6 Key FFR
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Re: 6 Key FFR
I'd actually have to play some solo to know if I'd like this or not. But hey if it means more fun then why wouldn't I say hell yes?
Sure why not, I support.Comment
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Re: 6 Key FFR
6 key's only a novelty if people are jerky jerks and make only VCs for solo
which they probably won't since people prefer to make charts that they enjoy playing and it is a well known fact that YOU (yes you) suck at solo
also if we got a different chart classification scheme that allows us to have multiple charts on the one mp3 there would be encouragement to add lots of difficulties to a song
I would be more then happy to contribute with charts btwPatashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
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Re: 6 Key FFR
I'd step easy ass songs for solo.
I couldn't produce anything above an 8 at this point that would be fun, I think.
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Re: 6 Key FFR
ugh, FAQ update
tass there are so many things wrong in your statements. first of all, 6 key is not necessarily a turn-off for new players, and since nsane is doing most of the coding just leave it to him. as long as we get this coded I can take care of the simfile issues. just leave it to us. all we need is your approval, nothing elseLast edited by stargroup; 08-3-2009, 06:17 PM.(´・ω・`)Comment
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Re: 6 Key FFR
mrrubix's convertor (I assume) can handle recording millisecond positions and can probably be changed to handle any other note type that you can put in a sm, so you could do things like having the option of including mines in the future or of setting it up so that arrows that occur very close to the edge of a frame (like within a quarter of the frame's duration) have a 'skewed' timing window that includes the frames around both the frame it IS in and the frame it almost was in
edit: seriously I want that btwPatashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.pngComment
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Re: 6 Key FFR
+10
Uh oh. I'm used to hitting early, because I play ffr wayyyyyyy more than a play sm and that would mean that I would need to change my habit of hitting arrows early, which I don't really want to do.mrrubix's convertor (I assume) can handle recording millisecond positions and can probably be changed to handle any other note type that you can put in a sm, so you could do things like having the option of including mines in the future or of setting it up so that arrows that occur very close to the edge of a frame (like within a quarter of the frame's duration) have a 'skewed' timing window that includes the frames around both the frame it IS in and the frame it almost was in
edit: seriously I want that btw
If 6 key is ever implemented, +1
+1 for solo, too, but then hands and quads would be promoted, and since this keyboard can't handle them, it would a pain for me.
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Re: 6 Key FFR
very bad ideawell maybe 6 key can be an unlock for like a vd AAA on 4 key or something so you wouldn't even be allowed to play it when you are a noob...just an idea. That way it can be like a "challenge mode" that isn't open to everyone. That would only make the new people want to get better to see what 6 key is all about.
6 key is a completely different game in itself. making the accomplishment would eliminate the point of easy files and would be actually be a turn-off for many of the 6 key players here who are already bored of 4 key. besides, there is no fitting achievement/unlock you can make that is really fair, since no accomplishment would have a reward with the magnitude of unlocking a whole completely different game system(´・ω・`)Comment
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Last edited by virus003; 08-3-2009, 11:37 PM.
Originally posted by XUioXtoo hard and too long.. the rest of it was easy though.Originally posted by roundb0xi still have photos of my dad dickfeeding me when i was like 5Originally posted by who_cares973stop back seat modding its annoyingComment
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Re: 6 Key FFR
Sup guys.
As someone who has quit FFR and SM for over a year to play IIDX instead, I find it rather sad that FFR hasn't progressed significantly in quality since last I played. 6-Key is genuinely a good suggestion, and anyone who thinks there are legitimate concerns apart from logistics is frankly misguided. 6-Key will be too hard? Oh boo-hoo. 4-Key only has a certain limit of difficulty before charts become nothing more than disgusting clusterf***s of jacks and rhythms that don't even nearly fit the music. Why do you think there's so much support for a totally new method of playing FFR? It's because FFR is stale and probably cannot progress much further than it already has. That's not to say that FFR is bad, by any means; in fact, it is a very well-designed and supported game, not only by the staff but the community. But that doesn't mean that there's much you can do to improve gameplay. The meat of FFR is finished in its development.
I understand that producing 6-Key would be a lot of work. What I don't understand is why there is such resistance even to the idea. Don't try to come up with excuses about how new players will be scared away. That's probably the weakest argument I've heard ever in my life. Yes, let's limit development in what could potentially be a great new way to play FFR and to expand what is essentially a finished game.
I don't expect 6-Key to ever happen, because I'm realistic. But FFR is never going to get anywhere if great new ideas like this are always met with scepticism.
StepMania Solo Videos:
http://www.youtube.com/watch?v=knZa5V0DiDU
http://www.youtube.com/watch?v=1c3Vq7JraNc
SORO OWNLY, NO SINGALZ
C650, REVERSE, Note+Comment
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Re: 6 Key FFR
Really jumping the gun there.Originally posted by 0solo skill tokens would be fun !_! might make some players improve faster tooWhy would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)Comment





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