So yeah, this is the first time I've done it. I didn't want to look at strategies, but I could notice a pattern from screenshots here (not spoiling for others who are still trying).
Originally posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
I don't care whether or not you think it's legitimate, I can still keep the satisfaction of knowing my own personal ability for this. There's a best way to do this, and if you take it slowly and analyze it the randomness of the 2 and 4 generation becomes, for the most part, a non-factor.
The score itself is a week and a half old, and I scrolled down a flick to see the whole grid. Usually don't have the real/fake thing on my mind. Also, what does editing a cookie do? And my photo editing skills (limited to Splashup, maybe Paint) are laughable at best. Again, don't really care if you persecute me further.
And where do people find these other versions? This thread is full of them, the doge one probably being my fave atm
_9th OT: D2 - 13th Place 10th OT: D5 - 45th Place 11th OT: D6 - 12th Place
2^15 is so unlikely that it's essentially impossible in actual play. You'd have the entire field filled in with 2^14, 2^13, 2^12, etc. all the way down to 2^1 (i.e., 2), leaving you with only 2 open spaces on the field alongside all 14 of your perfectly lined up chain. You'd have to build a perfect chain 14 tiles-long and not have a single random spawn screw it up. A 2 in a bad place would ruin you, and that 1/10 chance of a 4 would probably destroy your chain no matter where it spawned. I mean, I know I'm not the best ever, but I have some trouble keeping control over a chain that's over 8 tiles long. I mean, if the chain is 8 tiles long, that's half of the total spaces available eaten up right there. And you're talking about having made a chain that's 14 long? And you didn't even include a screencap of when the game actually ended?
Looking around online, I personally don't see anyone getting anything higher than 8196, although I wouldn't be surprised if the best players ever could get one or two steps higher if they played long enough. Using save states would help, and could even make 2^15 technically possible despite the unlikeliness, but even that would take a REALLY long time. Like, CRAZY long. And in case you didn't notice, although the screencap doesn't show the score, it does show the url, and the site is definitely the standard url for normal 2048, so it's not save states or undo abuse or anything like that.
ps i think i'm going to guess it's an edited image. There's heavy artifacting around every EXCEPT the 2^15 tile and the visually simpler 2 and 4. If anything was going to get mucked up in compression artifacts, I'd think it'd be the more complicated 5 digit number rather than the larger, blockier "64" right by it.
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