FFR Suggestions

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1817

    #511
    Re: FFR Suggestions

    Originally posted by bmah
    a) Oh ok, I made the assumption that the mp3 could be derived from a file on your computer. Didn't know the mp3 had to be hosted on the internet.
    Flash is designed to not allow access to files on local computers when it's loaded from the internet.

    Originally posted by bmah
    Btw, is it possible for offset values to be saved after closing and opening the Velocity engine?
    TBH, I never though that would be useful,
    Ya, I'll do it in the next update.
    Last edited by Velocity; 02-26-2011, 04:28 PM.

    Comment

    • ddrxero64
      FFR Player
      • Nov 2008
      • 790

      #512
      Re: FFR Suggestions

      I have a suggestion, but not sure how it would work.

      What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day.

      What does a browser need to remember these settings, or what does FFR The Game use to keep these settings?

      Comment

      • FN_Boski
        FFR Veteran
        • Jun 2008
        • 164

        #513
        Re: FFR Suggestions

        I have a suggestion as well...
        If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine?

        Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...

        Comment

        • foxfire667
          The FFRchiver
          FFR Music Producer
          • Jun 2009
          • 2169

          #514
          Re: FFR Suggestions

          Didn't see these in the first post anywhere but if they were suggested before forgive me.

          Site:
          In the recently played box, it gives a "playback link" which is completely pointless as FFR no longer automatically saves replays, and never allows you to see a playback of the song. This should probably just be removed all together.

          MP:
          - FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
          - (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
          - When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
          - Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
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          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #515
            Re: FFR Suggestions

            Originally posted by foxfire667
            Didn't see these in the first post anywhere but if they were suggested before forgive me.

            MP:
            - FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
            - (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
            - When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
            - Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
            if this can happen, I will be SO happy

            Comment

            • justin_ator
              🥓<strong><span style="col
              • Mar 2007
              • 7648

              #516
              Re: FFR Suggestions

              Originally posted by foxfire667
              - FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
              +1. I had a run or two like this the other day.

              Originally posted by foxfire667
              - (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
              Would be convenient, but I couldn't care less most the time..

              Originally posted by foxfire667
              - When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
              This has bugged me for a REALLY long time. Glad to see it being brought up again. PLEASE do something about this Velocity. Even if it masks their combo arrows and accuracy, that's better than a big solid block taking up half the screen.

              Originally posted by foxfire667
              - Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
              This would be pretty nice. I hate having good runs with random misses and then the other person rapes my level because I can't keep a combo sometimes.

              Comment

              • igotrhythm
                Fractals!
                • Sep 2004
                • 6535

                #517
                Re: FFR Suggestions

                Yes to save replay in MP (as long as only the player's performance is captured)
                No to color indicator of current leader.
                YES to making full mask display as single-player. Throws me off so hard when I have to assume a different position just for MP play.
                No to raw/total scoring option.

                Edit:
                Originally posted by FN_Boski
                I have a suggestion as well...
                If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine?

                Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...
                this*that*theOtherThing, as performance issues can often cause one or both players to be caught off-guard when the level launches sooner than they expected.
                Last edited by igotrhythm; 03-5-2011, 11:06 PM.
                Originally posted by thesunfan
                I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                Comment

                • weeone
                  FFR Player
                  • Mar 2005
                  • 2

                  #518
                  Playlists?

                  Hi, i used to play FFR a lot back in the day, but since the new site came back, i havent been on much. i was wondering if there was a way to set a playlist of songs to play in the favorites section, and if not, add one?

                  Comment

                  • ddrxero64
                    FFR Player
                    • Nov 2008
                    • 790

                    #519
                    Re: FFR Suggestions

                    Originally posted by ddrxero64
                    I have a suggestion, but not sure how it would work.

                    What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day.

                    What does a browser need to remember these settings, or what does FFR The Game use to keep these settings?
                    Is anyone able to help me out with this? I kind of want to build on this, but I don't know if any site admins/mods even look at this thread. I do understand if it takes some time though.

                    Comment

                    • Velocity
                      Doing the wrong thing the right way since 2010.
                      FFR Simfile Author
                      FFR Administrator
                      • Jul 2007
                      • 1817

                      #520
                      Re: FFR Suggestions

                      Originally posted by ddrxero64
                      Is anyone able to help me out with this? I kind of want to build on this, but I don't know if any site admins/mods even look at this thread. I do understand if it takes some time though.
                      Settings are saved in a flash save file. Which is saved per application, controlled by flash itself.

                      Comment

                      • ddrxero64
                        FFR Player
                        • Nov 2008
                        • 790

                        #521
                        Re: FFR Suggestions

                        Originally posted by Velocity
                        Settings are saved in a flash save file. Which is saved per application, controlled by flash itself.
                        Well I'd thought I let you guy know something I realized, but you may know already.

                        I was looking up Stepmania Micro, which is an experimental Stepmania game using HTML. It's being worked on and tested on multiple browsers.

                        I took it upon myself to connect my external USB keyboard into my Wii and use the Wii's internet browser to try it. It is powered by opera, which supports this stepmania experiment. I checked it and it was a huge fail, the game couldn't even start.

                        I was a bit curious, and I visited FFR on the Wii and tried the game. I was really surprised to find that the game works perfectly. I play index, so the default button layout doesn't bother me. I noticed that I had to play songs around 8 because the Speed mod couldn't be edited. I tried to change it and save it, but once I exited the settings, it just reverted back to default. The gameplay was smooth, and there was no lag in time (at least imo). Being a long time DDR player, the 1x (C310 is it?) mod wasn't that hard to read for me. But the higher difficulty songs are too dense to read without some sort of custom speed mod. Using my keyboard on the Wii was no problem. and the Wii-mote as a mouse worked perfectly fine.

                        I was wondering if you guys would like to look into this. If you can make FFR function on the Wii using its Internet Channel, you can make it playable on TV's and whatnot. Just a suggestion, but the game has no noticeable problem. I don't recall trying the Velocity engine though.

                        Just to expand your game to more browsers and "consoles" in a sense.
                        Last edited by ddrxero64; 03-8-2011, 12:26 AM.

                        Comment

                        • Velocity
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          • Jul 2007
                          • 1817

                          #522
                          Re: FFR Suggestions

                          Originally posted by ddrxero64
                          Well I'd thought I let you guy know something I realized, but you may know already.

                          I was looking up Stepmania Micro, which is an experimental Stepmania game using HTML. It's being worked on and tested on multiple browsers.

                          I took it upon myself to connect my external USB keyboard into my Wii and use the Wii's internet browser to try it. It is powered by opera, which supports this stepmania experiment. I checked it and it was a huge fail, the game couldn't even start.

                          I was a bit curious, and I visited FFR on the Wii and tried the game. I was really surprised to find that the game works perfectly. I play index, so the default button layout doesn't bother me. I noticed that I had to play songs around 8 because the Speed mod couldn't be edited. I tried to change it and save it, but once I exited the settings, it just reverted back to default. The gameplay was smooth, and there was no lag in time (at least imo). Using my keyboard on the Wii was no problem. and the Wii-mote as a mouse worked perfectly fine.

                          I was wondering if you guys would like to look into this. If you can make FFR function on the Wii using its Internet Channel, you can make it playable on TV's and whatnot. Just a suggestion, but the game has no noticeable problem. I don't recall trying the Velocity engine though.

                          Just to expand your game to more browsers and "consoles" in a sense.
                          HTML games are bound to fail as consoles have bad javascript support.

                          FFR is quite playable on the PS3, you can't map keys but most things work. I just can't see myself working on making it work on consoles as the main problem with them is the flash support itself.

                          Comment

                          • ddrxero64
                            FFR Player
                            • Nov 2008
                            • 790

                            #523
                            Re: FFR Suggestions

                            Ah, I see. No problem. It was cool to use the Wii-mote with FFR, it kinda made it fun. If the arrows were a bit bigger and other things were modified (it doesn't matter, it's not going to be lol) it would make a great game to play on the Wii too. Just for the different interaction and multiple platform support.

                            But yea, if the problem lies in the console itself, there's no need for you to work on it I guess. Unless the browser can be enhance or replaced by hacking the Wii, there's no real easy way to make it work.

                            Comment

                            • All_That_Chaz
                              Supreme Dictator For Life
                              • Apr 2004
                              • 5874

                              #524
                              Re: Playlists?

                              Originally posted by weeone
                              Hi, i used to play FFR a lot back in the day, but since the new site came back, i havent been on much. i was wondering if there was a way to set a playlist of songs to play in the favorites section, and if not, add one?
                              This has been a long-standing item on the development wish-list. Hopefully we'll get it someday.

                              I didn't even notice that apparently the favorites genre works now haha. Awesome!
                              Last edited by All_That_Chaz; 03-8-2011, 11:26 AM.
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                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1817

                                #525
                                Re: Playlists?

                                Originally posted by weeone
                                Hi, i used to play FFR a lot back in the day, but since the new site came back, i havent been on much. i was wondering if there was a way to set a playlist of songs to play in the favorites section, and if not, add one?
                                Could you explain more about what you mean?

                                Comment

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