Psychopath Game Thread

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  • SKG_Scintill
    Spun a twirly fruitcake,
    FFR Simfile Author
    • Feb 2009
    • 3875

    #241
    Re: Psychopath Thread

    Nope, **** 53 :]

    Off by like... iunno... 26?





    Originally posted by bluguerilla
    So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
    ___
    . RHYTHMS PR LAYERING
    . ZOMG I HAD TO QUIT OUT TERRIBLE
    .

    Comment

    • VisD
      FFR Simfile Author
      FFR Simfile Author
      • Jun 2007
      • 1196

      #242
      Re: Psychopath Thread

      can always pm me your path if you want ~


      Comment

      • AlexDest
        good hot
        FFR Simfile Author
        • Sep 2007
        • 5309

        #243
        Re: Psychopath Thread

        May need a hint with 36.

        I feel like I've tried everything on this one, just can't see it at all.

        EDIT: Never mind, wow... can't believe I never tried that way.
        Last edited by AlexDest; 10-14-2012, 07:26 PM.

        Comment

        • Bahamut-X
          FFR Player
          FFR Simfile Author
          • Nov 2004
          • 3399

          #244
          Re: Psychopath Thread

          I refined my path a bit on 70. Now instead of about 50 or so off I'm like... 35. Yay!

          This level is easily the hardest in the game so far.

          Comment

          • DarkManticoreX2
            TWG Overlord
            • Apr 2005
            • 7355

            #245
            Re: Psychopath Thread

            Originally posted by VisD
            yo manti and/or hi19 if you see this, new (short) PP1 level published

            SK8R - yeah, you can't be off by 5, if you're heading for the right exit. You're probably off by just 4, or maybe 6.
            It's no massive meta-management, but I enjoyed it.

            Planning on making any more? I miss having levels that i haven't beat in the game =[
            Last edited by DarkManticoreX2; 10-14-2012, 10:55 PM.
            AAA's = 800

            Originally posted by V
            Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

            Comment

            • VisD
              FFR Simfile Author
              FFR Simfile Author
              • Jun 2007
              • 1196

              #246
              Re: Psychopath Thread





              It's not very difficult, tricks-wise, though, so it's gonna be all about lock order - it's just my attempt at sticking in the most locks ever on a lock level


              Comment

              • DarkManticoreX2
                TWG Overlord
                • Apr 2005
                • 7355

                #247
                Re: Psychopath Thread

                I just caught myself trying to solve that despite not being able to see where the win spot is....
                AAA's = 800

                Originally posted by V
                Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                Comment

                • SK8R43
                  D7 Elite Keymasher
                  • Jan 2008
                  • 4683

                  #248
                  Re: Psychopath Thread

                  Okay, im getting ONE off on 49 so getting an odd number isnt impossible... And im taking the right path... lol so confused
                  Thee Burstinator

                  Comment

                  • Bahamut-X
                    FFR Player
                    FFR Simfile Author
                    • Nov 2004
                    • 3399

                    #249
                    Re: Psychopath Thread

                    Originally posted by SK8R43
                    Okay, im getting ONE off on 49 so getting an odd number isnt impossible... And im taking the right path... lol so confused
                    I could give you a hint but I think you would appreciate solving it yourself much more once you figure out the trick. 49 may just be the most unique level in the game.

                    In other news, wtf 70. Looks like the goal is simply to unlock the t gate in the bottom right to get to the exit. Standard stuff. Only problem is it takes almost all your moves just to get to the bottom properly. I can't see any other way of getting to the bottom.

                    Comment

                    • SK8R43
                      D7 Elite Keymasher
                      • Jan 2008
                      • 4683

                      #250
                      Re: Psychopath Thread

                      Am i doing it wrong if im getting one off?

                      But yeah thats the only hint ill ask. Ill eventually get the level on my own just like the rest. Just takes me time lol
                      Thee Burstinator

                      Comment

                      • Bahamut-X
                        FFR Player
                        FFR Simfile Author
                        • Nov 2004
                        • 3399

                        #251
                        Re: Psychopath Thread

                        Let's do some math.

                        If you are any number of moves off, that means that at SOME point you had to go AT LEAST one step in the wrong direction. Doesn't matter whether it was up, down, left, or right. Now, in order to offset this you eventually will have to go the same number of moves in the opposite direction of whatever your mistake was. This means errors will always make you an even number of steps away from the exit.

                        At least I think this is how it works. I might not even be explaining it properly. Someone smarter than me could probably do a better job but this is my best attempt at understanding things.

                        So, think on that a little and you might be able to gain some insight on the level.

                        Comment

                        • qqwref
                          stepmania archaeologist
                          FFR Simfile Author
                          • Aug 2005
                          • 4092

                          #252
                          Re: Psychopath Thread

                          Actually, I guess it is possible to be an odd number of moves off - if you're going for the wrong exit.

                          Think of it this way. You can color the squares like a checkerboard; every move must, no matter what, change the color of the square you're on. So if you start on black (for instance), if your move number is even you must be on black. And, if it takes an even number of moves to get to a square (say, the goal), then that square must be black, and it will always take you an even number of moves to get there no matter what your path is. So assuming you're going towards the correct goal, either every path there takes an even number of steps or every path there takes an odd number of steps, and the difference between your path length and the optimum path length is thus an even number.
                          Best AAA: Policy In The Sky [Oni] (81)
                          Best SDG: PANTS (86)
                          Best FC: Future Invasion (93)

                          Comment

                          • Reach
                            FFR Simfile Author
                            FFR Simfile Author
                            • Jun 2003
                            • 7471

                            #253
                            Re: Psychopath Thread

                            I can't see any other way of getting to the bottom.
                            Oh, but of course there is one, hidden deep within the underbelly of the pink chaos.

                            8)

                            I remember the solution to 70. Sadly, I've still no ideas for 65 so I haven't touched it in days. lmao

                            Okay, im getting ONE off on 49 so getting an odd number isnt impossible... And im taking the right path... lol so confused
                            This level is much like an adult playing with a baby playing peekaboo. Just because the adult covers their face and tricks the baby into thinking they've disappeared doesn't mean they've gone anywhere.

                            The only catch is this level uses a clever psychological trick that makes you forget you're playing peekaboo.
                            Last edited by Reach; 10-16-2012, 05:24 AM.

                            Comment

                            • VisD
                              FFR Simfile Author
                              FFR Simfile Author
                              • Jun 2007
                              • 1196

                              #254
                              Re: Psychopath Thread

                              I actually don't remember 70 being that hard...it took me an hour or so first time round, which is far less on average than most levels post-64. Just consider the level itself:
                              it has noticeably few steps for a lock level and the first-instinct path is too many steps away to simply be a matter of route optimization.

                              Clearly some shenanigans must be going on, and if you think about it for a bit there's really only one place where shenanigans can go on. Knowing how to unlock it is more difficult, but nothing too bad...it's a trick you've known for a long while now


                              Comment

                              • Reincarnate
                                x'); DROP TABLE FFR;--
                                • Nov 2010
                                • 6332

                                #255
                                Re: Psychopath Thread

                                I will take a crack at 70 again when I get a chance -- the low movecount is definitely a giveaway that something nutty is going on.

                                I don't yet understand why the level is named The Great Attractor but I hope the corresponding term has relevance in some cool way. XD

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