Mines in KeyBeat

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  • Yesssss
    FFR Player
    • Jul 2005
    • 2522

    #61
    Re: Mines in KeyBeat

    I disagree with removing nomines scores. Just add score for avoided mines. Later you could add step statistics for each song like sm4 to show how many mines each song has (when you change the UI).
    YOU JUST WON THE GAME! CONGRATULATIONS!

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    • stargroup
      FFR Player
      • Jun 2007
      • 974

      #62
      Re: Mines in KeyBeat

      Originally posted by Yesssss
      I disagree with removing nomines scores. Just add score for avoided mines. Later you could add step statistics for each song like sm4 to show how many mines each song has (when you change the UI).
      hmmm, that's actually an interesting idea

      I'll think about it. if there's a way how we can balance scores then we'll do that

      but otherwise we might have disable no mine scores
      (´・ω・`)

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      • Sprite-
        HAVE ME WITH VODKA
        FFR Simfile Author
        • Aug 2005
        • 7316

        #63
        Re: Mines in KeyBeat

        Originally posted by 0
        what if each avoided mine gave you a certain amount of points? that way you could still have score record with mines off, but it would be possible to get a higher score with mines on
        Yeah I really really like this. This could work.

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