would this do the same with people who play DJMax, things along those lines?

                              Just throwing this out there.
                              Last edited by Xiaounlimited; 08-2-2009, 09:40 PM.
                              Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                              Comment

                              • makdaddy
                                FFR Veteran
                                • Mar 2003
                                • 1688

                                #60
                                Re: 6 Key FFR

                                Keep more people coming in as usual

                                and keeping them here for longer with the 6 arrow mode

                                Comment

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