FFR Suggestions

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1817

    #556
    Re: FFR Suggestions

    Quick note on Ranks, if you know of a scalable ranking system that supports multiple people at once, tell me about it. We can't get rid of ranks, but we can also rebuild them with a new system if enough people want.

    this could also help with having multiple types of games where ranks are used.

    Comment

    • Tidus810
      slimy, yet ... satisfying
      FFR Simfile Author
      • May 2007
      • 1244

      #557
      Re: FFR Suggestions

      Totally random, but is there anyone with the appropriate power that intends to eventually go in and fix the sync'ing on songs? I know that's what the offset feature is for, but it's a little tedious sometimes... :S

      Comment

      • rushyrulz
        Digital Dancing!
        FFR Simfile Author
        FFR Music Producer
        • Feb 2006
        • 12985

        #558
        Re: FFR Suggestions

        Make 3-4 player games unrated until a new system is implemented, should fix that logistics problem :P, now how about the other dozen?


        Comment

        • Sweet_Feet
          Washed Up
          • Oct 2005
          • 1934

          #559
          Re: FFR Suggestions

          Originally posted by Velocity
          Quick note on Ranks, if you know of a scalable ranking system that supports multiple people at once, tell me about it. We can't get rid of ranks, but we can also rebuild them with a new system if enough people want.

          this could also help with having multiple types of games where ranks are used.
          I'm not exactly sure how exp is gained n stuff but if you consider a 4 person game -- 2nd place wins half the exp they would normally win and 3rd place loses half the exp they would normally lose

          Just a suggestion... 8 person game would be 1/4 intervals instead of 1/2 and so on.

          Comment

          • rushyrulz
            Digital Dancing!
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 12985

            #560
            Re: FFR Suggestions

            1/n(c1 +/- c2 +/- c3....ck)

            Where n is the number of players, c1, c2, c3, etc are the points changes:
            9 or more: 0
            8: 20
            7: 30
            6: 40
            5: 50
            4: 60
            3: 70
            2: 80
            1: 90
            0: 100
            -1: 110
            -2: 120
            -3: 130
            -4: 140
            -5: 150
            -6: 160
            -7: 170
            -8: 180
            -9 or less: 0


            Comment

            • foxfire667
              The FFRchiver
              FFR Music Producer
              • Jun 2009
              • 2169

              #561
              Re: FFR Suggestions

              Originally posted by Velocity
              If more then 2 players is added, it will result in a unranked game till I can figure out the ranking system. Synth was the one that put it all together.
              It seems like the MP ranking system is pretty well explained here. It tells about how MP experience is gained, lost, calculated, how much to the next level, etc.

              If you wanted to keep the same ranking system, it could just be a more complex demonstration of this...as an example:
              4 people are in a game room, a level 12, a 7, a 13, and an 15 and they all play the song, Cash Cow. Lets say the 15 AAA'd, the 12 got 2 goods, and 13 got 5 goods, and the 7 got 14 goods. This would mean the scorers would go as follows: 7, 13, 12, 15

              Then loss / win factors could be calculated between the 4th and 3rd, 3rd and 2nd, and 2nd and 1st place:
              4th place loses 50*.6 = 30 exp
              3rd place gains 30 exp; then loses 110*.95 = 104.5 exp (-74.5 total)
              2nd place gains 104.5 exp; then loses 80*.9 = 72 exp (+32.5 total)
              1st place gains 72 exp

              The same thing can be done with any amount of players, just a bit more math coding.
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              Comment

              • I like it
                Housekeeper
                FFR Simfile Author
                • Jan 2007
                • 2122

                #562
                Re: FFR Suggestions

                The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?

                Comment

                • Zageron
                  Zageron E. Tazaterra
                  FFR Administrator
                  • Apr 2007
                  • 6592

                  #563
                  Re: FFR Suggestions

                  Originally posted by I like it
                  The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?
                  That would be coded in to not happen, don't worry. (It's rather easy to do.)

                  Comment

                  • rushyrulz
                    Digital Dancing!
                    FFR Simfile Author
                    FFR Music Producer
                    • Feb 2006
                    • 12985

                    #564
                    Re: FFR Suggestions

                    Originally posted by I like it
                    The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?
                    That's why it should be a button, so you get a chance to say "I doesn't has" before it tries to load a song you don't have.

                    Goes hand in hand with the 'unpick' button


                    Comment

                    • ichliebekase
                      FFR Simfile Author
                      FFR Simfile Author
                      • May 2006
                      • 3213

                      #565
                      Re: FFR Suggestions

                      Originally posted by rushyrulz
                      That's why it should be a button, so you get a chance to say "I doesn't has" before it tries to load a song you don't have.

                      Goes hand in hand with the 'unpick' button
                      Sort of like SMO has? I've played SMO like, twice but I was watching Frankie the other day and it was pretty much "here's my pick, [indicator, your opponent doesn't have this], okay, new song" and you didn't have to reload or anything, it just let you deselect it.
                      Glorious Morning - Misc, level 48
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                      =.The Ocean.= - Dance 2, level 56, collab with krunkykai22
                      Garden Party - Dance, level 38

                      Comment

                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #566
                        Re: FFR Suggestions

                        new build today? what changed?


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                        Comment

                        • ce1545
                          One Truth Prevails
                          • Dec 2006
                          • 385

                          #567
                          Re: FFR Suggestions

                          Originally posted by YOSHl
                          new build today? what changed?
                          New metal noteskin. =)

                          Comment

                          • rushyrulz
                            Digital Dancing!
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2006
                            • 12985

                            #568
                            Re: FFR Suggestions

                            ooh I like it.


                            Comment

                            • Plan_Bsk81127
                              snooches
                              FFR Simfile Author
                              • Aug 2007
                              • 6420

                              #569
                              Re: FFR Suggestions

                              That metal skin came out really nice.

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1817

                                #570
                                Re: FFR Suggestions

                                Engine Update, Metal noteskin.

                                The legacy engine was also updated, just some small changes along with getting ready for some MP updates.

                                Engine Versions:
                                Velocity: -SkFTT04g- (Build 24.3.2011)
                                Legacy: .903
                                Last edited by Velocity; 03-24-2011, 01:44 PM.

                                Comment

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