gower, put as much in int as possible. The reason being that the more int you have when you level, the more MP you get upon level up. Only add luck when you need to. For example, say you need 15 luck at a certain level to equip something. The level before that, you should have exactly 10 luck, so that way you can have enough to equip the thing, but still have as much int as possible for as long as possible. Adding 1 luck and 4 int every level works, but you'll have a little less MP.
And the disadvantage of ice/lightning is: Not many ice-weak things until WAY later on, as in the volcano area before Zakum. The best thing to level on for a while (lorangs) go quite fast and do quite a bit of damage, so you'll use a lot of HP/MP pots if you grind on them. Ice/lightning are definitely the poorest of the mages. Fire mages do pretty well (I do, at least) and clerics tend to be rich as hell. Also, one disadvantage of I/L mages in my eyes is that they don't get meditation since they get both attacks. Poison is pretty useless until 3rd job, so they can get meditation without worries, and become useful to mage parties. Ice does get the power to freeze things, which is helpful since you can stop things without knocking them back. Of course, fire can just knock stuff back earlier. I obviously recommend fire, if you can hold out for 3rd job.
Bandits are WEAK. Very very very weak. Savage Blow looks cool but hits things six times. That's not a big deal now, but when you hit iron hogs and gollems that have huge defense, this will matter a lot, since their defense is pretty much multiplied by 6. Sins, however, are extremely powerful once they get critical throw (banditcom (a sin, despite his name, rofl) can outdamage me on non-fire things with EACH STAR when he critical hits with L7). If you are thinking of becoming a sin AT ALL you shouldn't add to double stab. With my bandit, I was only gonna take DS to 10 anyway and instead max disorder, since I figured the lowered defense would be of great help as a bandit.
And as for cool videos, I guess you missed the 3rd job bandit killing adult yetis with meso explosion and that zooming stab skill. Meso explosion is sort of impractical, though, since you can't drop money if you're hurt. It has lots of uses, though, but it shouldn't really factor in at this point, since 3rd job isn't out and probably won't be out for some time. :\
And finally, people still haven't told me what the snowboards DO. Like, what level are they and do they add jump like other snowboards, or what?
And the disadvantage of ice/lightning is: Not many ice-weak things until WAY later on, as in the volcano area before Zakum. The best thing to level on for a while (lorangs) go quite fast and do quite a bit of damage, so you'll use a lot of HP/MP pots if you grind on them. Ice/lightning are definitely the poorest of the mages. Fire mages do pretty well (I do, at least) and clerics tend to be rich as hell. Also, one disadvantage of I/L mages in my eyes is that they don't get meditation since they get both attacks. Poison is pretty useless until 3rd job, so they can get meditation without worries, and become useful to mage parties. Ice does get the power to freeze things, which is helpful since you can stop things without knocking them back. Of course, fire can just knock stuff back earlier. I obviously recommend fire, if you can hold out for 3rd job.
Man I'm so confused right now. I want to have Savage Blow so frickin badly, however after seeing that kickass Hermit video, I want to become an Assassin. Any help guys? I dunno if I should put anything in Double Stab now that I use a dagger to level up.
And as for cool videos, I guess you missed the 3rd job bandit killing adult yetis with meso explosion and that zooming stab skill. Meso explosion is sort of impractical, though, since you can't drop money if you're hurt. It has lots of uses, though, but it shouldn't really factor in at this point, since 3rd job isn't out and probably won't be out for some time. :\
And finally, people still haven't told me what the snowboards DO. Like, what level are they and do they add jump like other snowboards, or what?








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