Queue/Batch Discussion Thread v2

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  • -Barista-
    FFR Player
    • Dec 2007
    • 342

    #421
    Re: Queue/Batch Discussion Thread v2

    Oh. . . pffft, K then. Here I was thinking that stop were implemented into the engine. Was jumping for joy.


    Originally posted by lightdarkness
    lol i created ffr

    Comment

    • cedolad
      moonchild~
      FFR Simfile Author
      • Jan 2007
      • 6879

      #422
      Re: Queue/Batch Discussion Thread v2

      Originally posted by Arch0wl
      I just don't think you'd see that many files with the fact that they need to have song permissions. The idea that terrible sim authors would submit a ton of files seems possible at first, but when I consider that most new charters step songs that are not even close to music on the FFR permissions list I don't think this would be a concern. Having to limit your music choice is a turn-off for most people.
      Yo Arch, what was the last file you stepped?

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #423
        Re: Queue/Batch Discussion Thread v2

        Originally posted by bmah
        Stops won't affect gameplay in FFR, but you can use them if you feel compelled to do so.

        What you cannot use however are negative BPMs.
        I'll fake a negative BPM by going into the flash and adding fake arrow images that scroll at a universal rate only to have the REAL pattern be mirrored from what you see.

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #424
          Re: Queue/Batch Discussion Thread v2

          Originally posted by Arch0wl
          Honest question: why is there a submission cap?
          1. FFR gets a lot of submissions so it needs some quantity control.
          2. We need 1 or 2 good files rather than 100 mediocre files from one sim artist.
          3. On this system, your submission cap can be raised easily if you keep submitting good files.

          Comment

          • iironiic
            D6 FFR Legacy Player
            FFR Simfile Author
            • Jan 2009
            • 4342

            #425
            Re: Queue/Batch Discussion Thread v2

            Sent Passage D. (Edit: High 11 or low 12)

            From now on, I think I'm going to send one file at a time, unless I stockpile enough for the next upcoming batch after this one.
            Last edited by iironiic; 02-2-2011, 07:39 PM.

            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #426
              Re: Queue/Batch Discussion Thread v2

              So far, it's looking like the submissions for this batch will be...

              (0.5) Eclipse [Luna] /(collab: who_cares973) (11)
              (0.5) Remember When/(collab: psychoangel691) (she says 8, I say 9 - we'll level with that)
              Cest What (12)
              Molto Vivace v2 (11)

              ...and possibly one more, if I can hurry. (which will equal my cap of 4 :3)

              Comment

              • Arch0wl
                Banned
                FFR Simfile Author
                • Dec 2002
                • 6344

                #427
                Re: Queue/Batch Discussion Thread v2

                Originally posted by cedolad
                Yo Arch, what was the last file you stepped?
                The most recent was a revision of Gaussian Blur for KBO. Before that it was Birthright (Blue Stahli mix), which you can play here.

                Comment

                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #428
                  Re: Queue/Batch Discussion Thread v2

                  Originally posted by Arch0wl
                  [...]which you can play here.
                  Well...it started off pretty alright... <_<

                  Comment

                  • Arch0wl
                    Banned
                    FFR Simfile Author
                    • Dec 2002
                    • 6344

                    #429
                    Re: Queue/Batch Discussion Thread v2

                    I like ghost notes and jacks and tend to dislike the PR/layering on most songs. Most people feel the opposite and I realize that.

                    Comment

                    • bmah
                      shots FIRED
                      Profile Moderator
                      FFR Simfile Author
                      Global Moderator
                      • Oct 2003
                      • 8448

                      #430
                      Re: Queue/Batch Discussion Thread v2

                      Holy hell, what was that? hahaha

                      edit: yeah, you made your affinity for ghost notes very clear in Energizer

                      My question is, what makes ghost notes enjoyable to play?
                      Last edited by bmah; 02-2-2011, 10:47 PM.

                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #431
                        Re: Queue/Batch Discussion Thread v2

                        I feel that ghosting is an acceptable charting strategy, but not in extreme cases seen like in your version of Birthright, or in Energizer. Ghosting for syncopative purposes is totally alright, but pushing unrealistically beyond accuracy capabilities is a little ridiculous. Then again, this is more of the player opinion than the charter's opinion, but in both cases, I believe you're going a little past common sense. Just seems like a dump.

                        Comment

                        • Arch0wl
                          Banned
                          FFR Simfile Author
                          • Dec 2002
                          • 6344

                          #432
                          Re: Queue/Batch Discussion Thread v2

                          Well, I don't view files as "playing the song" but "interpreting the song." That's probably the most crucial contrast between how I view files vs. most people today; I view ghost notes as an interpretation of the song's energy. If you actually dance to a song, you tend to move your body to a generalized composite of every rhythm it has. When I use a ghost note I'm not thinking about how the song is being represented in the notes but how your hands are moving to the song, similar to how an Irish dancer would add rhythms to the melody.

                          Also, I like difficulty spikes a lot. They're used a lot in Korean music games and I like their effect. They make for great entertainment when someone is capable of doing them.

                          Comment

                          • bmah
                            shots FIRED
                            Profile Moderator
                            FFR Simfile Author
                            Global Moderator
                            • Oct 2003
                            • 8448

                            #433
                            Re: Queue/Batch Discussion Thread v2

                            @simfile artists: apparently this hasn't been made clear enough

                            Originally posted by jimerax
                            Just put [Resubmission] at the top of the name of zip/rar file and folder ,then submit.
                            i.e. [Resubmission] Magical 8bit Tour (jimerax).zip.

                            Comment

                            • dore
                              caveman pornstar
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2006
                              • 6317

                              #434
                              Re: Queue/Batch Discussion Thread v2

                              Originally posted by bmah
                              @simfile artists: apparently this hasn't been made clear enough
                              qtd for top of page since it was gonna get buried

                              re: ghosting stuff

                              It's just my opinion, but the limit for ghosting comes when you drastically alter a song's density. It's one thing to syncopate what you already have or bring out an implied feel, but it's another thing to completely add another layer of rhythm to the song to produce a different feel.
                              Last edited by dore; 02-2-2011, 11:07 PM.
                              http://www.youtube.com/watch?v=IREnpHco9mw

                              Comment

                              • ichliebekase
                                FFR Simfile Author
                                FFR Simfile Author
                                • May 2006
                                • 3213

                                #435
                                Re: Queue/Batch Discussion Thread v2

                                Originally posted by bmah
                                @simfile artists: apparently this hasn't been made clear enough
                                Sweet, I did it right this time :] last time I noticed that it got switched when it was viewed in the folders so this time I put it in the front. Kewl
                                Glorious Morning - Misc, level 48
                                We Will Fly - Dance 2, level 53
                                =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                                Garden Party - Dance, level 38

                                Comment

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