Queue/Batch Discussion Thread v2
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Re: Queue/Batch Discussion Thread v2
Oh alright. Needed the clarification there, thanks a bunch.
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Re: Queue/Batch Discussion Thread v2
If this is what you feel - and to be honest I've lately been starting to feel similarly - you should probably move in the direction of stepping "expressive dumps", since people generally expect totally serious files to be very technically accurate (and this includes most FFR files, except the easiest). The expressive dump category is pretty wide, from files that are mostly technical but have a few ghost note sections, to files that are completely composed of rhythms that aren't in the song but nonetheless try to highlight the energy and feel of the music.Well, I don't view files as "playing the song" but "interpreting the song." That's probably the most crucial contrast between how I view files vs. most people today; I view ghost notes as an interpretation of the song's energy. If you actually dance to a song, you tend to move your body to a generalized composite of every rhythm it has. When I use a ghost note I'm not thinking about how the song is being represented in the notes but how your hands are moving to the song, similar to how an Irish dancer would add rhythms to the melody.
Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't. Basically that's the problem I have with them. Unlike in the avmiss era, hitting a fast jack section is now just a matter of being able to vibrate at least as fast as the jacks, and there are plenty of people out there who lack in actual skill but are pretty decent at vibrating or mashing.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: Queue/Batch Discussion Thread v2
I disagree with that. I don't think you should alter your stepping philosophy due to combo scoring, because regardless of someone mashing a FC getting a better score than someone going for PA and missing once, you're still talking about one player doing less shittily than another, and a AAA will still beat those scores. It's not like anyone's going to mash at the top of the leaderboards, and honestly, it shouldn't affect stepping/judging just because it would affect the middle of the leaderboards.Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't. Basically that's the problem I have with them. Unlike in the avmiss era, hitting a fast jack section is now just a matter of being able to vibrate at least as fast as the jacks, and there are plenty of people out there who lack in actual skill but are pretty decent at vibrating or mashing.Comment
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Re: Queue/Batch Discussion Thread v2
So what do you want to do about it? If you want to keep the current one as is, then you can send one more file in this batch as a result, considering that one of the files you've sent was the fix.Comment
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Re: Queue/Batch Discussion Thread v2
dore: Ah, but unless the song's very easy or very hard, if there's a serious difficulty spike, most of the active players are gonna be hanging out right around that middle section. So it's reasonable to assume that files with an extremely hard-to-FC section will annoy a lot of people, even if that section is accurate. If you look at judging as trying to get in files that the active players will like the most (and complain about the least), then it makes a lot of sense to take off points for a huge difficulty spike. As far as stepping philosophy, I deliberately use a somewhat different one for FFR because the scoring system is (currently?) so different.Best AAA: Policy In The Sky [Oni] (81)
Best SDG: PANTS (86)
Best FC: Future Invasion (93)Comment
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Re: Queue/Batch Discussion Thread v2
I view difficulty spikes as challenges and it's rewarding when you do manage to pull through successfully. I strongly discourage stepping with the consistency of a flat plain.
But I get your point.Comment
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Re: Queue/Batch Discussion Thread v2
Fair point, and that's why I didn't submit Birthright to FFR. (Well, that and I knew I'd have to completely change it to make it suitable for the judges.)
One thing to consider, though: Korean music games use combo scoring ubiquitously and almost every game with combo scoring also has frequent difficulty spikes.Comment
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Originally posted by apersonall of 65dos are dumb an noticable because their idea of 7/8 is 4/4 with one beat cut off the endClick Hereaperson: yo shikari if u c thom yorke
aperson: plz tell him 2 start usin consonants again
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Re: Queue/Batch Discussion Thread v2
Files queue'd on 2/1/11 (23)
Xkur Top Secrut Preview!!!!!!! (MarioNintendo)
Snow (Silvuh)
The Crow's Newspaper (TC_Halogen)
to the Heaven -Driven Beat Remix- (kjwkjw)
Sigh (SKG_Scintill)
Thrash the Plank (T-Force & Niala)
{Lazy Summer Days} (Silvuh)
Chik Habit (AlexDest)
Above (Silvuh)
Ark (leonid)
A Quick Death (wc & CBR)
AcidAce-Alliance (leonid)
When the Petals Fall (Silvuh)
Spacedust (Silvuh)
Sexplosion (woker-x)
Through The Martian Hell (woker-x)
Everything Went Numb (who_cares973)
Electronic Music is a Joke (AlexDest)
Positively Inclined RMX (DossarLX ODI)
Gene Gadget Zone (bmah & TC_Cyrenics)
Four Blockes Madness (woker-x)
honki sentai majirenjaa (bmah)
Mysterious Desert (cry4eternity)
Can me and T-Force get our points please? OP was updated just forgot us it seems.Comment
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Re: Queue/Batch Discussion Thread v2
I thought that was just for adding extra points, the initial 10 points I thought would still count. Sorry my misunderstanding.
EDIT: Go to bed >( you needa look purdy for tomorrow (later today.)Comment

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