Queue/Batch Discussion Thread v2

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  • kommisar
    Dark Chancellor
    FFR Simfile Author
    FFR Music Producer
    • Jun 2005
    • 7324

    #361
    Re: Queue/Batch Discussion Thread v2

    we've more or less adapted to a style of stepping that pleases people the most; something structured, that flows well and feels like you're actually playing the song (keynotes YEAH!!). So basically everyone is conforming to that style.

    Comment

    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #362
      Re: Queue/Batch Discussion Thread v2

      I don't believe in keysounding entirely. I care for accenting more than anything.

      Comment

      • kommisar
        Dark Chancellor
        FFR Simfile Author
        FFR Music Producer
        • Jun 2005
        • 7324

        #363
        Re: Queue/Batch Discussion Thread v2

        it's how people make files, but personally yeah accenting is way more efficient. kil theory

        Comment

        • aperson
          FFR Hall of Fame
          FFR Simfile Author
          • Jul 2003
          • 3431

          #364
          Re: Queue/Batch Discussion Thread v2

          Keysound things that are inharmonic and then pick your leads to match the pitch to. You can permute the columns on repetitions if the song isn't doing much. This isn't a stylistic concern, this is how to put down the right notes.

          Comment

          • ichliebekase
            FFR Simfile Author
            FFR Simfile Author
            • May 2006
            • 3213

            #365
            Re: Queue/Batch Discussion Thread v2

            Originally posted by Silvuh
            ichliebekase:

            62.836s:

            The two 12ths there only go to the melody you aren't stepping.
            Cool with the other stuff.

            And as for the sync, here; this will work much better:
            #OFFSET:-0.072585;
            #BPMS:0=152, 94=158.405, 95=147.656, 96=156.023, 97=152, 119=160.247, 120=151.442, 121=153.125, 122=150.89, 123=148.719, 124=150.89, 125=154.574, 125.667=126.815, 126=162.132, 127=152.56, 128=148.719, 129=152, 157=145.577, 158=152, 159=158.107, 159.667=141.097, 160=158.405, 161=152, 176=159.628, 177=152, 185=151.165, 186=152.842, 187=148.719, 188=158.405, 189=152, 255=143.555, 256=150.341, 257=152, 264=157.801, 265=146.609, 266=159.014, 267=152.56, 268=150.89, 269=151.729, 269.667=136.006, 270=152;
            I thought you had mentioned 24's, that's why I was confused. Don't look at files when you first wake up after little sleep x_x

            But holy shit that was a mind-fuck for the BPM's. I'll have to look into it, I don't have ddream because I've attempted to use it and it was really complicated for me. Especially since I don't really have anyone to sit down and fully explain it to me. I'm assuming the first number is the beat and the second number is the BPM at that beat? If so I can fix all of this and resend and see what you think.
            Glorious Morning - Misc, level 48
            We Will Fly - Dance 2, level 53
            =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
            Garden Party - Dance, level 38

            Comment

            • aperson
              FFR Hall of Fame
              FFR Simfile Author
              • Jul 2003
              • 3431

              #366
              Re: Queue/Batch Discussion Thread v2

              You can just paste that into the .sm and it'll update all those bpms. First number is measure (decimal for divisions), and second is bpm.

              Comment

              • i love you
                Live a wonderful life~
                FFR Simfile Author
                • Oct 2006
                • 7313

                #367
                Re: Queue/Batch Discussion Thread v2

                Famicom:
                Gotta Catch 'em All:
                Scavenger:
                Metro:

                PS: All accepted from me
                ===============================
                The idea that RDCP 3 may come out in the future is a fun thought to have~
                ===============================

                Comment

                • leonid
                  I am leonid
                  FFR Simfile Author
                  FFR Music Producer
                  • Oct 2008
                  • 8080

                  #368
                  Re: Queue/Batch Discussion Thread v2

                  Famicom:
                  Gotta Catch 'em All:
                  Scavenger:
                  Metro:

                  I didn't play any of them



                  Proud member of Team No

                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #369
                    Re: Queue/Batch Discussion Thread v2

                    Originally posted by bmah
                    If anything qq, I'm constantly trying to think of how the community may react to these things, which is why I've made an attempt in this batch to make easier songs (failed attempt I must say). [..] So far, I won't give a specific grade for Metro. Selfishness is the last thing on my mind, got it?
                    Fair enough, I was just worried that files might be graded harshly due to difficulty alone.

                    Originally posted by aperson
                    Are you kidding look at some of the stuff that gets accepted
                    Well, the criteria ARE strict. There are two problems:
                    - due to subjectivamanias, getting a good enough rating depends on luck, so the group of good files and the group of accepted files won't match up
                    - jx doesn't like the conditional queue, so accept-quality files that need smaller fixes don't always get them

                    Originally posted by kommisar
                    we've more or less adapted to a style of stepping that pleases people the most; something structured, that flows well and feels like you're actually playing the song (keynotes YEAH!!). So basically everyone is conforming to that style.
                    I disagree. People like different things in their files (some people want extreme technicality, some people want files with comfortable patterns, some people want files that match the feel of the song) and it's impossible to satisfy them all. As an example, personally I don't like a lot of the modern SM files that get published in packs. But as a judge I do try to not have a bias against the style of stepping, as long as it feels like it makes sense for me.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • Arch0wl
                      Banned
                      FFR Simfile Author
                      • Dec 2002
                      • 6344

                      #370
                      Re: Queue/Batch Discussion Thread v2

                      There are two reasons which may necessitate file strictness that I didn't think about earlier, but they are unrelated to any idea of how "good" the file is:

                      - you may want stylistic unity in your game (KBO for example. I've been making a few KBO files knowing that if it is too Arch0wly stargroup has legitimate reasons for rejecting it. I don't consider it "making the file better" but "making the file in the way stargroup wants" and I've been working repeatedly to do this.)

                      - you may feel that having too many songs released at one time is too much to keep up with competitively, which is understandable

                      however, I don't think either of these reasons were expressed by anyone in this thread.

                      worth reading: http://youarenotsosmart.com/2010/05/...introspection/

                      (sorry if this post is poorly written, I'm in a hurry atm.)

                      Comment

                      • cedolad
                        moonchild~
                        FFR Simfile Author
                        • Jan 2007
                        • 6879

                        #371
                        Re: Queue/Batch Discussion Thread v2

                        Ya know I always figured Arch would be an arrogant asshole. But now I see he's got some good points to everything. I saw a lot of contrast between his notes and the other judges of his group. Just a random thought.

                        Comment

                        • bmah
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          • Oct 2003
                          • 8448

                          #372
                          Re: Queue/Batch Discussion Thread v2

                          Originally posted by kommisar
                          wowowow bmah where did arrogant cobbler go


                          i'm sending it this batch
                          Is it a completely different file, or is it the same one on here now with fixes? If it's the latter, let jx know right away.

                          Comment

                          • jimerax
                            FFR Simfile Author
                            FFR Music Producer
                            • Nov 2003
                            • 8185

                            #373
                            Re: Queue/Batch Discussion Thread v2

                            Originally posted by kommisar
                            wowowow bmah where did arrogant cobbler go

                            i'm sending it this batch
                            wow, it had been in the conditional queue for a long time, then bmah fixed it and already released recently

                            Comment

                            • NocturneAunamic
                              FFR Veteran
                              • Aug 2009
                              • 893

                              #374
                              Re: Queue/Batch Discussion Thread v2

                              Hey, I'm just making sure about something. Since I'm a new step artist and I want to submit for this batch, my submission cap is 2 songs correct? Since I'm new, my simfile artist points are at 0, and the cap for 0 points is 2 songs. Just wanting to make sure.

                              Comment

                              • jimerax
                                FFR Simfile Author
                                FFR Music Producer
                                • Nov 2003
                                • 8185

                                #375
                                Re: Queue/Batch Discussion Thread v2

                                Originally posted by NocturneAunamic
                                Hey, I'm just making sure about something. Since I'm a new step artist and I want to submit for this batch, my submission cap is 2 songs correct? Since I'm new, my simfile artist points are at 0, and the cap for 0 points is 2 songs. Just wanting to make sure.
                                yeah you can submit up to 2 files.

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