FFR Suggestions

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  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #2281
    Re: FFR Suggestions

    Originally posted by _Zenith_
    Just because you can mash doesn't mean others can.
    so then get rid of all the anti-skill tokens, because just because some people can do anti-skill, doesn't mean others can.

    that being said, i feel like maybe a change to this token would be more warranted when ffr stops being lolcomboscoring


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

    Comment

    • _Zenith_
      Accuracy Player
      • Mar 2011
      • 4629

      #2282
      Re: FFR Suggestions

      Originally posted by YoshL
      that being said, i feel like maybe a change to this token would be more warranted when ffr stops being lolcomboscoring
      100% Agree with this





      Comment

      • MarioNintendo
        Expect delays.
        FFR Simfile Author
        FFR Music Producer
        • Mar 2008
        • 4177

        #2283
        Re: FFR Suggestions

        The R^3 engine is my go-to engine. It has been my favorite engine since the moment I tried it. It is flawless, save for one thing. The "song search" feature.

        In my opinion, the Velocity engine had the best search function:


        Among the things I enjoyed in this engine, your could:

        - Hide songs you had already FC'd / AAA'd
        - Hide specific difficulties of songs
        - Classigy songs by length
        - Use "random" among a certain classification you chose
        - Combine classifications (for example: Hide every songs I FC'd lower than difficulty 12 and shorter than 1 minute)
        - Categorize songs in alphabetical order of stepper
        - Categorize songs by song ID (aka date of release) and easily switch from oldest to recent or vice versa

        None of these features seems present in the R^3 engine. Often times, I either have to have the velocity engine opened in another tab, or the whole song list to perform searches on songs I want to play. I like using the random button in R^3, but it's hard to score on new files when you can't classify your song choices before hitting random.

        The only feature from the previous list that's in R^3 is the song ID classification (using "All"), but you have to click "1501-1889", then scroll all the way down every time to get to the more recent songs:


        While this function works well enough, I can't help but think that there has to be a more elegant way to classify songs in the R^3 engine. The Filter option is useful to focus on songs only in a certain difficulty interval, but is clearly limited when compared to the velocity engine.

        TL;DR: I don't know if something like this has already been suggested, or is already in the works for the R^3 engine, but I think a search feature similar to the one found in the Velocity engine should be implemented in the R^3 engine.

        Comment

        • firemon22
          Forum User
          • Oct 2004
          • 636

          #2284
          Re: FFR Suggestions

          get the left and right arrow keys to change pages in threads

          https://soundcloud.com/djbdock acapellas over my beats
          http://tuneport.com/profile/bdockbeats my beats for yall to rap on

          Comment

          • sickufully
            Sir Krisk
            • Dec 2007
            • 930

            #2285
            Re: FFR Suggestions

            How about a challenge system?

            So basically, when you get a really good score, you can send the challenge to a waiting room for someone of your division or lower to challenge. You can set a wager in credits for whoever gets the better score and the player that decides to challenge you, has to match that wager. And it saves all the settings that player used, except for maybe scroll direction and speed. So instead of wasting a great score with rates, you can send the challenge to the waiting room and wait for someone to try and one up you.

            Comment

            • mrpreggers
              D7 Elite Keymasher
              • Feb 2011
              • 3393

              #2286
              Re: FFR Suggestions

              profile chat needs to display ffr rank people still think i suck why am i still trying to improve my rank i'm a try-hard (?)

              Comment

              • SKG_Scintill
                Spun a twirly fruitcake,
                FFR Simfile Author
                • Feb 2009
                • 3875

                #2287
                Re: FFR Suggestions

                v yes





                Originally posted by bluguerilla
                So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                ___
                . RHYTHMS PR LAYERING
                . ZOMG I HAD TO QUIT OUT TERRIBLE
                .

                Comment

                • _Zenith_
                  Accuracy Player
                  • Mar 2011
                  • 4629

                  #2288
                  Re: FFR Suggestions

                  I know this is most likely in the works but since the arrival of the new Skill Rating and Leaderboard system, I personally think the entire Divisional System needs to be reworked.

                  Division 1: This would probably be a tough one due to it being the introductory division when joining into the ranks and tournament scene. The current start in difficulties for Division 1 is 15. While that eliminates new players from safely joining (and by new I mean literally new people who get 30 goods on Free Space), we as in FFR have witnessed that in this time period, players are getting really good.

                  Division 2: As mentioned by Icyworld, the skill rating requirements should be dropped and from PrawnSkunk's post, it has been. This division recognizes patterns at this point, as well as what is considered dense at a low skill level (stream with jumps, as well as 1-2-3 patterns). I can't really say much about changing it because it already has been changed to a point.

                  Division 3: This is a huge challenge to rework. D3 is one of the three divisions that suffer from a large skill gap from newer players in the division to veteran players in the division. The Skill Rating gap between D3 into D4 is also too large imo. There's been a large trend of tournaments being considered to not be in "protocol" difficulty ranges for all divisions; in fact lower than the average difficulty range for all divisions. The Skill Rating for each division should reflect that should it become an actual trend.

                  Division 4: Easily hitting the nail on the head. Division 4 doesn't need to be reworked as desperately as the other ones. There's a slight skill gap but between most players in D4, they are for the most part pretty equal. Of course though, you'll have those high tier D4 players who cannot make it into the next division due to their own reasons.

                  Division 5: As mentioned in D3's section, this is one of those divisions that has an inane skill gap between newer players and veteran players. I remember from my own experience that being in D5 takes longer than any other division. Once you cross that border into D6 territory, obviously there is no going back but being dropped in the fray if you're inconsistent would probably ruin your courage into venturing further into the Ranks.

                  Using a post from Icyworld in the Skill Rating and Leaderboard Discussion thread:
                  Originally posted by icontrolyourworld
                  Right now it looks like it's set at
                  8650 for d7
                  7600 for d6
                  6450 for d5
                  5550 for d4
                  4650 for d3 (not fixed yet)
                  2300 for d2 (fixed)
                  0001 for d1
                  If these skill ratings are true to get in the divisions, even getting into D5 is awkward. I remember not only getting Oni to be in D5, but also having to AAA a bunch of 66s to actually be in D5. The skill rating shows getting an average of 64-65 blackflags and AAAs to get into D5. This should be changed. D5 players going into D6 also have to get an average of 76-78 scores to get past 7600 Skill Rating, which iirc is completely inaccurate. D6 is supposed to be no less than 79, and as high as 89. /end rant on D5.

                  Division 6: Mentioned from D3, this is the third and last division that suffers from a large skill gap. D6 needs to be changed to 79-89 in their range. That range is where their skill shows. Now looking at that range, you would think to yourself that it's a pretty short range right? Not as short as D7's range. There are roughly what? 250 songs in the 79-89 range? We as players understand that getting hard tier songs with decent playable charts without crossing that terminal11 boundary is a difficult challenge for the Step Artists. This is where SoTW comes into play. Most of the time there's nothing harder than 75 into the new SoTW batches. There was one like a few weeks ago but that's it. There needs to be more harder tier songs coming in for higher tier players because without more, the skill rating gets flawed. I can go even further into D6 but I'll stop the /rant for now.

                  Division 7: Skill Rating to get in @ 8650? Uhh no. D7 is considered the best of the best of FFR. Getting an average SDG score on 86-88's imo aren't D7 material. In all honesty that's the highest D6 could hope to go. I think the skill rating for D7 should be pushed to 8900. I can't say too much about D7 because it's literally an outcast division and they all are in a tight niche with each other. It's honestly up to them to call the shots because nobody else has a say in the matter.





                  Comment

                  • TC_Halogen
                    Rhythm game specialist.
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2008
                    • 19376

                    #2289
                    Re: FFR Suggestions

                    Skill ratings are a competitive guideline, not an analytic measurement that should be taken in complete stride with divisional placement. Nothing is going to beat manual combing through level ranks, especially with regards to this system that doesn't (correctly) value scores that are not AAAs.

                    This is the inherent problem with division placements and why I've been an advocate of not doing divisional placements in tournament anywhere: make one shift and it throws the rest out of balance. If you make a change to one group, you affect every other group with a trickle down effect that simply causes complaints everywhere.

                    One way to potentially resolve divisional issues could be to add a provisional division where players are simply unranked, and then scale all divisions upward slightly using the provisional/D1 borderline as a shifting metric. I'll delve into this later when I get out of work.

                    Comment

                    • _Zenith_
                      Accuracy Player
                      • Mar 2011
                      • 4629

                      #2290
                      Re: FFR Suggestions

                      Originally posted by TC_Halogen
                      Skill ratings are a competitive guideline, not an analytic measurement that should be taken in complete stride with divisional placement. Nothing is going to beat manual combing through level ranks, especially with regards to this system that doesn't (correctly) value scores that are not AAAs.

                      This is the inherent problem with division placements and why I've been an advocate of not doing divisional placements in tournament anywhere: make one shift and it throws the rest out of balance. If you make a change to one group, you affect every other group with a trickle down effect that simply causes complaints everywhere.

                      One way to potentially resolve divisional issues could be to add a provisional division where players are simply unranked, and then scale all divisions upward slightly using the provisional/D1 borderline as a shifting metric. I'll delve into this later when I get out of work.
                      I definitely agree with the first part of this post. Manual Combing with players in a tournament is the way to go because it's more accurate and you can see all of the scores they have gotten on songs in their division and on songs past their division.

                      Second part I also agree with but I haven't noticed the trickle down effect but I could definitely see it happening. Lately in the tournaments I've been hosting with llyair and Portalbob, I've noticed that even difficulty ranges are difficult to deal with because people are used to playing at their comfort zones; not a pre-determined set of difficulties.

                      I saw you in here and was quite glad because I know you are a major factor in the way any skill metric is determined here on FFR and I would definitely like to read more input from you and even other players; especially those who are in D7 or have the same idealistic opinions on the matter.





                      Comment

                      • TheSaxRunner05
                        The Doctor
                        • Apr 2006
                        • 6144

                        #2291
                        Re: FFR Suggestions

                        Right now Zenith, I feel borderline, do you think the D5 border needs moved up or down? Where would I fall in your suggestion?


                        Comment

                        • _Zenith_
                          Accuracy Player
                          • Mar 2011
                          • 4629

                          #2292
                          Re: FFR Suggestions

                          Originally posted by TheSaxRunner05
                          Right now Zenith, I feel borderline, do you think the D5 border needs moved up or down? Where would I fall in your suggestion?
                          Personally, D5 should be bumped slightly higher than what it is currently at. No more than 6650 in Skill Rating but the lowest to get into D5 should honestly be set straight at 6600. That would mean you would be consider High D4 until you can surpass 66 SDGs and Oni get.

                          That being said, D6 would have to get bumped too and likewise to D7. If D5 was set at 6600, with D6 currently being 7600, that's too close for one division. Like AJ had mentioned, that's where a trickle down effect would occur.

                          TL;DR, all divisions could get a 150-300 Skill Rating increase, having it scale like this:

                          D1: 150
                          D2: 175
                          D3: 200
                          D4: 225
                          D5: 250
                          D6: 275
                          D7: 300

                          And these are add-ons from the current Skill Rating that they are at as of now.





                          Comment

                          • _Zenith_
                            Accuracy Player
                            • Mar 2011
                            • 4629

                            #2293
                            Re: FFR Suggestions

                            Another suggestion that we were talking about in the skype chat (actually Dell2150 came up with the suggestion) is to make a mini feature like in SM5 to increase the reading window of FFR. There is nothing of the sort that can make the reading window larger or smaller in R^3 that we know of.





                            Comment

                            • XCV
                              has nice tits
                              • Nov 2008
                              • 744

                              #2294
                              Re: FFR Suggestions

                              I'd like to see optional superimposed NPS charts over the results graph in R^3, if that's at all possible. It's already there for the song list, so...

                              edit: 666th post woo~
                              Last edited by XCV; 03-26-2015, 09:24 AM.

                              Comment

                              • TheSaxRunner05
                                The Doctor
                                • Apr 2006
                                • 6144

                                #2295
                                Re: FFR Suggestions

                                Originally posted by sickufully
                                How about a challenge system?

                                So basically, when you get a really good score, you can send the challenge to a waiting room for someone of your division or lower to challenge. You can set a wager in credits for whoever gets the better score and the player that decides to challenge you, has to match that wager. And it saves all the settings that player used, except for maybe scroll direction and speed. So instead of wasting a great score with rates, you can send the challenge to the waiting room and wait for someone to try and one up you.
                                Lethe original engine had challenges, could that be put into R3? You would select challenge, place a wager, then play the song. The opponent could accept or reject the challenge for the same song.


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