6 Key FFR

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  • stargroup
    FFR Player
    • Jun 2007
    • 974

    #91
    Re: 6 Key FFR

    then someone will have to write a .sm to .dwi converter for solo charts
    (´・ω・`)

    Comment

    • p4rty_b0y
      FFR Veteran
      • Sep 2006
      • 341

      #92
      Re: 6 Key FFR

      do you know how time consuming that is???


      Comment

      • devonin
        Very Grave Indeed
        Event Staff
        FFR Simfile Author
        • Apr 2004
        • 10120

        #93
        Re: 6 Key FFR

        Originally posted by -paexaea-
        I didn't know when you had to suggest something, you also had to have a help do the work. If I recall, this is a suggestion and the general aim is to get support for this idea. There's no harm in doing in, and should be either taken with a grain of salt or actually thinking this might actually be a benefit for FFR's sake. Getting more attention would also attract the other Bemani players, thus more traffic for the game and forums.
        It is when your suggestion is very complex and time-consuming, and the only active member of development is busy in the middle of something else. People just need to account better, when suggesting big sweeping changes, for the fact that the staff of this site is incredibly small.

        Comment

        • Xiaounlimited
          Eaguru
          • Jul 2005
          • 2832

          #94
          Re: 6 Key FFR

          Then maybe some changes also need to be made to the staff roster.
          Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

          Comment

          • makdaddy
            FFR Veteran
            • Mar 2003
            • 1688

            #95
            Re: 6 Key FFR

            Originally posted by Xiaounlimited
            Then maybe some changes also need to be made to the staff roster.
            Jesus ****ing YES!!!

            Comment

            • Plan_Bsk81127
              snooches
              FFR Simfile Author
              • Aug 2007
              • 6420

              #96
              Re: 6 Key FFR

              The only thing I see stopping this is getting the permission from someone like Synth since it might cost more for something like this being in place due to it taking up more space on the server. Im sure I can be done and all, just cost wise to get a good program for converters and other thing. And we cant add new staff without Synth, so eh. This project might have to just be worked on off to the side until it can go into full force in being implemented into the game.

              Comment

              • Wineandbread
                Custom User Title
                • Oct 2007
                • 2105

                #97
                Re: 6 Key FFR

                Supported, whether or not there are chances of implementing it.

                The FFR community could do a lot for solo. I don't see why it really matters is FFR takes another SM component since solo from SM was derived from something else in the first place anyway. I believe that this could only help FFR's name.

                So how is this going to work? I imagine that you guys aren't going to convert every singles chart in FFR right now over to solo. Is every singles chart going to be released with a solo chart, or are they going to remain separate entities?
                Originally posted by Gundam-Dude
                my semen is flying through the air as we speak
                We climb up a lot of ladders, and fall down a lot of chutes.

                Taking "all" oddjobs! PM me requests. Requests filled: 2 last active Mar. 6th, 2017


                Keep it real pls. Will deny requests I cannot manage.


                Comment

                • Tasselfoot
                  Retired BOSS
                  FFR Simfile Author
                  • Jul 2003
                  • 25185

                  #98
                  Re: 6 Key FFR

                  as i've told stargroup before... i have nothing against a 6-key mode. it's just slightly more complicated than just suggesting it. it has to be coded, you have to have a large number of quality files of all difficulties ready to go for initial launch...

                  and while you guys might all have a large interest in this, you guys are all the "hardcore" users of the site. think about when you had been playing FFR/SM for only a few weeks, or if you were barely able to pass VD or C files (or worse). something even harder would completely scare you away and you'd never touch it. 6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle).

                  so where does that leave us? for now, we'll be focusing on improving the current game, and fixing bugs around the site. should all of those get knocked out (and nothing new come up), then it will become time to consider adding new things.
                  RIP

                  Comment

                  • Tasselfoot
                    Retired BOSS
                    FFR Simfile Author
                    • Jul 2003
                    • 25185

                    #99
                    Re: 6 Key FFR

                    also, about a converter.... i already have a 6-key converter. Rubix made it a while ago for FFRock.
                    RIP

                    Comment

                    • GG_Guru
                      Let em' do what they want
                      • Mar 2006
                      • 3219

                      #100
                      Re: 6 Key FFR

                      Originally posted by Tasselfoot
                      as i've told stargroup before... i have nothing against a 6-key mode. it's just slightly more complicated than just suggesting it. it has to be coded, you have to have a large number of quality files of all difficulties ready to go for initial launch...

                      and while you guys might all have a large interest in this, you guys are all the "hardcore" users of the site. think about when you had been playing FFR/SM for only a few weeks, or if you were barely able to pass VD or C files (or worse). something even harder would completely scare you away and you'd never touch it. 6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle).

                      so where does that leave us? for now, we'll be focusing on improving the current game, and fixing bugs around the site. should all of those get knocked out (and nothing new come up), then it will become time to consider adding new things.
                      Tass, remember when you first started playing this game? Everything seems impossible at first but with a little effort you begin to see that life isn't always handed to you in a silver platter. You have to work hard at something to master it's complexity. 4-key, IMO, is just as fun as playing 6-keys. It provides you more of a challenge and thus adds more interest to the game. People like to be challenged and if you say that adding such a feature would scare away newcomers rather than invite them then you're completely mistaken. No offense Tass...

                      I am against the idea myself, since I can't play solo due to my damaged ring finger (I can barely bend it forwards) then solo would definitely be out of the question for a player like me, but there's still other people out there that wouldn't mind an FFR R3, right?

                      The coding and scripts isn't the problem here, it's whether you think this would benefit the community's interest for good sake. Again, you don't have to always listen to what everybody says but this would be a good idea gone to waste.

                      Oh and fix the theme song for FFR it's driving me "Nsane"..

                      Comment

                      • awein999
                        (ಠ⌣ಠ)
                        • Oct 2007
                        • 4647

                        #101
                        Re: 6 Key FFR

                        Originally posted by Tasselfoot
                        as i've told stargroup before... i have nothing against a 6-key mode. it's just slightly more complicated than just suggesting it. it has to be coded, you have to have a large number of quality files of all difficulties ready to go for initial launch...

                        and while you guys might all have a large interest in this, you guys are all the "hardcore" users of the site. think about when you had been playing FFR/SM for only a few weeks, or if you were barely able to pass VD or C files (or worse). something even harder would completely scare you away and you'd never touch it. 6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle).

                        so where does that leave us? for now, we'll be focusing on improving the current game, and fixing bugs around the site. should all of those get knocked out (and nothing new come up), then it will become time to consider adding new things.
                        well maybe 6 key can be an unlock for like a vd AAA on 4 key or something so you wouldn't even be allowed to play it when you are a noob...just an idea. That way it can be like a "challenge mode" that isn't open to everyone. That would only make the new people want to get better to see what 6 key is all about.
                        Originally posted by Staiain
                        i am super purple hippo

                        Comment

                        • LongGone
                          -
                          FFR Simfile Author
                          • Jul 2008
                          • 1679

                          #102
                          Re: 6 Key FFR

                          Originally posted by Tasselfoot
                          6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle).
                          Sorry I have to disagree with this. There are many music game which utilises anywhere from 5~8 keys on the kb, and they proved to be quite popular.

                          FFR already has a huge database of songs (which is a good thing), and songs can be stepped based on current 4k charts (rhythm/sync is all done; now its about rearranging the notes to fit in 6 panels). Not to mention there's more freedom of stepping charts as now stepartists have more room to play with as mentioned by others. This allows more unique charts which I believe, gives replay value to the game; arguably 4k can only go so far till it gets repetitive, and will probably reach a creativity standstill before 6k does (well in theory anyway)

                          Arguably too, 6k will allow a wider range of difficulty for songs without them just being a mindless mess of notes; songs in 6k have more variety of being "hard" in their own way. Say, bracketing, or having minijacks, chordstream, etc. etc. (basically elaborating on the previous point)

                          Some may disagree, but holds/freezes can be implemented in 6k too (as they would seem quite appropriate in 6k). This adds into the stepartists arsenal of tools for more unique stepcharts and giving a different twist to FFR

                          As much as I understand how coding/etc. may be difficult (I can't code to save my life), I hope that at least some consideration be taken into implementing this, or at least whipping up a simple beta and just a couple of songs that current users can play with before releasing to the public. Who knows how it may turn out Let the community judge the preliminary testing of the concept, and they would decide whether it's a plausible add-on to FFR. To add on to this, the huge number of users on this site are probably more inclined into 4k gameplay, 6k may be new to them and they are all on even ground. Give them the game to play around with; Healthy competition will arise and eventually more people will be into it.
                          Last edited by LongGone; 08-3-2009, 11:28 AM.
                          My Solo Simfiles
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                          Originally posted by Choofers
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                          Comment

                          • Izzy
                            Snek
                            FFR Simfile Author
                            • Jan 2003
                            • 9195

                            #103
                            Re: 6 Key FFR

                            There isn't any reason to argue it. Synthlight would never code it and tass would never do anymore work then he has to.

                            Comment

                            • NSane
                              Retired Staff
                              • Jun 2008
                              • 475

                              #104
                              Re: 6 Key FFR

                              Originally posted by Izzy
                              There isn't any reason to argue it. Synthlight would never code it and tass would never do anymore work then he has to.
                              You do realize I can pretty much do the entire thing.. as far as the game is concerned.
                              Retired from FFR/Stepmania
                              Playing Hearthstone now

                              Highest Hearthstone Rank: Legend
                              Lannix#1632 @ Americas

                              Comment

                              • Izzy
                                Snek
                                FFR Simfile Author
                                • Jan 2003
                                • 9195

                                #105
                                Re: 6 Key FFR

                                Just take the source code of ffr and develop your own. FFR development is otherwise dead.

                                Comment

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