6 Key FFR

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  • NSane
    Retired Staff
    • Jun 2008
    • 475

    #106
    Re: 6 Key FFR

    Originally posted by Izzy
    Just take the source code of ffr and develop your own. FFR development is otherwise dead.
    I know, as mentioned earlier I am the current flash developer for the FFR game. I have been developing things for it if you'd of checked my update log you'd of seen FFR is still alive and well.
    Retired from FFR/Stepmania
    Playing Hearthstone now

    Highest Hearthstone Rank: Legend
    Lannix#1632 @ Americas

    Comment

    • Xx{Midnight}xX
      FFR Player
      • Aug 2007
      • 8548

      #107
      Re: 6 Key FFR

      I'd actually have to play some solo to know if I'd like this or not. But hey if it means more fun then why wouldn't I say hell yes?
      Sure why not, I support.

      Comment

      • awein999
        (ಠ⌣ಠ)
        • Oct 2007
        • 4647

        #108
        Re: 6 Key FFR

        Originally posted by NSane
        I know, as mentioned earlier I am the current flash developer for the FFR game. I have been developing things for it if you'd of checked my update log you'd of seen FFR is still alive and well.
        Originally posted by Staiain
        i am super purple hippo

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #109
          Re: 6 Key FFR

          6 key's only a novelty if people are jerky jerks and make only VCs for solo
          which they probably won't since people prefer to make charts that they enjoy playing and it is a well known fact that YOU (yes you) suck at solo
          also if we got a different chart classification scheme that allows us to have multiple charts on the one mp3 there would be encouragement to add lots of difficulties to a song
          I would be more then happy to contribute with charts btw
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

          Comment

          • bluguerrilla
            FFR Player
            FFR Simfile Author
            • Apr 2006
            • 3966

            #110
            Re: 6 Key FFR

            I'd step easy ass songs for solo.

            I couldn't produce anything above an 8 at this point that would be fun, I think.

            Comment

            • stargroup
              FFR Player
              • Jun 2007
              • 974

              #111
              Re: 6 Key FFR

              ugh, FAQ update

              tass there are so many things wrong in your statements. first of all, 6 key is not necessarily a turn-off for new players, and since nsane is doing most of the coding just leave it to him. as long as we get this coded I can take care of the simfile issues. just leave it to us. all we need is your approval, nothing else
              Last edited by stargroup; 08-3-2009, 06:17 PM.
              (´・ω・`)

              Comment

              • justin_ator
                🥓<strong><span style="col
                • Mar 2007
                • 7648

                #112
                Re: 6 Key FFR

                Hows about an 8 key?.....just kidding.

                I like the idea. Supporter still.

                Comment

                • Oubliette
                  FFR Player
                  • Dec 2008
                  • 171

                  #113
                  Re: 6 Key FFR

                  I can't believe I missed this thread. I support this idea, pretty much because 4 keys has gotten boring to me.

                  And the last time I checked, I believe .dwi supports 6 keys.

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #114
                    Re: 6 Key FFR

                    mrrubix's convertor (I assume) can handle recording millisecond positions and can probably be changed to handle any other note type that you can put in a sm, so you could do things like having the option of including mines in the future or of setting it up so that arrows that occur very close to the edge of a frame (like within a quarter of the frame's duration) have a 'skewed' timing window that includes the frames around both the frame it IS in and the frame it almost was in
                    edit: seriously I want that btw
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • Ice wolf
                      FFR Player
                      • Feb 2007
                      • 852

                      #115
                      Re: 6 Key FFR

                      Supporting this idea for a second time.
                      Reverse for life!




                      ^Way better than 25thhour's link. You know you want to sign up.

                      The best noteskin ever: Skittles


                      Are you having trouble syncing your files? Use DDReamStudio.

                      Comment

                      • MikeShinoda12345
                        *\(^o^)/*
                        • Oct 2008
                        • 1890

                        #116
                        Re: 6 Key FFR

                        Originally posted by Xiaounlimited
                        Then maybe some changes also need to be made to the staff roster.
                        +10

                        Originally posted by Patashu
                        mrrubix's convertor (I assume) can handle recording millisecond positions and can probably be changed to handle any other note type that you can put in a sm, so you could do things like having the option of including mines in the future or of setting it up so that arrows that occur very close to the edge of a frame (like within a quarter of the frame's duration) have a 'skewed' timing window that includes the frames around both the frame it IS in and the frame it almost was in
                        edit: seriously I want that btw
                        Uh oh. I'm used to hitting early, because I play ffr wayyyyyyy more than a play sm and that would mean that I would need to change my habit of hitting arrows early, which I don't really want to do.
                        Originally posted by awein999
                        well maybe 6 key can be an unlock
                        If 6 key is ever implemented, +1

                        +1 for solo, too, but then hands and quads would be promoted, and since this keyboard can't handle them, it would a pain for me.

                        Comment

                        • stargroup
                          FFR Player
                          • Jun 2007
                          • 974

                          #117
                          Re: 6 Key FFR

                          Originally posted by awein999
                          well maybe 6 key can be an unlock for like a vd AAA on 4 key or something so you wouldn't even be allowed to play it when you are a noob...just an idea. That way it can be like a "challenge mode" that isn't open to everyone. That would only make the new people want to get better to see what 6 key is all about.
                          very bad idea

                          6 key is a completely different game in itself. making the accomplishment would eliminate the point of easy files and would be actually be a turn-off for many of the 6 key players here who are already bored of 4 key. besides, there is no fitting achievement/unlock you can make that is really fair, since no accomplishment would have a reward with the magnitude of unlocking a whole completely different game system
                          (´・ω・`)

                          Comment

                          • virus003
                            FFR Veteran
                            • Feb 2008
                            • 1822

                            #118
                            Re: 6 Key FFR

                            Originally posted by justin_ator
                            Hows about an 8 key?
                            lol leonid
                            anyways, it's a good idea, but it won't happen
                            Last edited by virus003; 08-3-2009, 11:37 PM.

                            Originally posted by XUioX
                            too hard and too long.. the rest of it was easy though.
                            Originally posted by roundb0x
                            i still have photos of my dad dickfeeding me when i was like 5
                            Originally posted by who_cares973
                            stop back seat modding its annoying

                            Comment

                            • Exag0n
                              FFR Player
                              FFR Simfile Author
                              • Aug 2006
                              • 633

                              #119
                              Re: 6 Key FFR

                              Sup guys.

                              As someone who has quit FFR and SM for over a year to play IIDX instead, I find it rather sad that FFR hasn't progressed significantly in quality since last I played. 6-Key is genuinely a good suggestion, and anyone who thinks there are legitimate concerns apart from logistics is frankly misguided. 6-Key will be too hard? Oh boo-hoo. 4-Key only has a certain limit of difficulty before charts become nothing more than disgusting clusterf***s of jacks and rhythms that don't even nearly fit the music. Why do you think there's so much support for a totally new method of playing FFR? It's because FFR is stale and probably cannot progress much further than it already has. That's not to say that FFR is bad, by any means; in fact, it is a very well-designed and supported game, not only by the staff but the community. But that doesn't mean that there's much you can do to improve gameplay. The meat of FFR is finished in its development.

                              I understand that producing 6-Key would be a lot of work. What I don't understand is why there is such resistance even to the idea. Don't try to come up with excuses about how new players will be scared away. That's probably the weakest argument I've heard ever in my life. Yes, let's limit development in what could potentially be a great new way to play FFR and to expand what is essentially a finished game.

                              I don't expect 6-Key to ever happen, because I'm realistic. But FFR is never going to get anywhere if great new ideas like this are always met with scepticism.


                              StepMania Solo Videos:
                              http://www.youtube.com/watch?v=knZa5V0DiDU
                              http://www.youtube.com/watch?v=1c3Vq7JraNc

                              SORO OWNLY, NO SINGALZ
                              C650, REVERSE, Note+

                              Comment

                              • Xiaounlimited
                                Eaguru
                                • Jul 2005
                                • 2832

                                #120
                                Re: 6 Key FFR

                                Originally posted by 0
                                solo skill tokens would be fun !_! might make some players improve faster too
                                Really jumping the gun there.
                                Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

                                Comment

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