Mines in KeyBeat

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  • stargroup100
    behanjc & me are <3'ers
    FFR Simfile Author
    FFR Music Producer
    • Jul 2006
    • 2051

    #1

    Mines in KeyBeat

    Don't be alarmed, they haven't been implemented yet.

    Before some of you even begin to complain, let me assure you on a few points:

    1. Mines will be used effectively, and will most certainly NOT be abused.
    2. Most files will not even have mines, and those that do won't use many at all.
    3. Mines will only be found on harder levels, as so not to frustrate beginners.
    4. You will have the option to turn mines off (but will not record score due to unfairness).
    5. There will no longer be a boo system.

    Should we implement mines?
    89
    Most definitely.
    0%
    24
    Probably, but only if they're used right.
    0%
    28
    Not really.
    0%
    27
    Not sure, I'd have to see how they're used.
    0%
    10
    Rhythm Simulation Guide
    Comments, criticism, suggestions, contributions, etc. are all welcome.

    Piano Etude Demon Fire sheet music
  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #2
    Re: Mines in KeyBeat

    Mines are perfect, I never see a problem with them. They can be used to properly accent staccato'd notes or big accents.

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #3
      Re: Mines in KeyBeat

      lol, mines are fun, im not good at them, but they are fun to have, add them.

      Comment

      • Vanilla Mnm
        cavs
        • Dec 2007
        • 3258

        #4
        Re: Mines in KeyBeat

        Yeah, definitely implement mines. I would suggest making a couple beginners levels with a couple mines just for them to start them. Like me for example, I can't play the harder levels, but I'd still like a couple (Maybe 1-3 levels with mines on them that are lower leveled)

        Comment

        • -paexaea-
          ¯\_(ツ)_/¯
          • Apr 2007
          • 4610

          #5
          Re: Mines in KeyBeat

          **** no. Mines should stay in singles, not solo. I mean, look at A Lie.
          See you, Space Cowboy.

          Comment

          • stargroup
            FFR Player
            • Jun 2007
            • 974

            #6
            Re: Mines in KeyBeat

            Originally posted by -paexaea-
            **** no. Mines should stay in singles, not solo. I mean, look at A Lie.
            uh, keybeat online will have singles AND solo

            durp
            (´・ω・`)

            Comment

            • Superfreak04
              D7 Elite Keymasher
              • Jan 2007
              • 2407

              #7
              Re: Mines in KeyBeat

              Mines are good in my opinion.

              Comment

              • Wineandbread
                Custom User Title
                • Oct 2007
                • 2105

                #8
                Re: Mines in KeyBeat

                I have no problem with mines, given your points.

                Of course, you gotta have a boss mine song.
                Originally posted by Gundam-Dude
                my semen is flying through the air as we speak
                We climb up a lot of ladders, and fall down a lot of chutes.

                Taking "all" oddjobs! PM me requests. Requests filled: 2 last active Mar. 6th, 2017


                Keep it real pls. Will deny requests I cannot manage.


                Comment

                • jugglinguy
                  Use me as a porta-potty
                  • Dec 2006
                  • 4319

                  #9
                  Re: Mines in KeyBeat

                  To above poster: that defeats everything.
                  Originally posted by Jem
                  Jem is my name. No one else is the same!

                  You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #10
                    Re: Mines in KeyBeat

                    Mines are awesome AS LONG as they're distinctive enough from every noteskin you intend on using. For instance, macgravel's spiky mines are perfect for me

                    btw, properties of mines in SM:
                    1. mines only trigger if you have the key held down the exact time they fall on; they're not triggered by proximity taps for instance
                    2. mines block you from hitting a note on the other side of them: for instance if a note has a mine just before it you can't hit the note earlier than the mine is
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • kommisar[os]
                      Banned
                      • Apr 2006
                      • 4097

                      #11
                      Re: Mines in KeyBeat

                      what patashu said


                      but i would say an obligatory mines off option be added

                      Comment

                      • customstuff
                        ♥C.S. + A.M.♥
                        • Nov 2006
                        • 4892

                        #12
                        Re: Mines in KeyBeat

                        P.S. I was the one to make the name for this game. (minus the "s")

                        And... MINES FTW!

                        I guess...

                        Originally posted by MrMagic5239
                        Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
                        Originally posted by customstuff
                        Originally posted by MrMagic5239
                        welcome to D6

                        start playing

                        Comment

                        • DJAirWave
                          Why am I still here?
                          FFR Music Producer
                          • Jul 2008
                          • 683

                          #13
                          Re: Mines in KeyBeat

                          Originally posted by kommisar[os]
                          what patashu said


                          but i would say an obligatory mines off option be added
                          How would that be possible if the mines are already put into the simfiles?

                          Comment

                          • Sprite-
                            HAVE ME WITH VODKA
                            FFR Simfile Author
                            • Aug 2005
                            • 7316

                            #14
                            Re: Mines in KeyBeat

                            It's possible.
                            The way simfiles are made in keybeat are WAYYYY different and much more effective than the way FFR simfiles are made.

                            Comment

                            • leonid
                              I am leonid
                              FFR Simfile Author
                              FFR Music Producer
                              • Oct 2008
                              • 8080

                              #15
                              Re: Mines in KeyBeat

                              You implemented MA </3



                              Proud member of Team No

                              Comment

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