someone convinced me to try :/
kewt game ^_^
i spent the day playing and now i have a lvl 17 bowman. :/
trying to follow some faqs about the initial buildup of my character but it's so confusing.
Oh, and speaking of stuff I wanna make. Afro mentioned one day that he wanted to see a chart of the damage done by each class across many levels, just to see which does the most. I figured I'd start working on a theoretical one, but then I realized that I can only do one for archers, warriors, and bandits. I have NO idea how the Lucky7 damage formula is, and the mage formula is horribly flawed. If anybody has the L7 formula, gimme pl0x. Same goes for the mage one, but I'm guessing nobody has the correct formula for that. I need to post on SW about it...
Someone has already made a thread showing damage (with good items for each class). http://www.sleepywood.net/forum/showthread.php?t=413208 These are normal builds though to equip the highest level weapons. Although most hermits still stick with the level 70 claw (OMS we only have up to the 70 claw, it seems), which requires only 110 dex. And some hermits, like me, are low dex (base is 90, but can be counted as 84, since I have luk on my robe as well). But it's a good comparison, although, I'm not sure how good the other classes' items are.
Also, I posted in your mage damage thread.
EDIT: Now that I look that thread over more, it's quite a bit off (especially for you mages). I could spend time with you and come up with a good one that is accurate. You just need to figure out the mage formula first.
Jason: That's only for high levels. Chris was saying he wants to see a graph of each class's damage throughout the levels, and I think it's a cool idea. It'd be fun to see what the curve looks like and how each class grows differently, damage-wise. Of course, like that thread said, damage isn't everything, so it won't be the most accurate respresentation. Prolly the best way to show damage would be to do damage per minute by using the damage we'd find times the hits per minute that each class can do. That would help show the true power of sins and bandits versus say, a spearman.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
Gah, I'm not gonna try to figure out the mage formula anymore. So far I've decided that mage's mastery in skills is actually +60%, so we actually have 70% mastery. The damage formula is so completely wrong for mages it's not even funny, I just want somebody to poke around and get it out of the game code itself. -__-
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
Anyways, deleted off my mage, and started work on a bowman. You know, I first started off as a Bowman, worked on a Mage, got bored with it, started a Thief, got bored with that too, started a warrior which i'm keeping, and now I started off a bowman again. Go figure.
Well bandit, like I said in the thread on SW, I did what you suggested and changed that thing it's divided by until my max was right, but my minimum was still off. If I use 70% for mastery, though, then what you said works...
I'm gonna go surfing through the game's files later to see if I can see anything about the damage. I probably won't, but hey, it's worth a shot. XD
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
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