Queue/Batch Discussion Thread v2

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #436
    Re: Queue/Batch Discussion Thread v2

    Originally posted by bmah
    @simfile artists: apparently this hasn't been made clear enough
    I didn't have to do this for The Crow's Newspaper, did I? I just assumed since you told me to give you the version with fixed silence that I would just give it to you.

    Comment

    • bmah
      shots FIRED
      Profile Moderator
      FFR Simfile Author
      Global Moderator
      • Oct 2003
      • 8448

      #437
      Re: Queue/Batch Discussion Thread v2

      oh no, if you were just making minor fixes to an accepted file, you don't need to do that

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #438
        Re: Queue/Batch Discussion Thread v2

        Oh alright. Needed the clarification there, thanks a bunch.

        Comment

        • qqwref
          stepmania archaeologist
          FFR Simfile Author
          • Aug 2005
          • 4092

          #439
          Re: Queue/Batch Discussion Thread v2

          Originally posted by Arch0wl
          Well, I don't view files as "playing the song" but "interpreting the song." That's probably the most crucial contrast between how I view files vs. most people today; I view ghost notes as an interpretation of the song's energy. If you actually dance to a song, you tend to move your body to a generalized composite of every rhythm it has. When I use a ghost note I'm not thinking about how the song is being represented in the notes but how your hands are moving to the song, similar to how an Irish dancer would add rhythms to the melody.
          If this is what you feel - and to be honest I've lately been starting to feel similarly - you should probably move in the direction of stepping "expressive dumps", since people generally expect totally serious files to be very technically accurate (and this includes most FFR files, except the easiest). The expressive dump category is pretty wide, from files that are mostly technical but have a few ghost note sections, to files that are completely composed of rhythms that aren't in the song but nonetheless try to highlight the energy and feel of the music.

          Originally posted by Arch0wl
          Also, I like difficulty spikes a lot. They're used a lot in Korean music games and I like their effect. They make for great entertainment when someone is capable of doing them.
          Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't. Basically that's the problem I have with them. Unlike in the avmiss era, hitting a fast jack section is now just a matter of being able to vibrate at least as fast as the jacks, and there are plenty of people out there who lack in actual skill but are pretty decent at vibrating or mashing.
          Best AAA: Policy In The Sky [Oni] (81)
          Best SDG: PANTS (86)
          Best FC: Future Invasion (93)

          Comment

          • dore
            caveman pornstar
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 6317

            #440
            Re: Queue/Batch Discussion Thread v2

            Originally posted by qqwref
            Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't. Basically that's the problem I have with them. Unlike in the avmiss era, hitting a fast jack section is now just a matter of being able to vibrate at least as fast as the jacks, and there are plenty of people out there who lack in actual skill but are pretty decent at vibrating or mashing.
            I disagree with that. I don't think you should alter your stepping philosophy due to combo scoring, because regardless of someone mashing a FC getting a better score than someone going for PA and missing once, you're still talking about one player doing less shittily than another, and a AAA will still beat those scores. It's not like anyone's going to mash at the top of the leaderboards, and honestly, it shouldn't affect stepping/judging just because it would affect the middle of the leaderboards.
            http://www.youtube.com/watch?v=IREnpHco9mw

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            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #441
              Re: Queue/Batch Discussion Thread v2

              Originally posted by kommisar
              its a fix for it jx


              bmah mentionned fixing it but that was about it. i didnt know
              So what do you want to do about it? If you want to keep the current one as is, then you can send one more file in this batch as a result, considering that one of the files you've sent was the fix.

              Comment

              • qqwref
                stepmania archaeologist
                FFR Simfile Author
                • Aug 2005
                • 4092

                #442
                Re: Queue/Batch Discussion Thread v2

                dore: Ah, but unless the song's very easy or very hard, if there's a serious difficulty spike, most of the active players are gonna be hanging out right around that middle section. So it's reasonable to assume that files with an extremely hard-to-FC section will annoy a lot of people, even if that section is accurate. If you look at judging as trying to get in files that the active players will like the most (and complain about the least), then it makes a lot of sense to take off points for a huge difficulty spike. As far as stepping philosophy, I deliberately use a somewhat different one for FFR because the scoring system is (currently?) so different.
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

                Comment

                • bmah
                  shots FIRED
                  Profile Moderator
                  FFR Simfile Author
                  Global Moderator
                  • Oct 2003
                  • 8448

                  #443
                  Re: Queue/Batch Discussion Thread v2

                  I view difficulty spikes as challenges and it's rewarding when you do manage to pull through successfully. I strongly discourage stepping with the consistency of a flat plain.

                  But I get your point.

                  Comment

                  • Niala
                    (╯°□°)╯︵ ┻━┻
                    FFR Simfile Author
                    • Jul 2007
                    • 1697

                    #444
                    Re: Queue/Batch Discussion Thread v2

                    I like that philosophy, qqwref, it makes a lot of sense given the game we play. Overzealous difficulty spikes can ruin a chart.

                    bmah get on aim. >(

                    Comment

                    • Arch0wl
                      Banned
                      FFR Simfile Author
                      • Dec 2002
                      • 6344

                      #445
                      Re: Queue/Batch Discussion Thread v2

                      Originally posted by qqwref
                      Difficulty spikes are normally fine, but they don't belong in a combo-based game like FFR, where a bad player who can mash-combo the hardest part will always outrank a skilled veteran who can't.
                      Fair point, and that's why I didn't submit Birthright to FFR. (Well, that and I knew I'd have to completely change it to make it suitable for the judges.)

                      One thing to consider, though: Korean music games use combo scoring ubiquitously and almost every game with combo scoring also has frequent difficulty spikes.

                      Comment

                      • who_cares973
                        FFR Player
                        • Aug 2006
                        • 15407

                        #446
                        Re: Queue/Batch Discussion Thread v2

                        Originally posted by iironiic
                        Sent Passage D. (Edit: High 11 or low 12)

                        From now on, I think I'm going to send one file at a time, unless I stockpile enough for the next upcoming batch after this one.
                        Pick ffr or DF for passage D

                        Comment

                        • championanwar
                          Ask Nuro! x3
                          FFR Simfile Author
                          FFR Music Producer
                          • Jun 2004
                          • 2588

                          #447
                          Re: Queue/Batch Discussion Thread v2

                          Originally posted by bmah
                          @simfile artists: apparently this hasn't been made clear enough
                          ****, i stuck it in the e-mail :/

                          Originally posted by aperson
                          all of 65dos are dumb an noticable because their idea of 7/8 is 4/4 with one beat cut off the end
                          aperson: yo shikari if u c thom yorke
                          aperson: plz tell him 2 start usin consonants again
                          Click Here

                          Comment

                          • Niala
                            (╯°□°)╯︵ ┻━┻
                            FFR Simfile Author
                            • Jul 2007
                            • 1697

                            #448
                            Re: Queue/Batch Discussion Thread v2

                            Files queue'd on 2/1/11 (23)
                            Xkur Top Secrut Preview!!!!!!! (MarioNintendo)
                            Snow (Silvuh)
                            The Crow's Newspaper (TC_Halogen)
                            to the Heaven -Driven Beat Remix- (kjwkjw)
                            Sigh (SKG_Scintill)
                            Thrash the Plank (T-Force & Niala)
                            {Lazy Summer Days} (Silvuh)
                            Chik Habit (AlexDest)
                            Above (Silvuh)
                            Ark (leonid)
                            A Quick Death (wc & CBR)
                            AcidAce-Alliance (leonid)
                            When the Petals Fall (Silvuh)
                            Spacedust (Silvuh)
                            Sexplosion (woker-x)
                            Through The Martian Hell (woker-x)
                            Everything Went Numb (who_cares973)
                            Electronic Music is a Joke (AlexDest)
                            Positively Inclined RMX (DossarLX ODI)
                            Gene Gadget Zone (bmah & TC_Cyrenics)
                            Four Blockes Madness (woker-x)
                            honki sentai majirenjaa (bmah)
                            Mysterious Desert (cry4eternity)

                            Can me and T-Force get our points please? OP was updated just forgot us it seems.

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #449
                              Re: Queue/Batch Discussion Thread v2

                              "collaboration files won't add points for you" - 1st post of thread

                              @anwar: actually, Experiment's not a resubmit, but a regular file iirc

                              Comment

                              • Niala
                                (╯°□°)╯︵ ┻━┻
                                FFR Simfile Author
                                • Jul 2007
                                • 1697

                                #450
                                Re: Queue/Batch Discussion Thread v2

                                Originally posted by bmah
                                "collaboration files won't add points for you" - 1st post of thread

                                @anwar: actually, Experiment's not a resubmit, but a regular file iirc
                                I thought that was just for adding extra points, the initial 10 points I thought would still count. Sorry my misunderstanding.

                                EDIT: Go to bed >( you needa look purdy for tomorrow (later today.)

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