Mines in KeyBeat

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  • MeaCulpa
    FFR Simfile Author
    FFR Simfile Author
    • Jan 2007
    • 841

    #16
    Re: Mines in KeyBeat

    Mines should be a good addition, especially since I know you guys will be stringent with file judging, so any mine abuse will be caught and changed.

    Comment

    • stargroup
      FFR Player
      • Jun 2007
      • 974

      #17
      Re: Mines in KeyBeat

      Originally posted by customstuff
      P.S. I was the one to make the name for this game. (minus the "s")
      actually like 20 people came up with that name simultaneously by themselves

      so in reality nobody named this project rofl
      (´・ω・`)

      Comment

      • who_cares973
        FFR Player
        • Aug 2006
        • 15407

        #18
        Re: Mines in KeyBeat

        What are mines? Do you mean minesweeper? I like minesweeper

        Comment

        • Silver_Brian
          ¯\(°_o)/¯ ¯\(o_°)/¯
          FFR Simfile Author
          • Apr 2005
          • 5576

          #19
          Re: Mines in KeyBeat

          Mines are pretty meh but if you're sure that they're going to be used effectively then I guess it's ok.

          Originally posted by Moogle-master
          i now have another excuse to grow a dick
          Originally posted by FishFishRevolution
          "i've seen your little boy's penis"

          Comment

          • Patashu
            FFR Simfile Author
            FFR Simfile Author
            • Apr 2006
            • 8609

            #20
            Re: Mines in KeyBeat

            are they going to be used effectively?

            stargroup is judging

            stargroup is anal
            Patashu makes Chiptunes in Famitracker:
            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #21
              Re: Mines in KeyBeat

              mines are nice as long as they are properly used.

              Comment

              • TC_llama499
                Resident Rock Climber
                • Feb 2008
                • 1573

                #22
                Re: Mines in KeyBeat

                yes on mines

                Comment

                • stargroup
                  FFR Player
                  • Jun 2007
                  • 974

                  #23
                  Re: Mines in KeyBeat

                  wow 50/50 are you guys TRYING to do something here?

                  well it's not gonna work I'm implementing dis sh*t
                  (´・ω・`)

                  Comment

                  • dood gone krazee
                    RATOOOOOOOOO
                    FFR Simfile Author
                    • May 2007
                    • 1939

                    #24
                    Re: Mines in KeyBeat

                    If you're implementing mines then take out the boo system since they already act as "invisible mines."
                    -4th Official Tournament Expert Divison Champion-

                    Originally posted by Sir_Thomas
                    Dood... you done gone got yourself krazee.
                    Originally posted by robertsona
                    I hear back in 12 AD Jesus Himself sent an FGO to Tass and it got a 9 by JX

                    "[++] 9/10
                    Very good file but not japanese enough ps hi jesus"

                    Comment

                    • [TeRa]
                      FFR Player
                      • May 2007
                      • 9922

                      #25
                      Re: Mines in KeyBeat

                      flash version of sm

                      Comment

                      • Sprite-
                        HAVE ME WITH VODKA
                        FFR Simfile Author
                        • Aug 2005
                        • 7316

                        #26
                        Re: Mines in KeyBeat

                        Originally posted by [TeRa]
                        flash version of sm
                        One reason why I'm against mines...but of course what Stargroup says goes.

                        Comment

                        • emulord
                          FFR Veteran
                          • Sep 2006
                          • 778

                          #27
                          Re: Mines in KeyBeat

                          I prefer the boo system to mines. Extra hits should always be punished.
                          I also dont like the "boom" sound from stepmania. If I hit a mine, it screws me up for the next pile of notes. I know I could probably change that, but whatever.
                          If you're afraid of mashing, dont worry. I tried and the 6 keys make mashing nearly impossible (more boos compared to notes hit). All in all, mines make stepfiles less fun imo.

                          So, my vote is a definite NO to mines, not the "not really" I was allowed to pick.

                          Comment

                          • ChiefOlukOneHand
                            FFR Player
                            • May 2009
                            • 46

                            #28
                            Re: Mines in KeyBeat

                            I don't understand how mines would make a difference.

                            I mean, 1) boos take the place of mines in all cases, 2) if I hold a key down for too long, my keyboard starts to repeat the key (automatic mine), 3) mines were designed to force dancers to move their feet; how hard is it to move your fingers? And how long do you leave your finger on the key, anyway?

                            I suppose mines could be used for distraction, which can be a valid addition, but I'm simply not seeing anything else.

                            Comment

                            • stargroup
                              FFR Player
                              • Jun 2007
                              • 974

                              #29
                              Re: Mines in KeyBeat

                              Originally posted by [TeRa]
                              flash version of sm
                              yes I do realize that there will be a lot of similarities, but this will be changed up as much as possible

                              Originally posted by emulord
                              I also dont like the "boom" sound from stepmania. If I hit a mine, it screws me up for the next pile of notes. I know I could probably change that, but whatever.
                              in response to both these quotes, while the concept of mines will be implemented, we're not actually gonna make boom sounds. as a result, it probably won't throw you off much or even at all

                              Originally posted by emulord
                              I prefer the boo system to mines. Extra hits should always be punished.
                              ...All in all, mines make stepfiles less fun imo.
                              the reason why I wanted to implement mines was because I wanted to give everyone the freedom of those extra hits, but limit it to certain areas/times, as well as giving notecharters a lot more creative options
                              (´・ω・`)

                              Comment

                              • Ghakimx
                                Cutie&Handshaking Sounds
                                • Mar 2009
                                • 1594

                                #30
                                Re: Mines in KeyBeat

                                No no no no.

                                I never liked the usage of mines. They can be a serious problem/distraction, especially if EVERY level has them. Other rhythm games also never had them, even DDR, but in this case, Beatmania. Also, mines don't make sense within this context. Maybe bombs, but not mines.

                                I AM ASHAMED OF MY STUPIDITY AND MUST COMMIT SEPPUKU. FORGIVE ME, FFR.


                                Ninjas NEVER die. Now on a 30 kill streak.

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