To me a good easy file is one that anyone can play and figure out what the notes go to. From watching friends go from zero rhythm game experience to passing 6's/7's without mashing, I can vouch for the fact that people notice which files go with the music and which ones don't. Technical factors that matter in a difficult file can be ignored as long as what you have makes sense without regards to technicality.
(ultra meta version) a good easy file follows the music perfectly while transcending technicality
well I guess you could say that's any good file but it's easier to do that when you're working completely within the music for an easier file whereas in a harder file you're generally taking from the music to create the difficulty
imagine a full score for a wind ensemble/orchestra/whatever
you have ~30 parts all doing their own thing, but when put together you have the piece of music
a stepper then would take one of these parts and step it fully, and then usually layer on one part or another, and then switch up which parts he's stepping when he deems it necessary
bad files come from where he picks something dumb to layer, good files come from where he picks good parts to layer that work well together (ignoring the execution phase of stepping)
in this way, you're taking specific parts from the music, interpreting them into arrows, and voila you have your file. this is give or take how most people step songs
in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please
most people step with the horizontal approach (going back to a full orchestral score metaphor), but with an easier file it's more practical to take a vertical approach, which is IMO superior
in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please
to me, a good file would incorporate both the way the notes work with each other as well as different parts. if you solely take different parts and layer them together, it's not doing much and not expressing the song optimally. a good easy file can do the same. let's say you have a song with a clear melody, a harmony, simple percussion, and some sort of a bassline. normally, i would take the approach of stepping the melody throughout (as that's what listeners are to focus on anyways), layered with more noticeable percussion parts (cymbals, occasional snare, maybe a bass kick if it's noticeable enough, etc.), and then incorporating the harmony wherever it plays a large role (not as in simply adding more arrows, but possibly with shifting arrows to follow that for a couple of arrows or so for exmaple). if the bassline comes into a large role at some time, possibly do that too
it may sound like the easy file = overlayered clutter of arrows but if you can do it right it plays very simple but follows all important aspects of the song (or close to it)
Originally posted by DossarLX ODI
What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)
First I determine BPM, then I take melody+bassline+drums(+vocals), layer at least 2 of them and make it flow, then listen back very carefully to find any 24th breaks, 32nd rolls and possible jacks.
That's how I make a file...
Edit: After all this I doublecheck my PR
Originally posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
The first time one goes judging a batch, it's like an exhibition where you'd explore the judging process, see how it's like and such. After getting to know how the system works, I would presume that one would be more strict afterwards.
@what's an appropriate easy file?
- best way is to choose an appropriate song that would make an easy file. That means you shouldn't have to skip so many important aspects of a song to create an easy file. A complex song that would definitely make for a harder file would look lame as an easy file, unless you're doing multiple difficulties for the same song like DDR games.
- layer emphasized and obvious sounds while ignoring less important ones
- song with even, steady beats and moderate BPM helps make for an easier file
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