Re: Psychopath Thread
Lol 67 was never intended to go into the game, I made it mostly to make the longest possible level that was reasonably challenging, but Amelioratio and the other testers actually had a hard time with it, so we decided to throw it in there.
On the same note, Amelio's original path for 66 was like 12 steps behind. I ended up finding the optimal path in 2 tries and didn't even want to include the level, but the rest of the testers, including Amelio, struggled with it so we added it in.
Difficulty. It can be really arbitrary (I was 2 steps off on whiteboy for a long time during testing, as was Amelio. It was Dragon iirc that found the optimal path).
PS after reading through the old thread, you struggled hardcore with 67 last time lol
Lol 67 was never intended to go into the game, I made it mostly to make the longest possible level that was reasonably challenging, but Amelioratio and the other testers actually had a hard time with it, so we decided to throw it in there.
On the same note, Amelio's original path for 66 was like 12 steps behind. I ended up finding the optimal path in 2 tries and didn't even want to include the level, but the rest of the testers, including Amelio, struggled with it so we added it in.
Difficulty. It can be really arbitrary (I was 2 steps off on whiteboy for a long time during testing, as was Amelio. It was Dragon iirc that found the optimal path).
PS after reading through the old thread, you struggled hardcore with 67 last time lol












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