Queue/Batch Discussion Thread

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  • who_cares973
    FFR Player
    • Aug 2006
    • 15407

    #14776
    Re: Queue/Batch Discussion Thread

    its ffr, who needs pr
    Last edited by who_cares973; 08-16-2009, 10:50 PM.

    Comment

    • omgitznpv
      cohoooooon
      FFR Simfile Author
      • Aug 2005
      • 6980

      #14777
      Re: Queue/Batch Discussion Thread

      i do
      Originally posted by DossarLX ODI
      What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

      Comment

      • bmah
        shots FIRED
        Profile Moderator
        FFR Simfile Author
        Global Moderator
        • Oct 2003
        • 8448

        #14778
        Re: Queue/Batch Discussion Thread

        Originally posted by TC_Halogen
        That accept rate is very high for both--Tass is going to cut at least half of those out, unless everyone somehow learned to step at the same time. :O
        I definitely had many +. that I thought were borderline, and can very well be +? instead. Good files still stood out well.

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #14779
          Re: Queue/Batch Discussion Thread

          what do you envision a good easy file looking like

          I mean there's only so much you can do before it's too dense or too hard to follow

          is story of the constellations a good easy file ?_?

          is yeah yeah beats a good easy file sike you can't even play it yet
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

          Comment

          • dore
            caveman pornstar
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 6317

            #14780
            Re: Queue/Batch Discussion Thread

            To me a good easy file is one that anyone can play and figure out what the notes go to. From watching friends go from zero rhythm game experience to passing 6's/7's without mashing, I can vouch for the fact that people notice which files go with the music and which ones don't. Technical factors that matter in a difficult file can be ignored as long as what you have makes sense without regards to technicality.

            (ultra meta version) a good easy file follows the music perfectly while transcending technicality

            well I guess you could say that's any good file but it's easier to do that when you're working completely within the music for an easier file whereas in a harder file you're generally taking from the music to create the difficulty
            http://www.youtube.com/watch?v=IREnpHco9mw

            Comment

            • who_cares973
              FFR Player
              • Aug 2006
              • 15407

              #14781
              Re: Queue/Batch Discussion Thread

              Originally posted by dore
              whereas in a harder file you're generally taking from the music to create the difficulty
              not true

              Comment

              • Patashu
                FFR Simfile Author
                FFR Simfile Author
                • Apr 2006
                • 8609

                #14782
                Re: Queue/Batch Discussion Thread

                oh before the next batch closes I totally need to step how to dismember a monk

                100 bpm 8ths + jumps hurr hurr.
                Patashu makes Chiptunes in Famitracker:
                http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                Comment

                • dore
                  caveman pornstar
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 6317

                  #14783
                  Re: Queue/Batch Discussion Thread

                  Originally posted by who_cares973
                  not true
                  ok

                  imagine a full score for a wind ensemble/orchestra/whatever

                  you have ~30 parts all doing their own thing, but when put together you have the piece of music

                  a stepper then would take one of these parts and step it fully, and then usually layer on one part or another, and then switch up which parts he's stepping when he deems it necessary

                  bad files come from where he picks something dumb to layer, good files come from where he picks good parts to layer that work well together (ignoring the execution phase of stepping)

                  in this way, you're taking specific parts from the music, interpreting them into arrows, and voila you have your file. this is give or take how most people step songs

                  in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please

                  most people step with the horizontal approach (going back to a full orchestral score metaphor), but with an easier file it's more practical to take a vertical approach, which is IMO superior
                  http://www.youtube.com/watch?v=IREnpHco9mw

                  Comment

                  • Ghakimx
                    Cutie&Handshaking Sounds
                    • Mar 2009
                    • 1594

                    #14784
                    Re: Queue/Batch Discussion Thread

                    Like that Jump In file, hmmmmmmmm.

                    Originally posted by who_cares973
                    who will be harder to please bmah or dore ?_?
                    100% bmah. He's basically Simon Cowell, but less rude. Then he says Rebirth0 files are bad, which is ironic, since tons of his files are in-game.

                    By the way, how would it be possible to get a fullscore in your guys books?

                    I AM ASHAMED OF MY STUPIDITY AND MUST COMMIT SEPPUKU. FORGIVE ME, FFR.


                    Ninjas NEVER die. Now on a 30 kill streak.

                    Comment

                    • omgitznpv
                      cohoooooon
                      FFR Simfile Author
                      • Aug 2005
                      • 6980

                      #14785
                      Re: Queue/Batch Discussion Thread

                      Originally posted by dore
                      in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please
                      to me, a good file would incorporate both the way the notes work with each other as well as different parts. if you solely take different parts and layer them together, it's not doing much and not expressing the song optimally. a good easy file can do the same. let's say you have a song with a clear melody, a harmony, simple percussion, and some sort of a bassline. normally, i would take the approach of stepping the melody throughout (as that's what listeners are to focus on anyways), layered with more noticeable percussion parts (cymbals, occasional snare, maybe a bass kick if it's noticeable enough, etc.), and then incorporating the harmony wherever it plays a large role (not as in simply adding more arrows, but possibly with shifting arrows to follow that for a couple of arrows or so for exmaple). if the bassline comes into a large role at some time, possibly do that too

                      it may sound like the easy file = overlayered clutter of arrows but if you can do it right it plays very simple but follows all important aspects of the song (or close to it)
                      Originally posted by DossarLX ODI
                      What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

                      Comment

                      • SKG_Scintill
                        Spun a twirly fruitcake,
                        FFR Simfile Author
                        • Feb 2009
                        • 3875

                        #14786
                        Re: Queue/Batch Discussion Thread

                        First I determine BPM, then I take melody+bassline+drums(+vocals), layer at least 2 of them and make it flow, then listen back very carefully to find any 24th breaks, 32nd rolls and possible jacks.
                        That's how I make a file...

                        Edit: After all this I doublecheck my PR





                        Originally posted by bluguerilla
                        So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
                        ___
                        . RHYTHMS PR LAYERING
                        . ZOMG I HAD TO QUIT OUT TERRIBLE
                        .

                        Comment

                        • bluguerrilla
                          FFR Player
                          FFR Simfile Author
                          • Apr 2006
                          • 3966

                          #14787
                          Re: Queue/Batch Discussion Thread

                          Btw I've also been done. 21 +'s and 23 +.'s but I don't feel like breaking it up into people.

                          lol I was strict? I didn't think so.

                          Comment

                          • who_cares973
                            FFR Player
                            • Aug 2006
                            • 15407

                            #14788
                            Re: Queue/Batch Discussion Thread

                            Why so lenient


                            Not that I'm complaining

                            Comment

                            • bmah
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              • Oct 2003
                              • 8448

                              #14789
                              Re: Queue/Batch Discussion Thread

                              The first time one goes judging a batch, it's like an exhibition where you'd explore the judging process, see how it's like and such. After getting to know how the system works, I would presume that one would be more strict afterwards.

                              @what's an appropriate easy file?

                              - best way is to choose an appropriate song that would make an easy file. That means you shouldn't have to skip so many important aspects of a song to create an easy file. A complex song that would definitely make for a harder file would look lame as an easy file, unless you're doing multiple difficulties for the same song like DDR games.
                              - layer emphasized and obvious sounds while ignoring less important ones
                              - song with even, steady beats and moderate BPM helps make for an easier file

                              @am I a strict judge?

                              - not this time around, lucky you

                              Comment

                              • who_cares973
                                FFR Player
                                • Aug 2006
                                • 15407

                                #14790
                                Re: Queue/Batch Discussion Thread

                                Originally posted by Ghakimx
                                100% bmah. He's basically Simon Cowell, but less rude. Then he says Rebirth0 files are bad, which is ironic, since tons of his files are in-game.

                                By the way, how would it be possible to get a fullscore in your guys books?
                                bmah wasnt judge when rebirth was around though lol

                                Comment

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