Mines in KeyBeat

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  • stargroup
    FFR Player
    • Jun 2007
    • 974

    #46
    Re: Mines in KeyBeat

    Originally posted by who_cares973
    having scores not count because mines are off is stupid unless the score is really affected by mine usage
    doesn't matter, it's not consistent

    Originally posted by ninjaKIWI
    Why not have a score DB for mines and no mines.
    too unnecessary. you'd have only a small handful of songs that even need both score db's as most files don't have mines in the first place

    also, for people obsessed with score, that means playing the file at least twice
    (´・ω・`)

    Comment

    • bLasTamos
      FFR Veteran
      • Jun 2008
      • 137

      #47
      Re: Mines in KeyBeat

      Originally posted by ClAsSiC_RoCkEr
      god please no. That's one of the main reasons why I never got into O2.
      I said some, the ones that are supposed to have mines after them could be replaced with forced holds.

      Comment

      • jugglinguy
        Use me as a porta-potty
        • Dec 2006
        • 4319

        #48
        Re: Mines in KeyBeat

        To my blastamos:
        nonononononono
        nonononono
        Originally posted by Jem
        Jem is my name. No one else is the same!

        You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #49
          Re: Mines in KeyBeat

          I'm not for force released holds for the double whammy of:
          1. It forces stepcharters to push their holds to the very length of the sound that they represent (and also makes expressive minifreezes nigh impossible to use)
          2. It means that, in charts where freezes don't always go to the end of notes (i.e. if 1 doesn't happen), you have to release at arbitrary points. also, what if a freeze ends in a fadeout or otherwise ambiguously ends?

          basically force release holds damn you if you do, damn you if you don't
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

          Comment

          • One Winged Angel
            Anime Avatars ( ◜◡^)っ✂╰⋃╯
            FFR Simfile Author
            • Mar 2007
            • 10837

            #50
            Re: Mines in KeyBeat

            it's really hard to find pictures of a hand patting a shoe


            Originally posted by ilikexd
            i want to be cucked by cirno

            Comment

            • stargroup
              FFR Player
              • Jun 2007
              • 974

              #51
              Re: Mines in KeyBeat

              Originally posted by One Winged Angel
              it's really hard to find pictures of a hand patting a shoe
              lmfao

              also guys read more carefully, blast said SOME would be forced release holds, not all.

              problem with that is that it's unnecessarily hard to read. even mines are easier to read in this case
              Last edited by stargroup; 10-2-2009, 09:13 PM.
              (´・ω・`)

              Comment

              • Patashu
                FFR Simfile Author
                FFR Simfile Author
                • Apr 2006
                • 8609

                #52
                Re: Mines in KeyBeat

                why would you have some holds be forced release when mines can accomplish the same thing, exactly
                Patashu makes Chiptunes in Famitracker:
                http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                Comment

                • Sprite-
                  HAVE ME WITH VODKA
                  FFR Simfile Author
                  • Aug 2005
                  • 7316

                  #53
                  Re: Mines in KeyBeat

                  I'd rather have mines than force released holds...I'd never play the game if you had to release holds at a certain time.

                  Comment

                  • albaneenesk8r
                    I Fap For Justice
                    • Jul 2006
                    • 1420

                    #54
                    Re: Mines in KeyBeat

                    I have played more keybeat than FFR in the past week. I seriously would have had over 1bil in points for the week.. but NO!!!!

                    you people and your fun keybeating... caused me to become addicted xD i want mines.. and freeze arrows :O
                    Originally posted by Plan_Bsk81127
                    FFR retards at their finest. gg
                    My hero
                    Originally posted by 04im
                    u so heavy even aphro cant carry ur ass

                    Comment

                    • qqwref
                      stepmania archaeologist
                      FFR Simfile Author
                      • Aug 2005
                      • 4092

                      #55
                      Re: Mines in KeyBeat

                      Mines would be a cool addition although it would make KBO much much more like SM (compared to the boo system). I really hope we don't end up with any cases where mines are right next to the note, though, because that always makes me annoyed when SM files do that. It's almost like avmisses.

                      EDIT: Oh, incidentally, can you make the 12th notes purpler? I can't tell the difference between them and 8th notes and it's annoying.
                      Last edited by qqwref; 10-3-2009, 03:15 AM.
                      Best AAA: Policy In The Sky [Oni] (81)
                      Best SDG: PANTS (86)
                      Best FC: Future Invasion (93)

                      Comment

                      • stargroup
                        FFR Player
                        • Jun 2007
                        • 974

                        #56
                        Re: Mines in KeyBeat

                        Originally posted by qqwref
                        Mines would be a cool addition although it would make KBO much much more like SM (compared to the boo system). I really hope we don't end up with any cases where mines are right next to the note, though, because that always makes me annoyed when SM files do that. It's almost like avmisses.

                        EDIT: Oh, incidentally, can you make the 12th notes purpler? I can't tell the difference between them and 8th notes and it's annoying.
                        I'm not sure if you have this option yet, but you can change the brightness of the arrows, which will give you a more distinct difference between the two colors.
                        (´・ω・`)

                        Comment

                        • LongGone
                          -
                          FFR Simfile Author
                          • Jul 2008
                          • 1679

                          #57
                          Re: Mines in KeyBeat

                          I hate Mines =(

                          (...when they're retardedly place right before or after a note)
                          My Solo Simfiles
                          My Solo Simfiles Part 2

                          Originally posted by Choofers
                          people age at a rate of about 1 year per year

                          Comment

                          • DarkRazor
                            FFR Player
                            • Apr 2007
                            • 114

                            #58
                            Re: Mines in KeyBeat

                            Yes to mines.
                            Screw (I SAID SCREW) O2-style holds.

                            That's all.
                            Originally posted by Patashu
                            not content with being a ***, darkrazor is striving to become a double ***

                            SOLO RULZ

                            Comment

                            • jugglinguy
                              Use me as a porta-potty
                              • Dec 2006
                              • 4319

                              #59
                              Re: Mines in KeyBeat

                              How about. No forced release holds and no mines.


                              Boo system works perfectly fine, other than being able to hold holds, which isn't a major deal to begin with.
                              Originally posted by Jem
                              Jem is my name. No one else is the same!

                              You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

                              Comment

                              • stargroup
                                FFR Player
                                • Jun 2007
                                • 974

                                #60
                                Re: Mines in KeyBeat

                                we're taking out the boo system
                                (´・ω・`)

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