6 Key FFR

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  • awein999
    (ಠ⌣ಠ)
    • Oct 2007
    • 4647

    #31
    Re: 6 Key FFR

    yeah support +1 I was going to be a wise ass and say 8 KEY!!! But I read the bottom line of the first post lol.
    Originally posted by Staiain
    i am super purple hippo

    Comment

    • bluguerrilla
      FFR Player
      FFR Simfile Author
      • Apr 2006
      • 3966

      #32
      Re: 6 Key FFR

      I'd be more likely to try 6 key on FFR than I would on SM.

      I'm actually trying to step a song (maybe two songs) on solo right now and it's tough and I'm sure they'll both suck ass nuggets.

      Comment

      • xingyguy
        Bagel
        • Apr 2008
        • 266

        #33
        Re: 6 Key FFR

        +1 support.
        My latest simfiles:

        Xenobius: http://www.stepmania.com/download.ph...Xenobius.smzip

        Coward Killing Time: http://www.flashflashrevolution.com/...p?songid=38838

        Minute: http://www.flashflashrevolution.com/...p?songid=35958

        Chaoz Impact: http://www.stepmania.com/download.ph...ozImpact.smzip

        Comment

        • OneHandNow
          Banned
          • Sep 2006
          • 5305

          #34
          Re: 6 Key FFR

          Maybe we should just switch over to DJMax style HUH?

          4 Key, 5 Key, 6 Key, 7 Key, 8 Key YAH.

          +1 support btw

          Comment

          • -paexaea-
            ¯\_(ツ)_/¯
            • Apr 2007
            • 4610

            #35
            Re: 6 Key FFR

            I support this. It's not a bad idea.

            And to everyone complaining about it, think about it. FFR needs some progress besides new songs. A new feature would probably reignite peoples old passion and competitive feelings for the game. Honestly, you can only play a couple of songs before they get boring.
            See you, Space Cowboy.

            Comment

            • ClAsSiC_RoCkEr
              FFR Player
              • Oct 2005
              • 375

              #36
              Re: 6 Key FFR

              this needs to happen :\




              probably won't though (but here's hoping).

              Comment

              • stargroup
                FFR Player
                • Jun 2007
                • 974

                #37
                Re: 6 Key FFR

                Originally posted by Plan_Bsk81127
                The whole idea in general is taking it from Stepmania. Just because it wont play exactly the same doesnt mean the feature/idea itself isnt like SM. And like I saw coming, this makes people want to have more noteskins which is not FFR at all, all SM. FFR shouldnt need more noteskins since its FFR there for you use FFR noteskin.
                you don't need more than one noteskin, but you certainly aren't going to use arrows. it makes no sense

                also, did you ever wonder why ffr tries so hard to not be like sm but sm never tries to be like ffr

                maybe sm is the exact same game, just miles ahead of ffr

                and, if you do think this is a problem, WHY NOT LET ME TAKE CARE OF IT. I have enough knowledge and experience to steer ffr clear of stepmania's way and still raise the bar in most everything. but, no one ever gives me a chance

                in short, stop b*tching. all your points have been addressed, I'm sure of it

                EDIT: come to think of it, ffrock is a great base for 6 key to get started
                Last edited by stargroup; 08-2-2009, 05:54 PM.
                (´・ω・`)

                Comment

                • remedy1502
                  remederpin
                  • Feb 2007
                  • 4884

                  #38
                  Re: 6 Key FFR

                  Yes please. +1 support

                  Comment

                  • Ghakimx
                    Cutie&Handshaking Sounds
                    • Mar 2009
                    • 1594

                    #39
                    Re: 6 Key FFR

                    Sure why not.

                    BTW, 6 Key mashing, woo hoo.

                    I AM ASHAMED OF MY STUPIDITY AND MUST COMMIT SEPPUKU. FORGIVE ME, FFR.


                    Ninjas NEVER die. Now on a 30 kill streak.

                    Comment

                    • devonin
                      Very Grave Indeed
                      Event Staff
                      FFR Simfile Author
                      • Apr 2004
                      • 10120

                      #40
                      Re: 6 Key FFR

                      WHY NOT LET ME TAKE CARE OF IT
                      So code up the engine, get it working, and then see whether or not the company is interested in the implementation?

                      Comment

                      • stargroup
                        FFR Player
                        • Jun 2007
                        • 974

                        #41
                        Re: 6 Key FFR

                        Originally posted by devonin
                        So code up the engine, get it working, and then see whether or not the company is interested in the implementation?
                        smart guy eh?

                        cute, but it's not helping the situation

                        although I do have some experience with flash, so if given the opportunity I wouldn't mind trying to get it working
                        (´・ω・`)

                        Comment

                        • Xiaounlimited
                          Eaguru
                          • Jul 2005
                          • 2832

                          #42
                          Re: 6 Key FFR

                          Solo rulz. +1 (even if it will never be developed in all likelihood - REMEMBER FFR R3 LOLOL?)

                          I also find the "THIS WILL MAKE FFR LIKE SM" argument quite irrelevant. Remember when you had to screencut to read? All of a sudden, speedmods (that existed in SM, which deviated from DWI, which was based on DDR, which came after Beatmania if you really want to go that ****ing far about it) are added, and it's totally new and fresh because it's FFR!

                          Remember when you had to remember which song was in which section to play it? Maybe you didn't play Final Fantasy and didn't realize BB Evolution was from FF5 and thus in arcade. Then came the song list which allowed you to sort by name and difficulty overcoming the inherently clunky and inefficient interface! Every other rhythm game has done this to streamline their interface including SM which does it as well as DDR, if not better. Once again, it's new and fresh because it's FFR!

                          Remember when you had to play FFR with arrow keys and numpad because keymapping wasn't supported?

                          I don't think I need to say anymore. Just shut the hell up and support it or don't.

                          In regards to Devonin, this will most likely happen only if a team of devs actually did it for FFR. The admin team here isn't interested in doing much of anything these days. Except making ****ty videos about how to play Flash games.
                          Last edited by Xiaounlimited; 08-2-2009, 07:38 PM.
                          Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                          Comment

                          • devonin
                            Very Grave Indeed
                            Event Staff
                            FFR Simfile Author
                            • Apr 2004
                            • 10120

                            #43
                            Re: 6 Key FFR

                            Originally posted by stargroup
                            smart guy eh?

                            cute, but it's not helping the situation

                            although I do have some experience with flash, so if given the opportunity I wouldn't mind trying to get it working

                            It's not helping the situation to respond to "The greatest idea ever for FFR is this very elaborate and involved process that would take many man-hours of coding time, but also, I'm only suggesting it, you should do all the work" with "Well maybe you'd get further if you had some sort of semi-functional prototype coded up for the company to look at"?

                            The admin team here isn't interested in doing much of anything these days. Except making ****ty videos about how to play Flash games.
                            The fatal flaw in your objection is that Tass has never been, and never once pretended to be on the development staff of the website. He's the Operations Officer, he'll be the first to tell you that he's not a coder at all.

                            Comment

                            • Patashu
                              FFR Simfile Author
                              FFR Simfile Author
                              • Apr 2006
                              • 8609

                              #44
                              Re: 6 Key FFR

                              we already have (multiple!) working finger game engines, don't we? it's not like we'll be making much of it from scratch, we can reuse big chunks
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • devonin
                                Very Grave Indeed
                                Event Staff
                                FFR Simfile Author
                                • Apr 2004
                                • 10120

                                #45
                                Re: 6 Key FFR

                                Then do it! Nothing is holding you back!

                                Comment

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