FFR Suggestions
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Re: FFR Suggestions
I have a suggestion, but not sure how it would work.
What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day.
What does a browser need to remember these settings, or what does FFR The Game use to keep these settings?Comment
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Re: FFR Suggestions
I have a suggestion as well...
If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine?
Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...
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Re: FFR Suggestions
Didn't see these in the first post anywhere but if they were suggested before forgive me.
Site:
In the recently played box, it gives a "playback link" which is completely pointless as FFR no longer automatically saves replays, and never allows you to see a playback of the song. This should probably just be removed all together.
MP:
- FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
- (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
- Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.Comment
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Re: FFR Suggestions
if this can happen, I will be SO happyDidn't see these in the first post anywhere but if they were suggested before forgive me.
MP:
- FFR MP should have the "save replay" box as well as single player, because there are definately times where awesome runs / aaa's are achieved in multiplayer.
- (more for spectators) maybe a small icon or color signifying the current score leader while a game is going on.
- When mp masking is full, it's essentially just a big black box over the right side of the screen. I think it would be nice if when you select full, it pretty much looks like single player when you play a song.
- Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
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Re: FFR Suggestions
+1. I had a run or two like this the other day.
Would be convenient, but I couldn't care less most the time..
This has bugged me for a REALLY long time. Glad to see it being brought up again. PLEASE do something about this Velocity. Even if it masks their combo arrows and accuracy, that's better than a big solid block taking up half the screen.
This would be pretty nice. I hate having good runs with random misses and then the other person rapes my level because I can't keep a combo sometimes.- Maybe in the game creation options, allow for choice of whether winning is raw or combo based, or if level is considered at all. I don't know if this will ever happen, but I figured I'd bring it up again. MP would be a lot more based on "trying as good as you possibly can" instead of "mash as good as you possibly can" if raw scoring became an option.
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Re: FFR Suggestions
Yes to save replay in MP (as long as only the player's performance is captured)
No to color indicator of current leader.
YES to making full mask display as single-player. Throws me off so hard when I have to assume a different position just for MP play.
No to raw/total scoring option.
Edit:
this*that*theOtherThing, as performance issues can often cause one or both players to be caught off-guard when the level launches sooner than they expected.I have a suggestion as well...
If I wanna restart the song, can there be like a countdown timer or something, like when you load a song? Or perhaps a restart key map like on Velocity's engine?
Some songs instantly start and if you restart the song after finishing, and sometimes I'm not prepared for it and I miss like the first note or jump... Just wondering is all...Last edited by igotrhythm; 03-5-2011, 11:06 PM.Originally posted by thesunfanI literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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Re: FFR Suggestions
Is anyone able to help me out with this? I kind of want to build on this, but I don't know if any site admins/mods even look at this thread. I do understand if it takes some time though.I have a suggestion, but not sure how it would work.
What do you guys use on the game that remembers settings? For example, you click on settings, change the speed mod, and the button layout. Then, when you play the song, the game remembered the settings you changed. Some browsers may not remember this, I had trouble with it the other day.
What does a browser need to remember these settings, or what does FFR The Game use to keep these settings?Comment
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Re: FFR Suggestions
Settings are saved in a flash save file. Which is saved per application, controlled by flash itself.Comment
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Re: FFR Suggestions
Well I'd thought I let you guy know something I realized, but you may know already.
I was looking up Stepmania Micro, which is an experimental Stepmania game using HTML. It's being worked on and tested on multiple browsers.
I took it upon myself to connect my external USB keyboard into my Wii and use the Wii's internet browser to try it. It is powered by opera, which supports this stepmania experiment. I checked it and it was a huge fail, the game couldn't even start.
I was a bit curious, and I visited FFR on the Wii and tried the game. I was really surprised to find that the game works perfectly. I play index, so the default button layout doesn't bother me. I noticed that I had to play songs around 8 because the Speed mod couldn't be edited. I tried to change it and save it, but once I exited the settings, it just reverted back to default. The gameplay was smooth, and there was no lag in time (at least imo). Being a long time DDR player, the 1x (C310 is it?) mod wasn't that hard to read for me. But the higher difficulty songs are too dense to read without some sort of custom speed mod. Using my keyboard on the Wii was no problem. and the Wii-mote as a mouse worked perfectly fine.
I was wondering if you guys would like to look into this. If you can make FFR function on the Wii using its Internet Channel, you can make it playable on TV's and whatnot. Just a suggestion, but the game has no noticeable problem. I don't recall trying the Velocity engine though.
Just to expand your game to more browsers and "consoles" in a sense.Last edited by ddrxero64; 03-8-2011, 12:26 AM.Comment
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Re: FFR Suggestions
HTML games are bound to fail as consoles have bad javascript support.Well I'd thought I let you guy know something I realized, but you may know already.
I was looking up Stepmania Micro, which is an experimental Stepmania game using HTML. It's being worked on and tested on multiple browsers.
I took it upon myself to connect my external USB keyboard into my Wii and use the Wii's internet browser to try it. It is powered by opera, which supports this stepmania experiment. I checked it and it was a huge fail, the game couldn't even start.
I was a bit curious, and I visited FFR on the Wii and tried the game. I was really surprised to find that the game works perfectly. I play index, so the default button layout doesn't bother me. I noticed that I had to play songs around 8 because the Speed mod couldn't be edited. I tried to change it and save it, but once I exited the settings, it just reverted back to default. The gameplay was smooth, and there was no lag in time (at least imo). Using my keyboard on the Wii was no problem. and the Wii-mote as a mouse worked perfectly fine.
I was wondering if you guys would like to look into this. If you can make FFR function on the Wii using its Internet Channel, you can make it playable on TV's and whatnot. Just a suggestion, but the game has no noticeable problem. I don't recall trying the Velocity engine though.
Just to expand your game to more browsers and "consoles" in a sense.
FFR is quite playable on the PS3, you can't map keys but most things work. I just can't see myself working on making it work on consoles as the main problem with them is the flash support itself.Comment
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Re: FFR Suggestions
Ah, I see. No problem. It was cool to use the Wii-mote with FFR, it kinda made it fun. If the arrows were a bit bigger and other things were modified (it doesn't matter, it's not going to be lol) it would make a great game to play on the Wii too. Just for the different interaction and multiple platform support.
But yea, if the problem lies in the console itself, there's no need for you to work on it I guess. Unless the browser can be enhance or replaced by hacking the Wii, there's no real easy way to make it work.Comment
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Re: Playlists?
This has been a long-standing item on the development wish-list. Hopefully we'll get it someday.
I didn't even notice that apparently the favorites genre works now haha. Awesome!Last edited by All_That_Chaz; 03-8-2011, 11:26 AM.Back to "Back to Earth"
Originally posted by FoJaRdammit chazOriginally posted by FoJaRgod dammit chazOriginally posted by MalReynoldsI bet when you live in a glass house, the temptation to throw stones is magnified strictly because you're not supposed to.Comment
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Re: Playlists?
Could you explain more about what you mean?Comment


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